Appeareance and Stats[edit]
Appeareance[edit]
|
Statistic QL 224[edit]
ProjectileAC: |
4752
|
MeleeAC: |
4752
|
EnergyAC: |
4999
|
FireAC: |
4269
|
ColdAC: |
4509
|
RadiationAC: |
4509
|
ChemicalAC: |
4999
|
PoisonAC: |
4999
|
|
Miscellanous
|
OffenseModifier: |
77
|
|
Ranged
|
Bow: |
161
|
Pistol: |
161
|
Smg: |
161
|
Shotgun: |
161
|
Rifle: |
161
|
AssaultRifle: |
161
|
RangedEnergy: |
161
|
FlingShot: |
161
|
Burst: |
161
|
FullAuto: |
161
|
AimedShot: |
161
|
BowSpecialAttack: |
161
|
MultiRanged: |
161
|
SharpObjects: |
161
|
Grenade: |
161
|
HeavyWeapons: |
161
|
|
Speed
|
MeleeInit: |
210
|
RangedInit: |
210
|
PhysicalInit: |
210
|
DuckExplosives: |
161
|
DodgeRanged: |
161
|
EvadeClose: |
161
|
|
Spying
|
Perception: |
161
|
Concealment: |
161
|
BreakingAndEntry: |
161
|
TrapDisarming: |
161
|
|
Statistic QL 300[edit]
ProjectileAC: |
6360
|
MeleeAC: |
6360
|
EnergyAC: |
6680
|
FireAC: |
5720
|
ColdAC: |
6040
|
RadiationAC: |
6040
|
ChemicalAC: |
6680
|
PoisonAC: |
6680
|
|
Miscellanous
|
OffenseModifier: |
105
|
|
Ranged
|
Bow: |
210
|
Pistol: |
210
|
Smg: |
210
|
Shotgun: |
210
|
Rifle: |
210
|
AssaultRifle: |
210
|
RangedEnergy: |
210
|
FlingShot: |
210
|
Burst: |
210
|
FullAuto: |
210
|
AimedShot: |
210
|
BowSpecialAttack: |
210
|
MultiRanged: |
210
|
SharpObjects: |
210
|
Grenade: |
210
|
HeavyWeapons: |
210
|
|
Speed
|
MeleeInit: |
280
|
RangedInit: |
280
|
PhysicalInit: |
280
|
DuckExplosives: |
210
|
DodgeRanged: |
210
|
EvadeClose: |
210
|
|
Spying
|
Perception: |
210
|
Concealment: |
210
|
BreakingAndEntry: |
210
|
TrapDisarming: |
210
|
|
|
Stats compared to Carbonum Armor equal/better/inferior.
|
Pros and Cons[edit]
+ very good buffs for inits, evades, spying- and ranged skills as well as offense modifier
- expensive to buy
- bots for the tradeskill only drop at alien city raids
- QL225 is the highest QL that can be used with Alien Technology Expertise 2
- it is tradeskilled from a combination of Supple Armor and Observant Armor