Doctor:Perks

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Perks[edit]

Doctor Profession Perks[edit]

Assault Force Medic (SL)[edit]

Total Perks to Max: 10

Total Bonuses: Max Health +340 | BM +43 | MM +43 | Treatment +40 | First Aid +25

Perk Actions: Battlegroup Heal 1, Battlegroup Heal 2, Battlegroup Heal 3, Battlegroup Heal 4, Viral Combination

Assault Force Medic is one of the Doctor's most powerful and useful perklines. Not only does it buff their BM, MM, and HP, it contains arguibly our 4 most powerful perks, the Battlegroup Heals, and a useful DD perk (requires at least DoT lines A and B to be running, and is most powerful with DoT line C running as well.)

Nano Surgeon (SL)[edit]

Total Perks to Max: 6

Total Bonuses: BM +42 | MM +42 | Treatment +60 | First Aid +45

Perk Actions: Enhanced Heal, Malicious Prohibition, Team Heal, Treatment Transfer

Another very useful perk line. Adding 42 BM and MM with 2 heal perk actions for only 6 SL perk points makes this line a must-have for Doctors.

Specialist Healer (SL)[edit]

Total Perks to Max: 10

Total Bonuses: Heal Modifier +21 | First Aid +30

Perk Actions: Cure 1, Cure 2, Hale and Hearty, Team Hale and Hearty, Vaccinate 1, Vaccinate 2

This line makes all a Doctor's heal 21% more powerful, and the perk actions are a series of init debuff, blind, ransack/plunder, and DoT removers. A very useful line.

Embrace (AI)[edit]

Total Perks to Max: 10

Total Bonuses: MM +50 | Max Nano +1000 | Nano cost modifier -4%

Perk Actions: Close Call, Mistreatment, Nano Transmission

This lines adds a large amount of MM (a skill regularly neglected by Doctor specific equips), max nano, and -cost. However, the generally weak perk actions (Mistreatment is the only useful one), the fact the -cost is only added at the end of the perk line, and the generally powerful AI Champion lines means this line isn't trained all that often.

Group Perks[edit]

Alchemist (SL)[edit]

Total Perks to Max: 6

Total Bonuses: Chemistry +200 | Pharmaceuticals +200

Perk Actions: Chemical Blindness, Poison Sprinkle, Seal Wounds, Taint Wounds

Pretty much only trained to make a Nano Controller Unit, although the Blind perk is a pretty good perk action.

Nano Doctorate (SL)[edit]

Total Perks to Max: 10

Total Bonuses: BM +100 | MM +100 | MC +100 | TS +100 | PM +100 | SI +100

Perk Actions: Shutdown Removal 1, Shutdown Removal 2

Adds a lot of nano skills, and the perk actions remove the normal NSD from your NCU. Raise as needed.

Pistol Mastery (SL)[edit]

Total Perks to Max: 5

Total Bonuses: Pistol +59 | Fling shot +6 | All Damage Modifiers +16

Perk Actions: Double Shot, Quick Shot

Adds a lot of pistol, and some damage and fling. The specials are a bit weak though.

Power Up (SL)[edit]

Total Perks to Max: 8

Total Bonuses: Ranged Energy +115 | All Damage Modifiers +28

Perk Actions: Energize, Power Blast, Power Shock, Power Volley

Adds a lot of Ranged Energy, and very useful perk actions, but the 8 perks it needs might be better spent elsewhere.

Starfall (SL)[edit]

Total Perks to Max: 10

Total Bonuses: BM +15| MM +15 | MC +15 | TS +15 | PM +15 | SI +15 | Max Nano +400 | Max Health +150

Perk Actions: Dazzle With Lights, Combust, Thermal Detonation, Supernova

The modifiers are okay, but the perk actions have to be chained so you'll usually never land them all, and Dazzle With Lights is a weaker UBT, so it's not as useful to Doctors as other professions with access to it.

The Unknown Factor (AI)[edit]

Total Perks to Max: 8

Total Bonuses: Pharmaceuticals +160 | Nano programming +160 | Psychology +160 | Chemistry +160

Perk Actions: Chaotic Assumption, Hostile Takeover

The bonuses aren't useful, but Chaotic Assumption is a very powerful perk.

General Perks[edit]

Note: Only perks of special usefulness to Doctors will be shown.

Genius (SL)[edit]

Total Perks to Max: 3

Total Bonuses: Intelligence +40 | Psychic +40 | Max Nano +120

Perk Actions: Regain Nano

This line is almost essential for lower doctors for the Regain Nano perks, and for mid to high level doctors for the Psychic. Keep maxed until you have a 2s Nano Delta without it.

Kung-Fu Master (SL)[edit]

Total Perks to Max: 5

Total Bonuses: Martial Arts +50

Perk Actions: Harmonize Body and Mind, Tremor Hand

MA Docs may want to max this, for the useful heal perk and damage perk.

Champion of Nano Combat (AI)[edit]

Total Perks to Max: 10

Total Bonuses: BM +100 | MM +100 | MC +100 | TS +100 | PM +100 | SI +100

Perk Actions: Nano Feast, Bot Confinement

If you have only 10 AI perks, they should all be here. A doctor's best friend.

Other AI Lines[edit]

Depending on your Breed and Weapon Choice, the other Champion lines and the Genome lines may be useful to you. Raise as needed.