Wailing Wastes
To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided. And in thinking that you would be wrong. With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent. Animals group in manageable herds and for the most part are not social. Trophy level Blubbags, Clawfingers, Hammerheads, Nightcrawlers, Rollerrats, Scorpiods and Wasteprowlers all roam the area.
Would be hunters are advised to research each animal sought to understand its behavior in the wild!
To the explorer of our vast home, there are a number of interesting sights throughout the Wailing Wastes. The principal city in the region is the Clan outpost of Duhndur, offering Whompah (1355, 1736) routes to Old Athen, Avalon and Varmint Woods. Not a particularly large metropolis, Duhndur makes a good base camp to explore the region and hosts an Advanced shop (1332, 1712), mission terminals, as well as Mail Terminals. As a clan outpost, regular restrictions apply to the facilities. The visitor is cautioned that the threats to Duhndur are particularly intense and attacks on travellers at the Whom-Pah terminals themselves are commonplace, although considerably less dangerous nowadays due to the posting of level 115-120 Clan Watchers at the Whompahs.
Outside the environs of Duhndur are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location. Persons taking in the sights are behooved to be self reliant. Of historical note is the base camp of the Clan Sentinels in the north east corner of the area. The Sentinels are not a particularly hospitable group so take note. Flash photography is not advised. Supply Master Smug in the Sentinel's complex of battle-ready droids and war towers has three tasks for Clan members.
While many Dyna Hunters profit well from the three Wasteprowler Dyna Camps south of Duhndur, the many remains of less fortunate Rubi-Ka travellers speak eloquently of the viciousness of these mutant hounds. Use caution when planning a mission to that area.
More important historically would be the Yuttos Camp, hidden in the mountainous regions to the southwest. Some of the denizens of the Shadowlands were beheld for the first time in this camp. Industrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism, but caveat emperor is the watch word of such transactions.
Finally, the explorer is encouraged to take note of the beauty of Mother Nature herself. The lake and spring which form the northern most headwaters of the mighty Stret River can be found south of the Sentinels Base in the Wailing Wastes. An outpost is nearby for any shopping the traveler may require.
Amenities[edit]
- Clan mission terminals at Guard Post (921, 1151)
- Advanced shop (1332, 1712) at Duhndur
NPCs[edit]
- Supply Master Smug at the Sentinels base.
- Field Commanders at the Sentinels base.
- Electro Unique at Nomad Camp
Missions[edit]
- Nomad Camp
- Clan Tower Weapons Mission (Supply Master Smug)
- Gift Wrapped Basket (Supply Master Smug)
- Sentinel Armor (Smug)
- Omni-Armed Forces Armor
Dyna Camps[edit]
Bosses only; no attendant mobs, at some camps including 1700 1740 and 2300 1340
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Land Control Areas[edit]
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Notes[edit]
All of what used to be 'Reclaim/Insurance Terminals', as of Patch 18.3, are now 'Mail Terminals'
The level 40-50 Dyna Camps can yield Red Line Grenade Launchers. Pump Masters, Icebreakers and suchlike level 40-50 weapons; the level 60 ones, the PPPEs for Mass Relocating Robots. All Dynas are a good source of Pilgrim Protector Armor and the equivalents for Clan Adventurers and Meta-Physicists, and the Omni equivalent, as well as a good number of Nano Programs not available in Shops.