Introduction[edit]
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Elysium is an Eden-like place; a lush and plentiful garden where ripe fruit curve the branches of trees, and lakes and golden beaches divide land. Deep valleys cut through high mountain ranges, and in their bosom, dark forests harbour the unknown. Despite its stunning beauty, Elysium is considerably more dangerous than Nascence, and its creatures are more intelligent and have different powers, providing fresh challenges for travellers.
Elysium is strewn with relics from the ancient ultra-technological civilisation; the original inhabitants of the Shadowlands. Piecing these relics together, and rebuilding the ancient technology, is one of the obstacles which is most important for players to overcome in order to solve the mysteries of both Elysium and Nascence.
Experience from the Notum Wars' land control battles will give organisations and everyone on their sides an advantage in the Shadowlands. Like in Nascence new gameplay elements demanding strategic warfare when it comes to controlling the notum veins will be crucial for players who wish to benefit fully from the notum in Elysium.
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This gives an advantage to natural puzzle-solvers, well planned organisations, and determined players who are able to draw on their experience, and take advantage of it. There is of course plenty to do for casual players, but if they want to stay at the forefront of events instead of following in the wake of others, they will have to nurture their information-gathering skills, and prepare and plan well.
Only time will tell how this plays out exactly, but I believe that in the end information will be everyone's key to unlocking the magic of the Shadowlands, regardless of side, profession, and organisation status.
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Runar Thor Thorarinsson
Story & Game Designer
Quest in Elysium[edit]
Mini Quest:
One Who Wins Over Mind
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One Who Has Achieved Glory
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The One Loved By The Sun
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One Who Gives Light
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One Who Has Taken Vow Of Truth
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Shades Of Grey
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Guard - Elmo Fitz
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Guard - Ulf Reinhart
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Special Places[edit]
Dyna Camps[edit]
There are a total oft 18 different Dyna Camps in Elysium.
They house bosses in the level 75 - 115.
Wounded // Limpig Howling // Pained Predator
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Mob type: |
Predator
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Level: |
75
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Coordinates: |
745, 953 // SW 861, 1919 // NO
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Respawn time: |
20 Minutes
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Drop:
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Pattern:
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Ossuz // Zias Tdecin // Athlar
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Mob type: |
Hithalin
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Level: |
85
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Coordinates: |
/waypoint 966 777 4541 // W /waypoint 490 1510 4543 // E
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Respawn time: |
20 Minutes
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Drop:
- For Focus-Funneling Helper
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Pattern:
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Ichiachich // Tuaninnik Suininnik // Aniuchach // Inicha
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Mob type: |
Mortiig
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Level: |
115
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Coordinates: |
556, 640 // SW 855, 2448 // NO
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Respawn time: |
20 Minutes
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Drop:
- For Perennium Weapons
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Pattern:
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Asperous // Disturbing Screeching // Cacophonous Imp
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Mob type: |
Croaker
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Level: |
115
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Coordinates: |
/waypoint 634 1383 4541 // W /waypoint 1164 1567 4544 // N
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Respawn time: |
20 Minutes
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Drop:
- For Focus-Funneling Helper
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Pattern:
-
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Swirling // Bending Coiling Eremite
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Mob type: |
Eremite
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Level: |
85
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Coordinates: |
1931, 1070 // S
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Respawn time: |
20 Minutes
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Drop:
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Pattern:
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Waning // Comatosed Lost Soul
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Mob type: |
Spirit
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Level: |
80
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Coordinates: |
/waypoint 1434 939 4540 // S /waypoint 656, 884, 4543 // E
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Respawn time: |
20 Minutes
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Drop:
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Pattern:
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Limber Dryad Brutish Dryad
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Mob type: |
Dryad
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Level: |
75
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Coordinates: |
1226, 1302 // SW 696, 914 // SW'
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Respawn time: |
20 Minutes
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Drop:
- For Tier 3 Armor
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Pattern:
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Catervauling Minx Howling Minx
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Mob type: |
Minx
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Level: |
115
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Coordinates: |
930, 1480 // W 1164, 1567 // N
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Respawn time: |
20 Minutes
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Drop:
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Pattern:
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Ardent Pi Shere
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Mob type: |
Unredeemed Kuir
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Level: |
70
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Coordinates: |
930, 1480 // W
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Respawn time: |
20 Minutes
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Drop:
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Pattern:
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Map Elysium[edit]
- slaquarius - Clickable Map, Dungeon, Bosses, Quest Locations