Heal and Nano Delta
The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints. This process is very slow in the beginning levels of the game but reasonably effective for endgame characters. There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or Tickrate, and the amount healed on each tick, or Value.
When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.
Nanodelta Tickrate is affected by Psychic and
Healdelta Tickrate is affected by Stamina, in contrast to Heal Value, which is affected by Body Development. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta Value can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta Value (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's Skill Dependency is an added bonus, but of course quite expensive to max out.
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.
The situation is reversed when it comes to items. There are no items that raise delta Tickrates, but numerous and effective ones for delta Values.
This results in the following formulas for the tickrate calculation:
- Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
- Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )
Value: Delta Amount
The amount of healing is determined by the level of your Body Development skill and any items that add to the HealDelta or NanoDelta abilities. Body Development adds to the amount healed rather than multiplying it, as lowering tickrate does; Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example Jobe Clusters in Implants, tend to be more effective. Nano Cost Reduction items and implants are even more effective.
Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 41/3x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)
Every Breed has a basevalue:
|Atrox||2 points healed per tick||4 points healed per tick|
|Solitus||3 points healed per tick||3 points healed per tick|
|Opifex||3 points healed per tick||3 points healed per tick|
|Nanomage||4 points healed per tick||2 points healed per tick|
Therefore you get the following formulae:
- Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + Stamina/400 + items and buffs
- Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + items and buffs
- Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame
For Atrox, Body Dev adds relatively more nano points. The same goes for Nanomage and health points.
--Cirte 19:59, 11 April 2006 (CEST)