Pilgrim Seeker Armor
Dropped in many places on Rubi Ka including Arete Landing and at Dyna Camps. Only usable by Clan Adventurers. Some of the bonuses are only on one piece, unlike some other sets like Rhinoman Leather Armor. The requirements are Stamina and Agility. At lower levels the requirements start off at 8 points higher than 250% of level (10 Strength 10 Stamina at level 1), but this extra decreases as the QL goes higher, disappearing altogether by level 200, ending up at exactly 250% of level at level 200 (500 Strength, 500 Agility).
Pilgrim Seeker and Pilgrim Visionary Armor can be used by Agents using False, Assume, or Mimic Profession. Pilgrim Protector cannot.
- Helmet = Max Nano
- Body = HP
- Arms = Melee Initiative, Ranged Initiative
- Hands = Multi Melee, Multi Ranged
- Legs = 1h Edged, Pistol, Fast Attack, Fling Shot
- Feet = Dodge Ranged, Evade Close Combat
1HE Adventurers can get the benefit of Rhinoman Armor arm pieces to buff 1HE as well as their Pilgrim buff on the Legs.
Appearance and Features[edit]
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Values compared to Carbonum Armor equal/better/worse. |
Pro 'n' Con[edit]
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- Slightly rare boost to Multi-Melee and Multi-Ranged, which complements the buffs Adventurers get. Melee and ranged weapon speed boost. Moderate HP boost. Balanced, with less extreme gaps than Carbonum, and good protection. Even the values less than Carb are only 100 or less lower than carb. Agility and Strength requirements are easier than Carbonum, even for Atrox, with Strength having the most and largest available buffs. Requirements are slightly lower than Carb all told.
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- Clan only. Adventurer only. No NCU. Carbonum allows faster Nano casting which does matter for Adventurer's healing etc.