Pilgrim Visionary Armor

From Anarchy Online Wiki [AOWiki]

Dropped in many places on Rubi Ka including Arete Landing and at Dyna Camps. Only usable by Clan Metaphysicists. Some of the bonuses are only on one piece, unlike some other sets like Rhinoman Armor. The requirements are Stamina and Psychic. At lower levels the requirements start off at 8 points higher than 250% of level (10 Strength 10 Stamina at level 1), but this extra decreases as the QL goes higher, disappearing altogether by level 200, ending up at exactly 250% of level at level 200 (500 Strength, 500 Agility). The requirements are stringent, and the bonuses are unhelpful and/or tiny compared with the other Pilgrim armors.

  1. Helmet = Material Metamorphosis +5
  2. Body = Max Nano, Max Health
  3. Arms = Body Development
  4. Hands = Melee Initiative
  5. Legs = Nano Pool
  6. Feet = Dodge Ranged, Evade Close Combat, Duck Explosions, RunSpeed

Pilgrim Visionary and Pilgrim Seeker Armor can be used by Agents using False, Assume, or Mimic Profession. Pilgrim Protector cannot.

Appearance and Features[edit]

Pilgrim Visionary Armor Helmet
Pilgrim Visionary Body Armor
Pilgrim Visionary Armor Sleeves Pilgrim Visionary Armor Gloves Pilgrim Visionary Armor Sleeves
Pilgrim Visionary Armor Pants
Pilgrim Visionary Armor Boots
QL200:
ProjectileAC: 3625
MeleeAC: 3625
EnergyAC: 3625
FireAC: 3625
ColdAC: 2800
RadiationAC: 2800
ChemicalAC: 3625
PoisonAC: 2800
 
NanoPool: 20
BodyDev: 20
MaxHealth: 100
MaxNanoEnergy: 100
Mat.Metamorphosis: 5
 
MeleeInit.: 40
DodgeRanged: 15
EvadeClsC: 15
DuckExp: 15
RunSpeed: 15

Values compared to Carbonum Armor
equal/better/worse.

Pro 'n' Con[edit]

+

Melee weapon speed boost. Moderate HP boost. Balanced, with less extreme gaps than Carbonum, and good protection. Even the values less than Carb are only 100 or less lower than carb. Requirements are slightly lower than Carb all told.

-

Inferior as an armor especially for Metaphysicists in every way that Pilgrim Protector and Pilgrim Seeker Armor is good for its intended Professions. Stamina and Psychic requirements are difficult for all breeds; worst for Opifex, pretty bad for Atrox. Clan only. Metaphysicist only. No NCU. Carbonum allows faster Nano casting which does matter for Adventurer's healing etc; with the requirements being aimed half towards a Nanomage character, the decision to keep Protector and Seeker's attack speed instead of changing to Nano speed is perplexing.

See Also[edit]