Pilgrim Visionary Armor
Dropped in many places on Rubi Ka including Arete Landing and at Dyna Camps. Only usable by Clan Metaphysicists. Some of the bonuses are only on one piece, unlike some other sets like Rhinoman Armor. The requirements are Stamina and Psychic. At lower levels the requirements start off at 8 points higher than 250% of level (10 Strength 10 Stamina at level 1), but this extra decreases as the QL goes higher, disappearing altogether by level 200, ending up at exactly 250% of level at level 200 (500 Strength, 500 Agility). The requirements are stringent, and the bonuses are unhelpful and/or tiny compared with the other Pilgrim armors.
- Helmet = Material Metamorphosis +5
- Body = Max Nano, Max Health
- Arms = Body Development
- Hands = Melee Initiative
- Legs = Nano Pool
- Feet = Dodge Ranged, Evade Close Combat, Duck Explosions, RunSpeed
Pilgrim Visionary and Pilgrim Seeker Armor can be used by Agents using False, Assume, or Mimic Profession. Pilgrim Protector cannot.
Appearance and Features[edit]
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Values compared to Carbonum Armor equal/better/worse. |
Pro 'n' Con[edit]
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- Melee weapon speed boost. Moderate HP boost. Balanced, with less extreme gaps than Carbonum, and good protection. Even the values less than Carb are only 100 or less lower than carb. Requirements are slightly lower than Carb all told.
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- Inferior as an armor especially for Metaphysicists in every way that Pilgrim Protector and Pilgrim Seeker Armor is good for its intended Professions. Stamina and Psychic requirements are difficult for all breeds; worst for Opifex, pretty bad for Atrox. Clan only. Metaphysicist only. No NCU. Carbonum allows faster Nano casting which does matter for Adventurer's healing etc; with the requirements being aimed half towards a Nanomage character, the decision to keep Protector and Seeker's attack speed instead of changing to Nano speed is perplexing.