Soldier:Breed and Skills

From Anarchy Online Wiki [AOWiki]

Skills[edit]

Abilities[edit]

ModSkill nameComments
NumberBody DevelopmentBoosts Max HP.
NumberNano PoolBoosts Max Nano.

Body[edit]

ModSkill nameComments
IP multiplierMartial ArtsSoldiers are ranged, not melee.
IP xBrawlingSoldiers are ranged, not melee.
IP xDimachSoldiers are ranged, not melee.
IP xRiposteSoldiers are ranged, not melee.
IP xAdventuringThe glasses to negate the DoT in Penumbra require 300 Adventuring.
IP xSwimmingMakes you swim faster.

Melee[edit]

ModSkill nameComments
IP multiplier1h Blunt Soldiers are ranged, not melee.
IP x1h Edged Soldiers are ranged, not melee.
IP xPiercingSoldiers are ranged, not melee.
IP x 2h Blunt Soldiers are ranged, not melee.
IP x2h EdgedSoldiers are ranged, not melee..
IP x Melee Energy Soldiers are ranged, not melee.
IP x Parry Soldiers are ranged, not melee.
IP x Sneak Attack Soldiers are ranged, not melee.
IP x Multiple Melee Soldiers are ranged, not melee.
IP x Fast Attack Soldiers are ranged, not melee.

Misc. Weapons[edit]

ModSkill nameComments
IP modifierSharp ObjSome PvP items use this skill.
IP modGrenadeNot widely used.
IP modHeavy WeaponsSome weapons use this skill, but they are generally inferior to Assault Rifles.

Ranged[edit]

ModSkill nameComments
IP Mod Bow Bow is certainly not the best ranged option for Soldiers.
IP Mod Pistol Raised if you decide to go the pistol route later on.
IP Mod Assault Rifle Our main attack skill. Most of our good weapons are Assault Rifles.
IP mod Machine Gun/Submachine Gun If you decide to use a Kyr'Ozch Machine Pistol - Type 5, you'll max it.
IP Mod Shotgun Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP.
IP Mod Rifle You may choose to use a rifle in PvP for AS.
IP Mod Ranged Energy Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3.
IP Mod Flingshot Used for either Type 5 pistol, and a few assault rifles use it.
IP mod Aimed Shot THE special to use in PvP.
IP mod Burst Used for most assault rifles, and the Type 5 pistols.
IP Mod Full Auto Our ultimate PvM special. Used for most assault rifles and the Jobe pistols.
IP Mod Bow Special Attack Raise if you use a bow, I suppose.
IP Mod Multiple Ranged Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't.

Speed[edit]

ModSkill nameComments
IP modifier Melee Initiative No Soldier weapons use this skill.
IP modifier Ranged Initiative All Soldier guns rely on this intitiative.
IP mod Physical Initiative No Soldier weapons use this skill.
IP mod Nano Initiative Commonly raised until "instacasting" One-More-Hit Healing is possible with the AggDef bar set to the extreme left.
IP Modifier Dodge Ranged Most ranged weapons (except shotguns) check this evade.
IP Modifier Evade Close Combat Melee weapons and fists check this evade. Most monsters in the Shadowlands check this evade as well.
IP Modifier Duck Explosions Shotguns and grenades check this evade.
IP Modifier Nano Resist Allows you to resist hostile nanos cast on you.
IP Modifier Run Speed Makes you run faster.

Trade and Repair[edit]

ModSkill nameComments
IP multiplier Mechanical Engineering Soldiers are not usually tradeskillers.
IP Electrical Engineering Soldiers are not usually tradeskillers.
IP multiplier Quantum FT Soldiers are not usually tradeskillers.
IP modifier Weapon Smithing Soldiers are not usually tradeskillers.
IP mod Comments
IP Mod Nano Programming Soldiers are not usually tradeskillers.
IP Mod Computer Literacy Used to accesss the Grid, make Tier armor, equip NCUs and Belts, and equip Pandemonium armor.
IP mod Psychology Used for taunting devices.
IP Mod Chemistry Soldiers are not usually tradeskillers.
IP mod Tutoring Used for Tutoring Devices, which boost tradeskills. A soldier may want to use the Comp. Lit. one.

Nano and Aiding[edit]

ModSkill nameComments
IP Modifier Matter Metamorphosis Used for the Damage Buffing line, the Shadowlands Damage Aura line, the Complete Healing blockers, Phalanx, the AC Buffing line, and One-More-Hit Healing.
IP Modifier Biological Metamorphosis Used for One-More-Hit Healing and the Health Buffing line.
IP Modifier Psychological Modification Used for Phalanx, Taunts, De-Taunts, Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting.
IP mod Matter Creation Used for the Health Buffing line, the AC Buffing line, the Complete Healing blockers, Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields.
IP Mod Time and Space Used for Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields.
IP Mod Sensory Improvement Used for Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting.
IP Mod First Aid Comments
IP Mod TreatmentUsed for implants and Treatment/Nano Laboratory kits.

Spying[edit]

ModSkill nameComments
IP Modifier Concealment Not usually raised. Used to hide before using Sneak Attack or Aimed Shot in PvM.
IP mod Breaking and Entering Used to open locked doors and chests in missions.
IP Mod Trap Disarmament Used to disable mines with a disarming tool, but no one bothers.
IP Mod Perception Used to see hiding people and mobs, and to equip targeting scopes.

Navigation[edit]

ModSkill nameComments
IP Modifier Vehicle Air Used for the popular Yalmaha vehicles.
IP Mod Vehicle Ground Used for ground vehicles.
IP Mod Vehicle Water Used for water vehicles.
IP Mod Map Navigation This skill cannot be reset. Used for maps and map upgrades.


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Breed and Skills: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader