Search results

From Anarchy Online Wiki [AOWiki]
  • {{:Biomare - Mob Header|BiomareMobBlindEyemutant.jpg|Blind Eyemutant|Blind Eyemutant|3 ...yemutant''' guards the bridge, crossing the river in the mutant caves in [[Biomare]] at position 370,175. Being blind he does not aggro you unless being attac
    631 bytes (83 words) - 09:36, 6 October 2008
  • {{:Biomare - Mob Header|BiomareMobBetaBioConstruct.jpg|Beta Bio Construct|Bio Construc ...onstruct'''s populate the backmost, big mutant cave in the Gamma Zone of [[Biomare]]. They usually attack in large numbers and are difficult to pull one by on
    586 bytes (84 words) - 09:35, 8 October 2008
  • '''Shadow Mutant'''s populate the mutant caves in the gamma zone of [[Biomare]]. They usually stick together in groups, so it is almost impossible to pul
    806 bytes (121 words) - 20:12, 13 March 2018
  • {{:Biomare - Mob Header|BiomareMobToxicBloater.jpg|Toxic Bloater|Toxic Bloater|Sewers} ...ocated in the western part of the facility. They are a bit stronger than [[Biomare - Toxic Floater|Toxic Floaters]].
    588 bytes (83 words) - 17:06, 6 April 2010
  • {{:Biomare - Mob Header|BiomareMobToxicFloater.jpg|Toxic Floater|Toxic Floater|Sewers} The '''Toxic Floater'''s populate the sewers of [[Biomare]]. The sewers are in the western part of the facility.
    476 bytes (65 words) - 03:51, 16 March 2010
  • {{:Biomare - Mob Header|BiomareMobTransgenicExperiment.jpg|Transgenic Experiment|Trans ...leases them, after you activate him. To kill these beasts is part of the [[Biomare - Recapture Beacon Quest|Recapture Beacon Quest]].
    763 bytes (102 words) - 03:47, 16 March 2010
  • {{:Biomare - Mob Header|BiomareMobSuppressor.jpg|Suppressor|Suppressor|Delta Zone}} ...ar and the observer bridge on top of the mutant cave in the Beta Zone of [[Biomare]].
    536 bytes (75 words) - 09:37, 8 October 2008
  • {{:Biomare - Mob Header|BiomareMobAlphaBioConstruct.jpg|Alpha Bio Construct|Bio Constr '''Alpha Bio Construct'''s populate the mutant caves in the gamma zone of [[Biomare]]. They usually stick together in groups, so it is almost impossible to pul
    825 bytes (123 words) - 19:51, 13 March 2018
  • {{:Biomare - Mob Header|BiomareMobChemicalVindicator.jpg|Chemical Vindicator|Chemical '''Chemical Vindicator'''s populate the mutant caves in the gamma zone of [[Biomare]]. They usually stick together in groups at the shores of the subsurface ri
    857 bytes (125 words) - 20:13, 13 March 2018
  • {{:Biomare - Mob Header|BiomareMobAdrenatedScorpiod.jpg|Adrenated Scorpiod|Adrenated S ...leases them, after you activate him. To kill these beasts is part of the [[Biomare - Recapture Beacon Quest|Recapture Beacon Quest]].
    839 bytes (114 words) - 03:16, 14 November 2017
  • {{:Biomare - Mob Header|BiomareMobSecurityOfficer.jpg|Security Officer|Security Office ...[[Biomare - Security Guard|Security Guards]]. Only the officers after the mutant cave drop useful stuff. They use some nifty warblades.
    899 bytes (126 words) - 04:01, 14 November 2017
  • {{:Biomare - Mob Header|Behaviour Observer3.jpg|Behaviour Observer|Behaviour Observer| ...or Observer''' patrols the observer bridge on top of the mutant caves in [[Biomare]], where he monitors the mutants down on the ground of the cave. 100% drop
    769 bytes (108 words) - 19:05, 16 October 2018
  • {{:Biomare - Mob Header|BiomareMobLabAssistantEvelynnShead.jpg|Lab Assistant - Evelynn ...r machine [[Biomare - T.I.M.|T.I.M.]]. She is seeking volunteers for its [[Biomare - Kill T.I.M. Quest|shutdown]].
    665 bytes (98 words) - 20:37, 13 March 2018
  • ...t rid of mobs in a fight. The teleporters reduce the danger of "trains" in Biomare. ...sed to make a fast exit from the inner dungeon back to the entrance inside Biomare.
    3 KB (393 words) - 10:03, 8 October 2008
  • {{:Biomare - Mob Header|BiomareMobTriPlumbo.jpg|Tri Plumbo|Tri Plumbo|140,175}} ...in the [[Biomare - Security Card Quest|Security Card Quest]] and in the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]].<br>
    2 KB (307 words) - 22:51, 25 July 2018
  • ...given up on such research, but such monstrosities were created anew in [[Biomare]], an Omni facility. Who knows how much of the research there was allowed o * [[Tac Mutant]]
    1 KB (202 words) - 21:13, 9 April 2022
  • ...fend themselves as well as any other mob, but give chase, and some 'enemy' mobs such as '''Cannons''' and Plants are not mobile. ===[[Mutant]]s===
    8 KB (1,106 words) - 14:13, 14 September 2023
  • ...in HUD1 will put an end to all the endless fighting in the lower zones of Biomare. Biomore is devided into four [[Biomare - Zones|zones]] (Alpha, Beta, Gamma and Delta) that are interconnected by s
    14 KB (2,298 words) - 03:31, 11 September 2018
  • For both Clan and Omni, this is a mission in [[Biomare]] to remove the renegade leadership of the facility. For the player, it end [[Image:BiomareMap.gif|600px|Biomare Map]]
    19 KB (2,902 words) - 03:06, 29 September 2018
  • ...allow characters over 100 to enter, even with Warp''', and no lower limit. Biomare is well suited for leveling a little after leaving the [[Temple of the Thre ...t 10-3]]. Clanners can find Investigator Ace Starr just up the road out of Biomare, on the north side of the T-junction with the Longest Road itself.
    26 KB (3,808 words) - 22:02, 1 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)