Talk:Implant

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Tradeskills[edit]

Consumers are always, scrolling down past the tradeskills to get to the Preconstructed Implants. Tradeskillers, too, scrolling down to the very bottom, to the Skills at Cluster Location chart. So I made the Implant Tradeskills page. Anarchangel (talk) 16:44, 3 May 2018 (UTC)

Cluster breakpoints[edit]

Once the bonuses at a given implant breakpoint is determined, the formulas for bonuses from clusters near that breakpoint are: Shiny clusters get a bonus every other level (half each level, rounded down). Bright clusters get a bonus every 3 1/3 levels, or three every ten levels. Faded clusters get a bonus every five levels.

This is derived, and breakpoints can be found, from the following formulas:
The formula for the bonus from the Shiny cluster at a given Quality Level of implant:
Take the QL, subtract one. Divide the result by two. Add six.
( ( QL - 1 ) / 2 ) + 6
Examples:

  • QL 31 - 1 = 30 divided by 2 = 15 +6 = 21.
  • 77-1 = 76 divided by 2 = 38 +6 = 44.
  • 155-1 = 154 /2 = 77 +6 = 83.

For Bright clusters, the bonus is 60%, or Shiny x .6. But the result is 'pushed forward' a slight amount: + .2
So the formula for Bright becomes:
( ( ( (QL-1) / 2 ) +6 ) x .6) + .2
This can be shown by the bonuses for QL 145, 148 and 149. If the .2 was not added, the Bright bonus would not be +47 at QL 145. 145 - 1 = 144. 144 / 2 = 72. 72 + 6 = 78. 78 x .6 = 46.8. 46.8 + .2 = 47. Each level gets .3, which is 60% of the additional QL divided by two (+1 / 2 x .6). So 146 would be 47.3, 147 would be 47.6, and 148 would be 47.9. If the 'push' was more than .2, then 148 would go up to 48. Instead, it requires 4 levels, to 149, to get an increase to 48.2; the fractions are of course invisible.

The result of this 'push' is that instead of getting a bonus to Shiny and Bright and Faded, usually only one of these gets a bonus, and implants usually, but not always, get some bonus each additional level.

For Bright clusters, the bonus is 40%, or Shiny x .4. The 'push' is the same: + .2
The formula is similar to Bright:
( ( ( (QL-1) / 2 ) +6 ) x .4) + .2
This can be shown by the bonus for QL 148 and 152 and 153. If the .2 was not added, the Bright bonus would not be +32 at QL 148. If the 'push' were higher, the bonus would increase to +33 before QL 153.

This is useful for when you have found the range you need, and can calculate your desired result faster than changing the QL input on Auno's Implant Calculator repeatedly. All results should be rounded down. Bright and Faded clusters are very likely to be rounded down, although their breakpoints do sometimes coincide with the Shiny ones.

Moved to talk by the author due to greatly more succinct and easy to use information becoming available. Anarchangel 20:21, 20 February 2010 (UTC)