Tower Weapons Mission
Clan version of this mission begins and ends at the Sentinels base located in northwest Wailing Wastes (WW). It is possible to obtain the guns for the mission, and bring them to WW, in the same way as for the Gift Wrapped Basket mission, but they do take up an awful lot of room. Better to get yourself some Dimension Crushing Storage Devices first. Multiple DCSDs can be obtained by talking to the NPC repeatedly. See High Commander Fielding at 2750 x 3615 WW. If he is not spawned, speak to Coordinator Santos at 2666 x 3666. Note that only Commander Fielding will give out empty DCSDs; Hoover will only collect full ones.
These mobs drop three types of gun. Note that the M150 N.A. Booster Edition does not work for the mission. Although it can be added to a DCSD, it cannot be traded to any of the NPCs in exchange for tokens.
|Fine-Tuned Westinghouse IM-50 Plasma Burner|
|BBI Minami-90 Sticky Love Rain|
For every twelve of one type of gun you collect, you can complete a single quest and receive one token. It is normal to take several bags and to fill these up with guns (12 per bag) in order to make best use of the time as the person you must give them to is a good way away. The guns all drop within the QL 160 - QL 200 range.
Collecting the guns
The token guns drop off of mobs called either 'Defense Private', 'Guard Private' or 'Scout Private', as well as from some of the bosses found in the same locations in Avalon. There are three sites where you can farm token Guns. The mobs take 10 minutes to respawn.
Along with their clan counterparts in Wailing Wastes, although the guards may be visibly armed with, say, Fine-Tuned Westinghouse IM-50 Plasma Burners, they may well drop something else if killed.
This quest actually rewards weapons that can used in tower battles, however it is commonly used as a faster way to gain tokens as a token is given as a reward towards the end of the quest.
All of the guards of either faction may drop Bravery Tokens.
These mobs also drop 'Cloud of Infuriated Nanobots' and 'Cloud of Polychromic Nanobots' which are used when making Guardian Conductor and other Notum Wars Towers and Turrets. Although the QL of 'Infuriated' is shown as Special, they take up a position, in backpacks sorting for Quality, above QL 155 and below QL 160 items. The QL of Polychromatic drops is roughly 100-200.
Combining the Guns with the DCSDs
The combination of items in Anarchy Online works as follows:
Provided no information on any of the ingredients is desired, the optimum way to combine items is: Bring both items to main inventory. Pick up the Source and hold the item graphic on the cursor over the Target. While holding down Shift, right click. The Result product and tool, if any, will return to inventory.
To get information on the ingredients, open the tradeskill window (Ctrl-t). Here you can place the Source (often a tool) in the left box, and the Target in the middle box. two items you want to combine. The resulting product item, or Result, if there is one, will be displayed in the right box. The number of possible combinations that can be made with any item as Source or Target, even if that number is zero, will be shown below the box. A detailed look on the Result item is possible with a simple shift-left-click on it. This examination can be performed upon items in storage packs. Until a combination is performed, the items remain in their storage packs, and do not move to main inventory if the Tradeskill window is closed. If there is no free inventory space before combining items, the item will end in the overflow window, even if items are consumed in the process, leaving an inventory space.
Token Gun mobs are 10 minute respawn
Note to low level farmers: If you don't have the firepower to clear the Terraform site before the respawns, please use a smaller site so people who can make full use of it can.
Returning the DCSDs
To spawn High Commander Fielding at 2750 x 3615 you must speak to Coordinator Santos at 2666 x 3666. Note that only Commander Fielding will give out empty DCSDs.
To spawn High Commander Hoover at 2600 x 3669 you must speak to Coordinator Shelly at 2689 x 3622.
High Commanders Fielding or Hoover will give the character a quest token which is worth the number of tokens that character would receive from completing a mission. Note that these are a different item to the Bravery tokens; see Player Level for the number of mission tokens they count for against upgrading Tokenboards.
Optional Tower Guns
Optional - The High Commander or General then asks if the character would like one of the Tower Weapons. Depending on the weapon type handed in, he chooses a note and hands it to the character to take to the relevant Supply Master (Supply Master Smug or Supply Master Eel)
The weapons have high requirements for their power. Their best use is as components of the tradeskill process to make Special Weapons Turrets
Special Weapons Turrets
See Main Article Advanced Notum Wars Towers
Sentient Corrosive Turret Chemical Damage
X-11 Ejector Turret Disease / Poison Damage
The Amazing Disappearing Mystery Weapons
If DCSDs filled with M150 N.A. Booster Editions could be turned in, as seems likely to have been an early design decision, they might well be rewarded with a Cold Revolving Laser or the fourth mystery weapon, probably the Fire Sprouting Turret that got turned from a tradeskill item into an item for sale at Tower Shops. However, this is all speculation. The only thing known for sure is that Revolving Cold Lasers used to drop frequently from guards at the Wailing Waste base, and possibly Avalon also, and then the drop was reduced to a subatomically small proportion of its former rate.
Not obtainable in this mission
Revolving Cold Laser According to Anarchy Arcanum, it is possible to make this into a Cold Laser Turret.
Cold Laser Turret Trouble is, the QLs do not match up, and the drop rate is very low.