Treatment

From Anarchy Online Wiki [AOWiki]

Treatment is one of the most important skills in Anarchy Online because it limits the level of implant that a character can wear and defines how powerful a health item that can be used. It used to be one of the Nano and Aiding skills but is now in Combat and Healing. Its dependencies are the abilities Intelligence (50%), Agility (30%) and Sense (20%); adding to those abilities adds to Treatment. This guide shows some valuable suggestions on how to use equipment, buffs, perks, and other bonuses to increase your treatment.


Surgery Clinic[edit]

  • Surgery Clinic: 100 Treatment
  • Lasts 15 minutes, removed on zoning, costs 300 credits per use.

Armor[edit]

Omni-Med Suit[edit]

 
Omni-Med Suit Shirt
Omni-Med Suit Sleeves Omni-Med Suit Gloves Omni-Med Suit Sleeves
Omni-Med Suit Trousers
Omni-Med Suit Boots
  • Parts
    • Omni-Med Suit Sleeves:
    • Omni-Med Suit Shirt:
    • Omni-Med Suit Gloves:
    • Omni-Med Suit Skirt / Trousers:
    • Omni-Med Suit Boots:
  • Treatment
    • +14 (with 2 sleeves: +28)
    • +20
    • +10
    • +14
    • +6
  • overall: +78

Biomech Armor[edit]

Augmented Biomech Armor Helmet Augmented Biomech Armor Cloak
Augmented Biomech Body Armor
Augmented Biomech Armor Sleeves Augmented Biomech Armor Gloves Augmented Biomech Armor Sleeves
Augmented Biomech Armor Pants
Augmented Biomech Armor Boots
  • Buff per part:
    • QL 1
    • QL 13
    • QL 35
    • QL 57
    • QL 79
    • QL 101
    • QL 123
    • QL 145
    • QL 169
    • QL 189
  • Treatment
    • +1
    • +2
    • +3
    • +4
    • +5
    • +6
    • +7
    • +8
    • +9
    • +10
  • max +80
  • Requirements:
    • Psy 10 / Sta 10
    • Psy 43 / Sta 40
    • Psy 102 / Sta 94
    • Psy 162 / Sta 148
    • Psy 222 / Sta 202
    • Psy 282 / Sta 257
    • Psy 342 / Sta 311
    • Psy 401 / Sta 365
    • Psy 467 / Sta 425
    • Psy 521 / Sta 474

It is possible to combine the Omni-Med Suit with the helmet and cloak from the Biomech Armor. Also the Biomech Armor Boots give more treatment at QL 123+.

Omni-Med Battle Armor (Omni Doctor)[edit]

Omni-Med Battle Helmet
Omni-Med Battle Body Armor
Omni-Med Battle Sleeves Omni-Med Battle Gloves Omni-Med Battle Sleeves
Omni-Med Battle Pants
Omni-Med Battle Boots
  • Parts
    • Omni-Med Battle Helmet:
    • Omni-Med Battle Sleeves:
    • Omni-Med Battle Body Armor:
    • Omni-Med Battle Gloves:
    • Omni-Med Battle Trousers:
    • Omni-Med Battle Boots:
  • Treatment
    • +10
    • +14 (with 2 sleeves: +28)
    • +20
    • +10
    • +14
    • +10
  • overall: +92

It is possible to combine the Omni-Med Battle Armor with the cloak from the Biomech Armor.

Buffs & Perks[edit]

  • Composite Utility Expertise Composite Utility Expertise: +20 (General, 4 NCU)
  • Superior First Aid Superior First Aid: +80 (Doctor, 37 NCU)
  • Treatment Transfer Treatment Transfer (Perk, LvL 201): +60
  • Robust Treatment Robust Treatment: +60 (Adventurer, 42 NCU) does not stack with Doctor buffs
  • Specialist Treatment Specialist Treatment +35 (Doctor, 11 NCU)

Note: Treatment is affected by trickle down from buffing the main abilities Intelligence (50%), Agility (30%) and Sense (20%).

Miscellaneous[edit]

  • Hud, Utils, Deck, Weapons
    • Spiritech Medical Analyzer Spiritech Medical Analyzer (UTIL/HUD 1-3): +6 each
    • Research Attunement Device - Medical Level Three Research Attunement Device - Medical Level Three (HUD 3): +100
    • Alien Augmentation Device - Medical Alien Augmentation Device - Medical (HUD 1-3): +15
    • The Key to Lord Galahad's Sanctuary Garden / Sanctuary Keys (HUD1): max. +14
    • Yuttos Modified NCU Yutto's Modified NCU (DECK 1-6): max. +12 (+2 for each)
    • Spirit Infused Yuttos Modified NCU Spirit Infused Yutto's Modified NCU (Deck 1-6): Max. +60 (+10 Each)
    • Doctor - Sugarfree Rum Doctor - Sugarfree Rum (Dual wieldable) (HANDS): +1 each
    • Treatment Library Treatment Library (UTILS 2): max. +18 at Ql: 194
    • OT-Windchaser M06 Quartz OT-Windchaser M06 Quartz (RIGHT HAND): +10
    • Freedom Arms 3927 Chapman Freedom Arms 3927 Chapman (Dual useable, HANDS): +25
  • Armor:
    • Octopus Contraption of the Pisces Octopus Contraption of the Pisces (BACK): +20
    • Loving Hands Loving Hands (HAND): +4 (Steps of Madness drop)
    • Gloves of the Caring Capricorn Gloves of the Caring Capricorn (HAND): +30
    • Docaholic's Ring Docaholic's Ring (FINGERS): max. +15 at Ql: 290 ( BreakPoints)
    • Ring of Presence Ring of Presence (FINGERS): max. +4 at Ql: 167
    • Visionist Tool Visionist Tool, clan/neut (FINGERS): max. +15
    • Diviner's Helper Diviner's Helper, omni/neut (FINGERS): max. +15
    • Support Unit Crepuscule Gloves Support Unit Crepuscule Gloves (HAND): max. +18
    • Cloak of the Reanimated Healer (5/5) Cloak of the Reanimated Healer (BACK): max. +13

Profession[edit]

Doctor[edit]

  • Treatment Transfer Assault Force Medic Perk (Doctor) : Max. +40
  • Treatment Transfer Nano Surgeon Perk (Doctor) : Max. +60
  • Star of Recovery Star of Recovery (Doctor, UTILS 1) : +30
  • Combat Medic's Light Tank Armor Combat Medic's Light Tank Armor (Doctor, BACK) : +7 (Biomare/Foreman's drop)
  • Treatment and Pharmacy Library Treatment and Pharmacy Library (Doctor, UTILS 2) : Max. +36 at Ql197
  • Cure for Baldness Cure for Baldness (Doctor, HEAD) : +20

Fixer[edit]

  • Boots of the Imaginative Boots of the Imaginative (Fixer, FEET) : +20

Soldier[edit]

Multiple[edit]

Links[edit]