Treatment is one of the most important skills in Anarchy Online because it limits the level of implant that a character can wear and defines how powerful a health item that can be used. It used to be one of the Nano and Aiding skills but is now in Combat and Healing. Its dependencies are the abilities Intelligence (50%), Agility (30%) and Sense (20%); adding to those abilities adds to Treatment. This guide shows some valuable suggestions on how to use equipment, buffs, perks, and other bonuses to increase your treatment.
Surgery Clinic[edit]
- Surgery Clinic: 100 Treatment
- Lasts 15 minutes, removed on zoning, costs 300 credits per use.
|
- Parts
- Omni-Med Suit Sleeves:
- Omni-Med Suit Shirt:
- Omni-Med Suit Gloves:
- Omni-Med Suit Skirt / Trousers:
- Omni-Med Suit Boots:
|
- Treatment
- +14 (with 2 sleeves: +28)
- +20
- +10
- +14
- +6
- overall: +78
|
|
- Buff per part:
- QL 1
- QL 13
- QL 35
- QL 57
- QL 79
- QL 101
- QL 123
- QL 145
- QL 169
- QL 189
|
- Treatment
- +1
- +2
- +3
- +4
- +5
- +6
- +7
- +8
- +9
- +10
- max +80
|
- Requirements:
- Psy 10 / Sta 10
- Psy 43 / Sta 40
- Psy 102 / Sta 94
- Psy 162 / Sta 148
- Psy 222 / Sta 202
- Psy 282 / Sta 257
- Psy 342 / Sta 311
- Psy 401 / Sta 365
- Psy 467 / Sta 425
- Psy 521 / Sta 474
|
It is possible to combine the Omni-Med Suit with the helmet and cloak from the Biomech Armor. Also the Biomech Armor Boots give more treatment at QL 123+.
|
|
- Parts
- Omni-Med Battle Helmet:
- Omni-Med Battle Sleeves:
- Omni-Med Battle Body Armor:
- Omni-Med Battle Gloves:
- Omni-Med Battle Trousers:
- Omni-Med Battle Boots:
|
- Treatment
- +10
- +14 (with 2 sleeves: +28)
- +20
- +10
- +14
- +10
- overall: +92
|
It is possible to combine the Omni-Med Battle Armor with the cloak from the Biomech Armor.
Buffs & Perks[edit]
Composite Utility Expertise: +20 (General, 4 NCU)
Superior First Aid: +80 (Doctor, 37 NCU)
Treatment Transfer (Perk, LvL 201): +60
Robust Treatment: +60 (Adventurer, 42 NCU) does not stack with Doctor buffs
Specialist Treatment +35 (Doctor, 11 NCU)
Note: Treatment is affected by trickle down from buffing the main abilities Intelligence (50%), Agility (30%) and Sense (20%).
Miscellaneous[edit]
- Hud, Utils, Deck, Weapons
Spiritech Medical Analyzer (UTIL/HUD 1-3): +6 each
Research Attunement Device - Medical Level Three (HUD 3): +100
Alien Augmentation Device - Medical (HUD 1-3): +15
Garden / Sanctuary Keys (HUD1): max. +14
Yutto's Modified NCU (DECK 1-6): max. +12 (+2 for each)
|
Spirit Infused Yuttos Modified NCU (Deck 1-6): Max. +60 (+10 Each)
Doctor - Sugarfree Rum (Dual wieldable) (HANDS): +1 each
Treatment Library (UTILS 2): max. +18 at Ql: 194
OT-Windchaser M06 Quartz (RIGHT HAND): +10
Freedom Arms 3927 Chapman (Dual useable, HANDS): +25
|
|
Octopus Contraption of the Pisces (BACK): +20
Loving Hands (HAND): +4 (Steps of Madness drop)
Gloves of the Caring Capricorn (HAND): +30
Docaholic's Ring (FINGERS): max. +15 at Ql: 290 ( BreakPoints)
Ring of Presence (FINGERS): max. +4 at Ql: 167
Visionist Tool, clan/neut (FINGERS): max. +15
Diviner's Helper, omni/neut (FINGERS): max. +15
Support Unit Crepuscule Gloves (HAND): max. +18
Cloak of the Reanimated Healer (BACK): max. +13
|
Profession[edit]
Assault Force Medic Perk (Doctor) : Max. +40
Nano Surgeon Perk (Doctor) : Max. +60
Star of Recovery (Doctor, UTILS 1) : +30
Combat Medic's Light Tank Armor (Doctor, BACK) : +7 (Biomare/Foreman's drop)
Treatment and Pharmacy Library (Doctor, UTILS 2) : Max. +36 at Ql197
Cure for Baldness (Doctor, HEAD) : +20
Boots of the Imaginative (Fixer, FEET) : +20
Multiple[edit]
Implant Disassembly Clinic (Fixer and Agent in Fixer's False Profession, UTILS 2) :Max. +20 at Ql195
Fanatic's Jacket (Meta-Physicist, Keeper, CHEST) : +25
Problem Seeking Device (Adventurer, Doctor, Fixer, DECK 1-6) : +20
Thin Shoulder Pad of Urga Van (Bureaucrat, Doctor, Nano Technician, Meta-Physicist, Adventurer, clan/neut, SHOULDERS) : +5
Thin Shoulder Pad of Cama Thar (Bureaucrat, Doctor, Nano Technician, Meta-Physicist, Adventurer, omni/neut, SHOULDERS) : +5