Whompah

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The map has been changed since this map was made, including Clan routes Broken Shores > 4 Holes > Central Artery Valley

Whompahs are a counterpart to the Grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by Omni-Com and is maintained by Omni-Trans. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even Neutrals.

Whompah routes[edit]

ICC[edit]

Routes to Omni Trade, Tir, Newland City and Jobe

Jobe[edit]

Routes to Old Athen, Rome and ICC HQ

Clan[edit]

Neutral[edit]

Omni-Tek[edit]

Design[edit]

  • The Whompah have evolved over the years, refining in technology and design

Enlarged Map[edit]

Patches: Routes added:

Clan : Broken Shores > 4 Holes > Central Artery Valley
Omni + Clan : The Reck, from Omni Trade and Tir
Altered: 20K changed from Neutral to Omni

Whompa map.jpg

Copyright & Links[edit]