Difference between revisions of "Adventurer Nano Programs"

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(Last of Protection)
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= School of Medical =
 
= School of Medical =
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Medical is of course a Healing School, but it is also where the Ability buffs that help characters get into better implants are found. Adventurers, unfortunately for them, need to look elsewhere for Ability buffs.<br>
Adventurers are quite good healers. Their Single Target heals are better than [[Doctors]]'. Their Team heals, though, are not as good.
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Adventurers are quite good healers. Their Single Target heals are better than [[Doctor]]s'. Their Team heals, though, are not as good.
  
 
Funcom made the unique and even odd choice of making Doctor Team Heals of a certain level heal a greater amount on each member of the team than a Single Target Heals of the same QL do to a single target; this not true of Adventurer programs, which are of lesser value as in other games. However, in all games, the amount per target is multiplied by the number of targets, so Team Heals are often the most economical.  
 
Funcom made the unique and even odd choice of making Doctor Team Heals of a certain level heal a greater amount on each member of the team than a Single Target Heals of the same QL do to a single target; this not true of Adventurer programs, which are of lesser value as in other games. However, in all games, the amount per target is multiplied by the number of targets, so Team Heals are often the most economical.  
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= School of Protection =
 
= School of Protection =
 
''See [[Nano Program|Shields]] section of '''Nano Programs''' article''
 
''See [[Nano Program|Shields]] section of '''Nano Programs''' article''
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Adventurers' combination of damage shield plus absorption of a single damage type is unique to their profession, although it closely resembles the defensive array available to [[Enforcer]]s. Enforcers and [[Nano-Technician]]s get absorption programs that protect against all damage types. Enforcers also get a separate damage shield program that also adds HP.
 
Adventurers' combination of damage shield plus absorption of a single damage type is unique to their profession, although it closely resembles the defensive array available to [[Enforcer]]s. Enforcers and [[Nano-Technician]]s get absorption programs that protect against all damage types. Enforcers also get a separate damage shield program that also adds HP.
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== School of Psionic ==
 
== School of Psionic ==
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While Adventurer's will be looking for outside buffs for their Abilities, other professions wish they had access to the copious array of Adventurer self-buffs in the Psionic School. Psionic is typically where buffs to [[Skills]] are found, and Adventurer nanos are no exception.
  
 
=== Doctor's Nemesis ===
 
=== Doctor's Nemesis ===
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Space nanos
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== School of Space ==
QL NCU LVL MM BM PM MC TS SI Build Spirit Tech Source Geyser (SL) (Pand)
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QL NCU LVL MM BM PM MC TS SI  
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Build Spirit Tech Source Geyser (SL) (Pand)
 
  220 1 220 1720 1720
 
  220 1 220 1720 1720
 
Build Spirit Tech Source Waterfall Projector (SL) (Inf S)
 
Build Spirit Tech Source Waterfall Projector (SL) (Inf S)

Revision as of 01:27, 22 April 2010