Difference between revisions of "Assist"

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(Restore to direct quotation (well, except for the section header & link & adding the CoF name & some sp, fixed))
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A vital part of team play is being able to work together as a team to accomplish a goal. Well in AO that goal generally involves blasting some poor thingummy senseless, and luckily the game has a system aspect to help people do this better. This system aspect is the /assist command. The syntax for the command is 'assist <name>' and typing that into your command bar with a name in <name> will make you target the person that <name> is attacking. Keep in mind though that this will only make you target what they are attacking, not actually attack it yourself.
 
A vital part of team play is being able to work together as a team to accomplish a goal. Well in AO that goal generally involves blasting some poor thingummy senseless, and luckily the game has a system aspect to help people do this better. This system aspect is the /assist command. The syntax for the command is 'assist <name>' and typing that into your command bar with a name in <name> will make you target the person that <name> is attacking. Keep in mind though that this will only make you target what they are attacking, not actually attack it yourself.
  
Now this command is fairly useful in itself but, it gets to be a pain to type it over and over again every time somebody in your team has a nice juicy target. The solution to this is to make a macro out of this command so you can drop it in your quick bar to use at will! The syntax to make assist macro is  
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Now this command is fairly useful in itself but, it gets to be a pain to type it over and over again every time somebody in your team has a nice juicy target. The solution to this is to make a [[macro]] out of this command so you can drop it in your quick bar to use at will! The syntax to make assist macro is  
  
 
'''/macro <macroname> /assist <name>'''.  
 
'''/macro <macroname> /assist <name>'''.  
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'''Round 1'''
 
'''Round 1'''
  
Players deal 600 damage to Mob1
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:Players deal 600 damage to Mob1
 
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:Mob1 Dies
Mob1 Dies
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:Mob2 Deals 100 damage to Player2 (500/600)
 
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:Mob3 Deals 100 damage to Player3 (500/600)
Mob2 Deals 100 damage to Player2 (500/600)
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:Mob4 Deals 100 damage to Player4 (500/600)
 
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:Mob5 Deals 100 damage to Player5 (500/600)
Mob3 Deals 100 damage to Player3 (500/600)
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:Mob6 Deals 100 damage to Player6 (500/600)
 
 
Mob4 Deals 100 damage to Player4 (500/600)
 
 
 
Mob5 Deals 100 damage to Player5 (500/600)
 
 
 
Mob6 Deals 100 damage to Player6 (500/600)
 
 
 
  
 
'''Round 2'''
 
'''Round 2'''
 
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:Players deal 600 damage to Mob2
Players deal 600 damage to Mob2
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:Mob2 dies
 
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:Mob3 Deals 100 damage to Player3 (400/600)
Mob2 dies
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:Mob4 Deals 100 damage to Player4 (400/600)
 
+
:Mob5 Deals 100 damage to Player5 (400/600)
Mob3 Deals 100 damage to Player3 (400/600)
+
:Mob6 Deals 100 damage to Player6 (400/600)
 
 
Mob4 Deals 100 damage to Player4 (400/600)
 
 
 
Mob5 Deals 100 damage to Player5 (400/600)
 
 
 
Mob6 Deals 100 damage to Player6 (400/600)
 
 
 
  
 
'''Round 3'''
 
'''Round 3'''
 
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:Players deal 600 damage to Mob3
Players deal 600 damage to Mob3
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:Mob3 dies
 
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:Mob4 Deals 100 damage to Player4 (300/600)
Mob3 dies
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:Mob5 Deals 100 damage to Player5 (300/600)
 
+
:Mob6 Deals 100 damage to Player6 (300/600)
Mob4 Deals 100 damage to Player4 (300/600)
 
 
 
Mob5 Deals 100 damage to Player5 (300/600)
 
 
 
Mob6 Deals 100 damage to Player6 (300/600)
 
 
 
  
 
'''Round 4'''
 
'''Round 4'''
 
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:Players deal 600 damage to Mob4
Players deal 600 damage to Mob4
+
:Mob4 dies
 
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:Mob5 Deals 100 damage to Player5 (200/600)
Mob4 dies
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:Mob6 Deals 100 damage to Player6 (200/600)
 
 
Mob5 Deals 100 damage to Player5 (200/600)
 
 
 
Mob6 Deals 100 damage to Player6 (200/600)
 
 
 
  
 
'''Round 5'''
 
'''Round 5'''
 
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:Players deal 600 damage to Mob5
Players deal 600 damage to Mob5
+
:Mob5 dies
 
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:Mob6 Deals 100 damage to Player6 (100/600)
Mob5 dies
 
 
 
Mob6 Deals 100 damage to Player6 (100/600)
 
 
 
  
 
'''Round 6'''
 
'''Round 6'''
 
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:Players deal 600 damage to Mob6
Players deal 600 damage to Mob6
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:Mob6 dies
 
 
Mob6 dies
 
  
 
This is known as '''[[Concentration of Fire]]'''.
 
This is known as '''[[Concentration of Fire]]'''.
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In this example, everybody stays alive. If you can imagine each player attacking the corresponding mob, then it would come down to luck on who takes the last strike first for the killing blow, and also each player winds up more hurt over all then if they all assisted. Which means that the team is more in danger of dying from surprise adds, traps, or other fun problems.
 
In this example, everybody stays alive. If you can imagine each player attacking the corresponding mob, then it would come down to luck on who takes the last strike first for the killing blow, and also each player winds up more hurt over all then if they all assisted. Which means that the team is more in danger of dying from surprise adds, traps, or other fun problems.
  
A couple final notes. In a situation where you have a caller in team, when your target dies you should just spam your assist macro till you get a new target instead of trying to pick one out on your own. If you attack a mob that nobody else in the team knows about you could draw unwanted aggro onto you and the team. Its always really useful to have a script to make assist macros for you and your team, so try and dig one up. Ihnnaw posted his versions here:  
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In a situation where you have a caller in team, when your target dies you should just spam your assist macro till you get a new target instead of trying to pick one out on your own. If you attack a mob that nobody else in the team knows about you could draw unwanted aggro onto you and the team. Its always really useful to have a script to make assist macros for you and your team, so try and dig one up. Ihnnaw posted his versions here:  
 
http://www.wolf-brigade.org/forums/showthread.php?t=42
 
http://www.wolf-brigade.org/forums/showthread.php?t=42
  
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In this simplified demonstration, there are a pair of desirable factors that, without prompt action, are mutually exclusive. Everyone is on the same target and everyone has aggro. If all the damage was on one person, in our example at least, with everyone the same HP and armor and no healing, one would die. So, as our demonstration shows, one hit to get aggro from a mob you can tank can help tanking.
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This is not a replacement for CoF, it is an adjunct, a helpful addition in certain situations.
  
 
== Assisting Heals ==
 
== Assisting Heals ==
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== Calling ==
 
== Calling ==
 
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The other side of the assisting coin is that people in a team need somebody to assist in the first place! This person is called the Main Assist or Caller, the latter name is more specifically for calling out what target to attack, using the "%t" [[macro]], where the former need only imply that they will target mobs and others assist them. The job generally goes to the person in the team who is best at it, but with that said there are some things that make people better callers than others. First off, ranged professions tended to be better callers over all since they can stand at a distance to start attacking and don't have to dash off across the battle field, this means smaller time between targets. Second, people who are familiar with the situation tend to make better callers because they have more information that helps them pick better targets. Third, people who are not terribly active in combat tend to make better callers because they can spend time picking the next target instead of micromanaging their armada of pets, salvo of nukes, scores of wounded, or other things that drag away attention. While keeping this in mind, there are exceptions, and lots of people get very good at calling; so skill plays a large factor and can make the difference in many situations.
The other side of the assisting coin is that people in a team need somebody to assist in the first place! This person is called the Caller, and the job generally goes to the person in the team who is best at it, but with that said there are some things that make people better callers than others. First off, ranged professions tended to be better callers over all since they can stand at a distance to start attacking and don't have to dash off across the battle field, this means smaller time between targets. Second, people who are familiar with the situation tend to make better callers because they have more information that helps them pick better targets. Third, people who are not terribly active in combat tend to make better callers because they can spend time picking the next target instead of micromanaging their armada of pets, salvo of nukes, scores of wounded, or other things that drag away attention. While keeping this in mind, there are exceptions, and lots of people get very good at calling; so skill plays a large factor and can make the difference in many situations.
 
  
 
A caller's job is to pick the target for the team. There are two ways to do this: tab calling and point calling. Tab calling is when you use the tab button to cycle through your available targets, this is extremely useful except in a couple of situations. Tab calling breaks down when you are in a mixed group of people from multiple sides, and you will end up cycling through everybody's pets or other teams before you even get to a mob, which can piss off your team or get you killed as your mob killing rate plummets. You can also have a problem with tab calling when you are in a large group of mobs and you should only attack a certain type of mob, as with the mixed group, this slows down your calling when you have to tab through all the different mobs to get to the one you want. Point calling involves you actually taking your mouse and selecting your target with it. Normally, this is a good deal slower then using tab, except for the above situations where tab calling breaks down. The best callers are able to change up their strategies for calling very quickly and basically do both at the same time.
 
A caller's job is to pick the target for the team. There are two ways to do this: tab calling and point calling. Tab calling is when you use the tab button to cycle through your available targets, this is extremely useful except in a couple of situations. Tab calling breaks down when you are in a mixed group of people from multiple sides, and you will end up cycling through everybody's pets or other teams before you even get to a mob, which can piss off your team or get you killed as your mob killing rate plummets. You can also have a problem with tab calling when you are in a large group of mobs and you should only attack a certain type of mob, as with the mixed group, this slows down your calling when you have to tab through all the different mobs to get to the one you want. Point calling involves you actually taking your mouse and selecting your target with it. Normally, this is a good deal slower then using tab, except for the above situations where tab calling breaks down. The best callers are able to change up their strategies for calling very quickly and basically do both at the same time.
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[[Category:Game System]]
 
[[Category:Game System]]
 
[[Category:Guides]]
 
[[Category:Guides]]
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[[Category:Raids]]

Revision as of 18:27, 12 September 2018