Difference between revisions of "Biomare - Captain Rik-Rak Jones"

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{{:Biomare - Specials Header}}
 
{{:Biomare - Specials Header}}
 
[[Image:BiomareMobLabDefenseUnit.jpg|right|160px|Security Device]]
 
[[Image:BiomareMobLabDefenseUnit.jpg|right|160px|Security Device]]
Under attack Rik-Rak spawns so called [[Biomare - Lab Defense Unit|Lab Defense Unit]] for each of his attackers. Those devices root and stun whoever is underneath them and do decent damage over time. Being destroyed they get respawned almost instantly. Rik-Rak is a very tough kill and most players do not touch him.
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Under attack Rik-Rak spawns so called [[Biomare - Lab Defense Unit|Lab Defense Unit]] for each of his attackers. Those devices root and stun whoever is underneath them and do a decent damage over time. Upon destruction, the lab defense unit deals a minor AOE nano drain. Rik-Rak will summon a lab defense unit every 20 seconds or so during the fight.
 
{{:Biomare - Specials Footer}}
 
{{:Biomare - Specials Footer}}
 
{{:Biomare - Guide Header|Tactics}}
 
{{:Biomare - Guide Header|Tactics}}
It's common consensus, that it is extremely difficult to solo this mob. Rik-Rak spawns a "cage" ([[Biomare - Lab Defense Unit|Lab Defense Unit]]) for every player or pet that attacks him. This cage roots, stuns and damages the one in the cage. So it is a good idea to only have one tank that attacks Rik-Rak. The others have to quickly disable the cages by attacking them. The cages are quite weak and can be killed easily, while the tank continues attacking Rik-Rak. Rik-Rak himself has not too many hitpoints so it only takes a certain amount of damage to get him down.  
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It's common consensus that it is extremely difficult to solo this mob. Rik-Rak spawns a "cage" ([[Biomare - Lab Defense Unit|Lab Defense Unit]]) for every player or pet that attacks him. This cage permanently stuns the person trapped in the cage in addition to applying a Damage-Over-Time (DOT) upon him. It may however be destroyed to free the team mate, and therefore, damage dealers should focus on quickly disabling the cage before continuing on the fight. The cages are quite weak and can be killed easily, while the tank continues attacking Rik-Rak. An off-tank is highly recommended for this encounter in order to soak up damage while the tank is trapped. Rik-Rak himself has not too many hitpoints, and as long as there is sufficient team work to keep the lab defense units down, the fight should be relatively short-lived.
 
{{:Biomare - Guide Footer}}
 
{{:Biomare - Guide Footer}}
 
{{:Biomare - Immunities}}
 
{{:Biomare - Immunities}}

Revision as of 14:44, 13 June 2010


Captain "Rik-Rak" Jones
Rik-Rak
380,310
Biomare

Captain "Rik-Rak" Jones stands at 380,310 in the corridor that connects the two cloning towers in Biomare. Though he is not aggressive, he is a very tough and dangerous opponent.

Properties
Location 380,310
Type Unique Human Mob
Level 80
Hitpoints unknown
Respawn ca. 10 min
Damage Types Melee
Aggro Social
Specials
Security Device

Under attack Rik-Rak spawns so called Lab Defense Unit for each of his attackers. Those devices root and stun whoever is underneath them and do a decent damage over time. Upon destruction, the lab defense unit deals a minor AOE nano drain. Rik-Rak will summon a lab defense unit every 20 seconds or so during the fight.

Tactics

It's common consensus that it is extremely difficult to solo this mob. Rik-Rak spawns a "cage" (Lab Defense Unit) for every player or pet that attacks him. This cage permanently stuns the person trapped in the cage in addition to applying a Damage-Over-Time (DOT) upon him. It may however be destroyed to free the team mate, and therefore, damage dealers should focus on quickly disabling the cage before continuing on the fight. The cages are quite weak and can be killed easily, while the tank continues attacking Rik-Rak. An off-tank is highly recommended for this encounter in order to soak up damage while the tank is trapped. Rik-Rak himself has not too many hitpoints, and as long as there is sufficient team work to keep the lab defense units down, the fight should be relatively short-lived.

Immunities
46271.gif
Calms:
0%
46269.gif
Charm:
0%
46277.gif
Snares:
0%
46275.gif
Roots:
0%
38845.gif
Blind:
0%
117924.gif
Divests &
Plunders:
0%
39125.gif
NanoSkill
Debuffs:
0%
117957.gif
Offensive
Debuffs:
0%
39098.gif
Initiative
Debuffs:
0%
38864.gif
Fear:

0%
Drops

ID NOT FOUND Assault-class Tank Armor (100%)