Difference between revisions of "Biomare - Lab Director"
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− | When having a calmer aboard, the calmers job is to mezz the bodyguards and executive protectors, so the Lab Director can be pounded without distraction. Engineers will need a ql160ish pet to solo the Lab Director. First take out the guards outside, then tha guards insinde. The Lab Director will usually watch the bot pounding the guards, as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside after the Director is dead and while the Protectors get ripped apart, to avoid respawn of the outside guards. | + | When having a specialist for crowd control in the team, his job is to mezz the bodyguards and to root the executive protectors who are not suceptible to mezzes. Then the Lab Director can be lured outside and pounded without distraction. Engineers will need a ql160ish pet to solo the Lab Director. First take out the guards outside, then the guards insinde. The Lab Director will usually watch the bot pounding the guards, as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside after the Director is dead and while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door. |
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| {{:Biomare - Immunities|100|100|0|0|0|0|0|0|0|100}} | | {{:Biomare - Immunities|100|100|0|0|0|0|0|0|0|100}} |
Revision as of 09:27, 10 November 2008
Lab Director 380,365 Biomare
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The 'Lab Director is head of the research facility Biomare, he supervises and controls all processes, reporting new results to his superiors. recently he tended to "forget" about reporting certain aspects of his work. Guarded by Bodyguards he sits in his office at position 380,365 on the second floor of the laboratory complex at the very deep end of the dungeon. He can be reached by one of the ramps in one of the cloning towers. He plays a role in the Collar of Amplification Quest.
Location
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380,365
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Type
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Unique Human Boss
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Level
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80
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Hitpoints
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19196
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Respawn
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ca. 10 min
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Damage Types
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Energy
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Aggro
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aggressiv
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Specials
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When he is under attack, he spawns two or more Executive Protectors that make decent radiation damage. When killed, they are respawned, so best bet is to mezz them.
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How to kill this one
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When having a specialist for crowd control in the team, his job is to mezz the bodyguards and to root the executive protectors who are not suceptible to mezzes. Then the Lab Director can be lured outside and pounded without distraction. Engineers will need a ql160ish pet to solo the Lab Director. First take out the guards outside, then the guards insinde. The Lab Director will usually watch the bot pounding the guards, as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside after the Director is dead and while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door.
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Immunities
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Calms: 100%
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Charm: 100%
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Snares: 0%
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Roots: 0%
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Blind: 0%
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Divests & Plunders: 0%
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NanoSkill Debuffs: 0%
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Offensive Debuffs: 0%
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Initiative Debuffs: 0%
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Fear:
100%
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