Biomare - Lab Director

From AOWiki
Jump to: navigation, search


Lab Director
Lab Director
380,365
Biomare

The 'Lab Director is head of the research facility Biomare, he supervises and controls all processes, reporting new results to his superiors. recently he tended to "forget" about reporting certain aspects of his work. Guarded by Bodyguards he sits in his office at position 380,365 on the second floor of the laboratory complex at the very deep end of the dungeon. He can be reached by one of the ramps in one of the cloning towers. Turning in the Director's Identification Card he carries is the final step of the Collar of Amplification Mission.

Properties
Location 380,365
Type Unique Human Boss
Level 80
Hitpoints 19196
Respawn 15 minutes
Damage Types Energy
Aggro aggressive
Specials
BiomareMobExecutiveProtector.jpg

When the Director is under attack, he spawns two or more Executive Protectors that deal decent amounts of radiation damage. When killed, they respawn quickly, so your best bet would be to CC them. There is some confusion about whether only the Director is immune to Calm (Mesmerise), or the Protectors are, too. Both are vulnerable to Root.

Tactics

A specialist in the team capable of Crowd Control (CC) can mezz the bodyguards so that the team can engage the Lab Director in one of the circular rooms, where there is room to kite the Lab Director, and safety from additional spawns. The CC must root the executive protectors who spawn in the middle of the fight as they are said to be immune to mezzes. A proper control of the fight is vital to success; getting surrounded by adds in the fight will likely result in a wipe. The director himself will have several Bureaucrat spells as his arsenal. His nukes (200-400 dmg) and CDR (200-600 dmg, 900 crits) create a sustained DPS not to be trifled with. It is recommended to have at least 1 good healer to negate this damage.
Note to Engineers: you will need a QL 160ish pet to be more sure of soloing the Lab Director, although there is a report of a player using a QL 136 Lesser Warbot.[1] First take out the guards outside, then the guards inside. The Lab Director will usually watch the bot pound the guards as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside the office after the Director is dead while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door.

The Lab Director deals Energy damage, while the CDR does damage to Fire AC.

Immunities
46271.gif
Calms:
100%
46269.gif
Charm:
100%
46277.gif
Snares:
0%
46275.gif
Roots:
0%
38845.gif
Blind:
0%
117924.gif
Divests &
Plunders:
0%
39125.gif
NanoSkill
Debuffs:
0%
117957.gif
Offensive
Debuffs:
0%
39098.gif
Initiative
Debuffs:
0%
38864.gif
Fear:

100%
Drops

These mobs drop much common loot like most mobs in Biomare, so you will see weapons, armor, jewelry and notum chips, even rare instruction discs in the level range of the mob.

Percentage chance drop:
Customized IMI Desert Reet 1000 Customized IMI Desert Reet 1000
The CDR is perhaps a little misunderstood. The cap on useful weapon skill commonly extends well above 1,000; to 1400 or so. CDR has no cap; however much Pistol skill, it all, always, is calculated into damage. This matters a lot for paid players, because they go up that high and higher. But whether it is really the best weapon for froobs or not, they cannot take full advantage of its greatest asset.

Near 100% chance for at least one of the following to drop:
Sealed Order FPGA-202 Sealed Order FPGA-202
needed for All-Match Augmented Bow Tie All-Match Augmented Bow Tie
(Bowtie Recipe)

Sealed Order XITL-0127 Sealed Order XITL-0127
needed for OT Standard Executive Secretary Suit OT Standard Executive Secretary Suit
(OT Cratsuit Recipe)

Sealed Order BLCG-7791 Sealed Order BLCG-7791
needed for Standard Clans Administration Suit Standard Clans Administration Suit
(Clan Cratsuit Recipe)