Difference between revisions of "Biomare - Lab Director"

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When he is  under attack, he spawns two or more [[Biomare - Executive Protector|Executive Protectors]] that make decent radiation damage. When killed, they are respawned, so best bet is to mezz them.
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When the Director is  under attack, he spawns two or more [[Biomare - Executive Protector|Executive Protectors]] that deal decent amounts of radiation damage. When killed, they respawn quickly, so your best bet would be to root them because they are immune to calms.
 
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When having a specialist for crowd control in the team, his job is to mezz the bodyguards and to root the executive protectors who are not suceptible to mezzes. Then the Lab Director can be lured outside and pounded without distraction. Engineers will need a ql160ish pet to solo the Lab Director. First take out the guards outside, then the guards insinde. The Lab Director will usually watch the bot pounding the guards, as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside after the Director is dead and while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door.
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This fight will depend largely on a specialist in a team capable of crowd control. The CCer's job is to mezz the bodyguards prior to engaging the Lab Director himself. Upon aggro, the team should quickly take flight to one of the circular rooms. This is because it gives room to kite the Lab Director, and also serves to avoid additional spawns. The CC must root the executive protectors who spawn in the middle of the fight as they are not suceptible to mezzes. A proper control of the fight is vital to success; getting surrounded by adds in the fight will likely result in a wipe. The director himself will have several Bureaucrat spells as his arsenal. His nukes (200-400 dmg) and duel CDRs (200-600 dmg, 900 crits) create a sustained DPS not to be trifled with. It is recommended to have at least 1 good healer to negate this damage. <br>
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Note to Engineers: you will need a QL 160ish pet to solo the Lab Director. First take out the guards outside, then the guards inside. The Lab Director will usually watch the bot pound the guards as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside the office after the Director is dead while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door.
 
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Revision as of 13:53, 11 November 2008


Lab Director
Lab Director
380,365
Biomare

The 'Lab Director is head of the research facility Biomare, he supervises and controls all processes, reporting new results to his superiors. recently he tended to "forget" about reporting certain aspects of his work. Guarded by Bodyguards he sits in his office at position 380,365 on the second floor of the laboratory complex at the very deep end of the dungeon. He can be reached by one of the ramps in one of the cloning towers. He plays a role in the Collar of Amplification Quest.

Properties
Location 380,365
Type Unique Human Boss
Level 80
Hitpoints 19196
Respawn ca. 10 min
Damage Types Energy
Aggro aggressiv
Specials
BiomareMobExecutiveProtector.jpg

When the Director is under attack, he spawns two or more Executive Protectors that deal decent amounts of radiation damage. When killed, they respawn quickly, so your best bet would be to root them because they are immune to calms.

Tactics

This fight will depend largely on a specialist in a team capable of crowd control. The CCer's job is to mezz the bodyguards prior to engaging the Lab Director himself. Upon aggro, the team should quickly take flight to one of the circular rooms. This is because it gives room to kite the Lab Director, and also serves to avoid additional spawns. The CC must root the executive protectors who spawn in the middle of the fight as they are not suceptible to mezzes. A proper control of the fight is vital to success; getting surrounded by adds in the fight will likely result in a wipe. The director himself will have several Bureaucrat spells as his arsenal. His nukes (200-400 dmg) and duel CDRs (200-600 dmg, 900 crits) create a sustained DPS not to be trifled with. It is recommended to have at least 1 good healer to negate this damage.
Note to Engineers: you will need a QL 160ish pet to solo the Lab Director. First take out the guards outside, then the guards inside. The Lab Director will usually watch the bot pound the guards as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside the office after the Director is dead while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door.

Immunities
46271.gif
Calms:
100%
46269.gif
Charm:
100%
46277.gif
Snares:
0%
46275.gif
Roots:
0%
38845.gif
Blind:
0%
117924.gif
Divests &
Plunders:
0%
39125.gif
NanoSkill
Debuffs:
0%
117957.gif
Offensive
Debuffs:
0%
39098.gif
Initiative
Debuffs:
0%
38864.gif
Fear:

100%
Drops

These mobs drop much common loot like most mobs in Biomare, so you will see weapons, armor, jewelry and notum chips, even rare instruction discs in the level range of the mob.

ID NOT FOUND Customized IMI Desert Reet 1000
ID NOT FOUND Sealed Order FPGA-202
needed for ID NOT FOUND All-Match Augmented Bow Tie (Receipe)
ID NOT FOUND Sealed Order XITL-0127
needed for ID NOT FOUND OT Standard Executive Secretary Suit (Recipe)
ID NOT FOUND Sealed Order BLCG-7791
needed for ID NOT FOUND Standard Clans Administration Suit Clan (Recipe)