Difference between revisions of "Biomare - Tri Plumbo"

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{{:Biomare - Mob Header|BiomareMobTriPlumbo.jpg|Tri Plumbo|Tri Plumbo|140,175}}
 
{{:Biomare - Mob Header|BiomareMobTriPlumbo.jpg|Tri Plumbo|Tri Plumbo|140,175}}
 
'''Tri Plumbo''' is a failed genetic experiment, that has managed to escape from the laboratories of [[Biomare]]. Now he hides in the sewers in the western part of the facility. He plays a role in the [[Biomare - Security Card Quest|Security Card Quest]] and in the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]]. His location in the sewers is 140,175.<br>
 
'''Tri Plumbo''' is a failed genetic experiment, that has managed to escape from the laboratories of [[Biomare]]. Now he hides in the sewers in the western part of the facility. He plays a role in the [[Biomare - Security Card Quest|Security Card Quest]] and in the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]]. His location in the sewers is 140,175.<br>
{{:Biomare - Properties|140,175|Mutant Boss|80|15862}}
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{{:Biomare - Properties|140,175|Mutant Boss|80|15862|10 min|melee}}
 
{{:Biomare - Specials Header}}
 
{{:Biomare - Specials Header}}
 
Poison aura - Deals 200 Poison Damage every 10 seconds
 
Poison aura - Deals 200 Poison Damage every 10 seconds
 
{{:Biomare - Specials Footer}}
 
{{:Biomare - Specials Footer}}
 
{{:Biomare - Guide Header|Tactics}}
 
{{:Biomare - Guide Header|Tactics}}
Tri-Plumbo is the first boss you will meet, and will take about 6 Level 70s to bring down. His difficulty could be placed somewhere on par with Aztur, although Tri-Plumbo attacks are slower than that of Aztur's. Beware of his poison aura though, as they will pulse out every 10 seconds or so, dealing 200 damage to all melee attackers. A healer should cast a team heal often to mitigate the aura. Do not neglect the tank however, or the fight will be shortlived.
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Tri-Plumbo is the first boss you will meet, and will take about 6 Level 70s to bring down. His difficulty is somewhat weaker than Aztur, including that his attacks are slower than Aztur's. Beware of his poison aura though, as they will pulse out every 10 seconds or so, dealing 200 damage to all melee attackers. A healer should cast a team heal often to mitigate the aura. Do not neglect the tank however, or the fight will be shortlived.
 
{{:Biomare - Guide Footer}}
 
{{:Biomare - Guide Footer}}
 
{{:Biomare - Immunities|80|80|80|80|0|80|0|0|80|100}}
 
{{:Biomare - Immunities|80|80|80|80|0|80|0|0|80|100}}
 
{{:Biomare - Drops Header}}
 
{{:Biomare - Drops Header}}
 
{{:Biomare - Common Drops}}
 
{{:Biomare - Common Drops}}
<aoicon>200818</aoicon> [[AUNO:200818|Corroded Ring]]<br>
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<aodb>200818</aodb> [[AUNO:200818|Corroded Ring]]<br>
<aoicon>208256</aoicon> [[Storm Carbonum Armor]] max. 2 parts ~QL60-100<br>
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<aodb>208256</aodb> [[Storm Carbonum Armor]] max. 2 parts ~QL60-100<br>
 
{{:Biomare - Drops Footer}}
 
{{:Biomare - Drops Footer}}
 
{{:Biomare - Mob Footer}}
 
{{:Biomare - Mob Footer}}

Revision as of 23:28, 28 August 2015


Tri Plumbo
Tri Plumbo
140,175
Biomare

Tri Plumbo is a failed genetic experiment, that has managed to escape from the laboratories of Biomare. Now he hides in the sewers in the western part of the facility. He plays a role in the Security Card Quest and in the Collar of Amplification Quest. His location in the sewers is 140,175.

Properties
Location 140,175
Type Mutant Boss
Level 80
Hitpoints 15862
Respawn 10 min
Damage Types melee
Aggro aggressive
Specials

Poison aura - Deals 200 Poison Damage every 10 seconds

Tactics

Tri-Plumbo is the first boss you will meet, and will take about 6 Level 70s to bring down. His difficulty is somewhat weaker than Aztur, including that his attacks are slower than Aztur's. Beware of his poison aura though, as they will pulse out every 10 seconds or so, dealing 200 damage to all melee attackers. A healer should cast a team heal often to mitigate the aura. Do not neglect the tank however, or the fight will be shortlived.

Immunities
46271.gif
Calms:
80%
46269.gif
Charm:
80%
46277.gif
Snares:
80%
46275.gif
Roots:
80%
38845.gif
Blind:
0%
117924.gif
Divests &
Plunders:
80%
39125.gif
NanoSkill
Debuffs:
0%
117957.gif
Offensive
Debuffs:
0%
39098.gif
Initiative
Debuffs:
80%
38864.gif
Fear:

100%
Drops

These mobs drop much common loot like most mobs in Biomare, so you will see weapons, armor, jewelry and notum chips, even rare instruction discs in the level range of the mob.
Corroded Ring Corroded Ring
Storm Carbonum Breastplate Storm Carbonum Armor max. 2 parts ~QL60-100