Biomare - Tri Plumbo


Tri Plumbo
Tri Plumbo
140,175
Biomare

Tri Plumbo is a failed genetic experiment on what seemingly used to be a Nano-Technician, that has managed to escape from the laboratories of Biomare. Now he hides in the sewers in the western part of the facility. He plays a role in the Security Card Quest and in the Collar of Amplification Quest.
Drops Storm Carbonum chest, legs, helmet and gloves in the range of QL 60 to QL 100. Arms only go up to QL 90. Boots start at 90 and go up to 100.

  • Mob Type: Rubi-Ka unique boss
  • Alignment: Monster
  • Behaviour: Sight Aggro
  • Level: 80
  • Health: 28793
  • Nano: 20771
  • Run Speed: 284
  • Respawn Time: 5 Minutes
  • Damage Type: melee, poison
Specials
Tactics

Tri-Plumbo is the first boss you will meet, and will take about 6 Level 70s to bring down. His difficulty is weaker than Aztur, including that he has less hit points and slower run speed. Beware of his poison aura though, as it will pulse out every 10 seconds or so, dealing up to 480 damage to all melee attackers. A healer should cast a team heal often to mitigate the aura. Do not neglect the tank, or the fight will be shortlived.


Immunities
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Calms:
80%
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Charm:
80%
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Snares:
80%
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Roots:
80%
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Blind:
0%
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Divests &
Plunders:
80%
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NanoSkill
Debuffs:
0%
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Offensive
Debuffs:
0%
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Initiative
Debuffs:
80%
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Fear:

100%
Drops

These mobs drop much common loot like most mobs in Biomare, so you will see weapons, armor, jewelry and notum chips, even rare instruction discs in the level range of the mob.
Corroded Ring Corroded Ring (QL varies; wearable under Fixer's Grid Armor)
Storm Carbonum Breastplate Storm Carbonum Breastplate0, 1 or 2 parts ~QL60-100