Difference between revisions of "Breakpoints"

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(Nova D: piercing and SI bonuses)
(PBRB correction & format. Icons. Miy's Ranged formula & BPts)
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== [[CAS Symbiotic Armor]] ==
 
== [[CAS Symbiotic Armor]] ==
<aoicon>165008</aoicon><aoicon>164998</aoicon>
+
<aoicon>165008</aoicon> NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
+
 
 +
<aoicon>164998</aoicon>
  
 
== [[Kirch Kevlar Armor]] ==
 
== [[Kirch Kevlar Armor]] ==
 
<aoicon>160337</aoicon><aoicon>246314</aoicon>
 
<aoicon>160337</aoicon><aoicon>246314</aoicon>
 
Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176.
 
Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176.
 +
 +
== [[Miy's Melee Armor]] ==
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<aoicon>268851</aoicon>
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 +
== [[Miy's Nano Armor]] ==
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<aoicon>268837</aoicon>
 +
 +
== [[Miy's Ranged Armor]] ==
 +
 +
{|
 +
| <aoicon>268863</aoicon> Body:  Up to Str +17.<sup>4</sup>  Up to Stamina +22.<sup>5</sup>
 +
| <aoicon>268871</aoicon> Boots: Up to Str +15.<sup>3</sup>
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|- 
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| <aoicon>268865</aoicon> Gloves: Up to Agility +17.<sup>4</sup> Up to Sense +15.<sup>2</sup>
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| <aoicon>268861</aoicon> Helm: Up to Intelligence +22.<sup>5</sup>
 +
|-
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| <aoicon>268869</aoicon> Legs: Up to Agility +22.<sup>5</sup>
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| <aoicon>268867</aoicon> Sleeves: Up to Psychic +14.<sup>2</sup> Up to +8 Pistol and SMG.<sup>1</sup>
 +
|-
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| <!--  not currently in game <aoicon>270341</aoicon> Cloak: Up to +10 to all abilities.<sup>5</sup> -->
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|}
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=== Ranged Formulas and Derived Breakpoints ===
 +
 +
<sup>1</sup> Up to +8: +1 every 42<small>2/3</small> after QL 66: 1, 23, 66, 108, 151, 194, 236, 279<br>
 +
<sup>2</sup> Up to +14: +1 every 23 QLs: 1, 13, 36, 59, 82, 105, 128, 151, 174, 197, 220, 253, 286, 289.<br>
 +
<sup>3</sup> Up to +15: +1 every 21<small>1/3</small> QLs, rounded down, after QL 34: 1, 12, 34, 55, 76, 98, 119, 140, 162, 183, 204, 226, 247, 268, 290.<br>
 +
<sup>4</sup> Up to +17. +1 every 18<small>2/3</small> QLs, rounded down, after QL 30: 1, 11, 30, 48, 67, 86, 104, 123, 142, 160, 179, 198, 216, 235, 254, 272, 291.<br>
 +
<sup>5</sup> Up to +22. There is no easily discernible formula. It is a +1 ''mostly'' every 14 QLs. The breakpoints that are 15 QLs higher than the previous are 66, 123, and 194.  1, 9, 23, 37, 51, 66, 80, 94, 108, 123, 137, 151, 165, 179, 194, 208, 222, 236, 251, 265, 279, 293.<br>
 +
<!-- not currently in game <sup>5</sup> Up to +10: 1, 18, 51, 85, 118, 151, 184, 217, 251, 284<br> -->
 +
<!-- NCU memory should be added, & the other ranged bonuses, if anyone can be bothered -->
 +
== [[Miy's Tank Armor]] ==
 +
<aoicon>268875</aoicon>
  
 
==  [[Nova Dillon Armor]] ==
 
==  [[Nova Dillon Armor]] ==
<aoicon>163950</aoicon><aoicon>163946</aoicon>
+
<aoicon>163950</aoicon>Helm-only bonus to [[Nano and Aiding#Sensory Improvement|Sensory Improvement]] with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
 +
 
 +
<aoicon>163946</aoicon>
 
All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br>
 
All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br>
Helm-only bonus to [[Nano and Aiding#Sensory Improvement|Sensory Improvement]] with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
 
  
 
== [[Physician's Cap]] ==
 
== [[Physician's Cap]] ==
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== [[Personalized Basic Robot Brain]] ==
 
== [[Personalized Basic Robot Brain]] ==
 
<aoicon>156027</aoicon>
 
<aoicon>156027</aoicon>
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense.  
+
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br>
 
+
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.
The breakpoints occur regularly every 16.5 levels rounded down, starting at level 10.
 
 
 
*Level 1........+3
 
*Level 10.......+4
 
*Level 26.......+5
 
*Level 43.......+6
 
*Level 59.......+7
 
*Level 76.......+8
 
*Level 93.......+9
 
*etc
 
  
 
== Targeting Scope - Vision Enhancer ==
 
== Targeting Scope - Vision Enhancer ==

Revision as of 00:10, 23 February 2010