Difference between revisions of "Breakpoints"
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Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176. | Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176. | ||
− | == Ring of Presence == | + | == Rings == |
+ | === Ring of Presence === | ||
<aodb>160425</aodb> Dynaboss loot with a level requirement for equipping. Bonuses to all abilities, nanos, First Aid, Treatment, Perception, Adventuring, Tutoring, Nano Programming, Computer Literacy, and Psychology up to +4: | <aodb>160425</aodb> Dynaboss loot with a level requirement for equipping. Bonuses to all abilities, nanos, First Aid, Treatment, Perception, Adventuring, Tutoring, Nano Programming, Computer Literacy, and Psychology up to +4: | ||
− | Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150). | + | :Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150) |
+ | |||
+ | === Ring of Divine Teardrops === | ||
+ | Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290. | ||
+ | |||
= HUD items, Utilities, & other Non-Armor wearables = | = HUD items, Utilities, & other Non-Armor wearables = |