Difference between revisions of "Breakpoints"
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= HUD items, Utilities, & other Non-Armor wearables = | = HUD items, Utilities, & other Non-Armor wearables = | ||
== Implant Clusters == | == Implant Clusters == | ||
+ | === Skills === | ||
+ | Maximum advantage going to QL numbers ending in 3: | ||
*'''Shiny clusters''': Odd-numbered QLs. | *'''Shiny clusters''': Odd-numbered QLs. | ||
*'''Bright clusters''': Every QL number ending in 2, 5, or 9. | *'''Bright clusters''': Every QL number ending in 2, 5, or 9. | ||
*'''Faded clusters''': Every fifth QL, numbers ending in 3 or 8. | *'''Faded clusters''': Every fifth QL, numbers ending in 3 or 8. | ||
+ | === Abilities === | ||
+ | *'''Shiny clusters''': QL is a number divisible by four, plus two, eg 6 or 114? | ||
+ | *'''Bright clusters''': Every 6.5 QL? | ||
+ | *'''Faded clusters''': Every 10th QL, numbers ending in 5? | ||
== [[Personalized Basic Robot Brain]] == | == [[Personalized Basic Robot Brain]] == |