Difference between revisions of "Breakpoints"
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Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290. | Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290. | ||
− | = | + | = Non-Armor wearables = |
− | == Implant Clusters == | + | |
− | === Skills === | + | == Implant == |
+ | === Implant Clusters === | ||
+ | ==== Skills ==== | ||
Maximum advantage going to QL numbers ending in 9; almost as much for numbers ending in 3: | Maximum advantage going to QL numbers ending in 9; almost as much for numbers ending in 3: | ||
*'''Shiny clusters''': Odd-numbered QLs. | *'''Shiny clusters''': Odd-numbered QLs. | ||
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The QL number of most storebought implants (numbers ending in zero), is tied for second place with numbers ending in 4 as least efficient QL; the worst being numbers ending in 6. | The QL number of most storebought implants (numbers ending in zero), is tied for second place with numbers ending in 4 as least efficient QL; the worst being numbers ending in 6. | ||
− | === Abilities === | + | ==== Abilities ==== |
*'''Shiny clusters''': QL is a number divisible by four, plus two, eg 6 or 114? | *'''Shiny clusters''': QL is a number divisible by four, plus two, eg 6 or 114? | ||
*'''Bright clusters''': Every 6.5 QL? | *'''Bright clusters''': Every 6.5 QL? | ||
*'''Faded clusters''': Every 10th QL, numbers ending in 5? | *'''Faded clusters''': Every 10th QL, numbers ending in 5? | ||
− | == [[Personalized Basic Robot Brain]] == | + | == Armor slot == |
+ | === [[Personalized Basic Robot Brain]] === | ||
<aodb>156027</aodb> | <aodb>156027</aodb> | ||
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br> | Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br> | ||
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192. | Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192. | ||
− | == Targeting Scope - Vision Enhancer == | + | == HUD == |
+ | === Targeting Scope - Vision Enhancer === | ||
<aodb>160632</aodb> | <aodb>160632</aodb> | ||
Not available below QL100. Base critical chance +1 at 100; 154 Perception required. At 112, +2; 194 Perception. <br> | Not available below QL100. Base critical chance +1 at 100; 154 Perception required. At 112, +2; 194 Perception. <br> | ||
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The maximum possible is QL 275 (found in a chest by a fixer with 10% added QL to loot (250x 1.10 = 275). This would be the minimum required to reach +9, with the next highest being QL 270 (249x 1.10); not enough to reach the undocumented and impossible-to-obtain breakpoint of 271 or 272. QL 275 would require 912 Perception. | The maximum possible is QL 275 (found in a chest by a fixer with 10% added QL to loot (250x 1.10 = 275). This would be the minimum required to reach +9, with the next highest being QL 270 (249x 1.10); not enough to reach the undocumented and impossible-to-obtain breakpoint of 271 or 272. QL 275 would require 912 Perception. | ||
+ | === Nano Targeting Helper === | ||
+ | <aodb>269185</aodb> | ||
+ | * Damage add to Nano formulas in percent of damage, so it scales: roughly every 75 levels starting at 2% at QL 39, 3% at 114, 4% at 188, 5% at 263 (DoTs could conceivably be unaffected, or other restrictions). | ||
+ | * Nano range increase: 2 at 18, 3 at 51..10 at 284 | ||
+ | |||
+ | == Utilities == | ||
== [[Treatment Libraries]] == | == [[Treatment Libraries]] == | ||
<aodb>161770</aodb> | <aodb>161770</aodb> | ||
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|} | |} | ||
− | |||
− | = [[NCU]] = | + | == [[NCU]] == |
Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip | Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip | ||
− | == [[NCU Belt]] == | + | === [[NCU Belt]] === |
NCU belts have a very large distance between breakpoints | NCU belts have a very large distance between breakpoints | ||
*3 Slots...QL 30.....CL 76 | *3 Slots...QL 30.....CL 76 | ||
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*6 Slots...QL 160....CL 351 ([http://auno.org/ao/db.php?id=36784&ql=160 Belt Component Platform 6K-X]) | *6 Slots...QL 160....CL 351 ([http://auno.org/ao/db.php?id=36784&ql=160 Belt Component Platform 6K-X]) | ||
− | == [[NCU Memory]] == | + | === [[NCU Memory]] === |
* <aodb>202717</aodb> '''Ring of the Nucleus Basalis''': The nucleus basalis is a real-life part of the brain. +1 NCU at level 1, although it drops higher. Maximum +20 NCU at L77. 1, then 4, 8, 12, etc, every four levels until it gets its final +1 NCU at 77 instead of 80. | * <aodb>202717</aodb> '''Ring of the Nucleus Basalis''': The nucleus basalis is a real-life part of the brain. +1 NCU at level 1, although it drops higher. Maximum +20 NCU at L77. 1, then 4, 8, 12, etc, every four levels until it gets its final +1 NCU at 77 instead of 80. | ||