Difference between revisions of "Breakpoints"

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Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290.
 
Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290.
  
= HUD items, Utilities, & other Non-Armor wearables  =
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= Non-Armor wearables  =
== Implant Clusters ==
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=== Skills ===
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== Implant ==
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=== Implant Clusters ===
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==== Skills ====
 
Maximum advantage going to QL numbers ending in 9; almost as much for numbers ending in 3:
 
Maximum advantage going to QL numbers ending in 9; almost as much for numbers ending in 3:
 
*'''Shiny clusters''': Odd-numbered QLs.
 
*'''Shiny clusters''': Odd-numbered QLs.
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The QL number of most storebought implants (numbers ending in zero), is tied for second place with numbers ending in 4 as least efficient QL; the worst being numbers ending in 6.
 
The QL number of most storebought implants (numbers ending in zero), is tied for second place with numbers ending in 4 as least efficient QL; the worst being numbers ending in 6.
  
=== Abilities ===
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==== Abilities ====
 
*'''Shiny clusters''':  QL is a number divisible by four, plus two, eg 6 or 114?
 
*'''Shiny clusters''':  QL is a number divisible by four, plus two, eg 6 or 114?
 
*'''Bright clusters''': Every 6.5 QL?
 
*'''Bright clusters''': Every 6.5 QL?
 
*'''Faded clusters''': Every 10th QL, numbers ending in 5?
 
*'''Faded clusters''': Every 10th QL, numbers ending in 5?
  
== [[Personalized Basic Robot Brain]] ==
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== Armor slot ==
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=== [[Personalized Basic Robot Brain]] ===
 
<aodb>156027</aodb>
 
<aodb>156027</aodb>
 
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br>
 
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br>
 
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.
 
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.
  
== Targeting Scope - Vision Enhancer ==
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== HUD ==
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=== Targeting Scope - Vision Enhancer ===
 
<aodb>160632</aodb>
 
<aodb>160632</aodb>
 
Not available below QL100. Base critical chance +1 at 100; 154 Perception required. At 112, +2; 194 Perception. <br>
 
Not available below QL100. Base critical chance +1 at 100; 154 Perception required. At 112, +2; 194 Perception. <br>
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The maximum possible is QL 275 (found in a chest by a fixer with 10% added QL to loot (250x 1.10 = 275). This would be the minimum required to reach +9, with the next highest being QL 270 (249x 1.10); not enough to reach the undocumented and impossible-to-obtain breakpoint of 271 or 272. QL 275 would require 912 Perception.
 
The maximum possible is QL 275 (found in a chest by a fixer with 10% added QL to loot (250x 1.10 = 275). This would be the minimum required to reach +9, with the next highest being QL 270 (249x 1.10); not enough to reach the undocumented and impossible-to-obtain breakpoint of 271 or 272. QL 275 would require 912 Perception.
  
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=== Nano Targeting Helper ===
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<aodb>269185</aodb>
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* Damage add to Nano formulas in percent of damage, so it scales: roughly every 75 levels starting at 2% at QL 39, 3% at 114, 4% at 188, 5% at 263 (DoTs could conceivably be unaffected, or other restrictions).
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* Nano range increase: 2 at 18, 3 at 51..10 at 284
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== Utilities ==
 
== [[Treatment Libraries]] ==
 
== [[Treatment Libraries]] ==
 
<aodb>161770</aodb>
 
<aodb>161770</aodb>
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|}
 
|}
  
= Miscellaneous =
 
  
= [[NCU]] =
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== [[NCU]] ==
 
Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip
 
Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip
 
   
 
   
== [[NCU Belt]] ==
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=== [[NCU Belt]] ===
 
NCU belts have a very large distance between breakpoints
 
NCU belts have a very large distance between breakpoints
 
*3 Slots...QL 30.....CL  76
 
*3 Slots...QL 30.....CL  76
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*6 Slots...QL 160....CL 351 ([http://auno.org/ao/db.php?id=36784&ql=160 Belt Component Platform 6K-X])  
 
*6 Slots...QL 160....CL 351 ([http://auno.org/ao/db.php?id=36784&ql=160 Belt Component Platform 6K-X])  
  
== [[NCU Memory]] ==
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=== [[NCU Memory]] ===
 
* <aodb>202717</aodb> '''Ring of the Nucleus Basalis''': The nucleus basalis is a real-life part of the brain. +1 NCU at level 1, although it drops higher. Maximum +20 NCU at L77. 1, then 4, 8, 12, etc, every four levels until it gets its final +1 NCU at 77 instead of 80.
 
* <aodb>202717</aodb> '''Ring of the Nucleus Basalis''': The nucleus basalis is a real-life part of the brain. +1 NCU at level 1, although it drops higher. Maximum +20 NCU at L77. 1, then 4, 8, 12, etc, every four levels until it gets its final +1 NCU at 77 instead of 80.
  

Revision as of 20:26, 25 September 2018