Carbonum Plate Armor
Carbonum is the standard crafted armor. Relied upon by players to stay unsquished, and crafters to make their bread and butter. Goodly amounts of what you need, nothing much of what you don't. Whether it's their first choice or their last resort, many will use it at some point in their careers. Its required Abilities are Stamina foremost, then Dexterity. It can be upgraded on two different paths, each exclusive to Omni and Clan players. Upgrade with Clanalizer per piece to a Storm Carbonum Armor and with Omnifier per piece to Omni Carbonum Armor
Appearance and stats
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stat compared to Carbonum Armor equal/better/worse. |
Upgrade to Omni and Storm
Upgrade with Clanalizer ID NOT FOUND per piece to a Storm Carbonum Armor
and with Omnifier ID NOT FOUND per piece to Omni Carbonum Armor
Carbonum manufacture
Required Skills
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
- Chemistry (CH)
Required Components and Tools
Component | *1 | Location | Min Ql |
Sheet of Curved Carbonum Plating | C | Shop Mechanical and Electrical Engineering Components and Armour and Clothing Components |
Defines QL |
HSR - Sketch and Etch - X *2 | R | Shop Pharmacy and Chemistry Tools and Bases |
N/A |
Screwdriver | R | Shop Tools for Electrical and Mechanical Engineering |
N/A |
or | |||
Mass Relocating Robot (Shape Hard Armor) | R | Rare Loot/Tradeskill |
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg
The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.
Tradeskill Process
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle box. The resulting Item will be shown in the right box. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Example for a sleeve:
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CH |
HSR - Sketch and Etch - Arms | Sheet of Curved Carbonum Plating | Etched Pattern for Carbonum Arms | QL x 4,5 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: EE / ME |
Screwdriver | Etched Pattern for Carbonum Arms | Carbonum Plate Arms | QL x 5,5 / 6 | ||
or | |||||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: EE / ME |
Mass Relocating Robot (Shape Hard Armor) | Etched Pattern for Carbonum Arms | Carbonum Plate Arms | QL x 2,5 / 4,5 |
NCU Breakpoints
Bonuses to NCU increase with level of Carbonum armor
NCU
- Level 1-15. . . . . +1 NCU per piece
- Level 16-43 . . . . +2 NCU per piece
- Level 44-72 . . . . +3 NCU per piece
- Level 73-100. . . . +4 NCU per piece
- Level 101-128 . . . +5 NCU per piece
- Level 129-157 . . . +6 NCU per piece
- Level 158-185 . . . +7 NCU per piece
- Level 186 and above +8 NCU per piece
Pros and cons of Carb
- All parts can be bought in shops, therefore reliably obtained.
- Bonuses to NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).
- Parts will get expensive at higher QLs
- Low protection from Energy AC and Radiation AC
Reference Links
Citations
Translated from the german AOWiki --Mummu 15:54 22. Aug (CEST)
--ChaosSystem 12:50, 10. Mär 2005 (CET)
--Tahca 10:42, 9. Mär 2005 (CET)