Difference between revisions of "Charred Abaddon Chassis"
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{| style="border:1px black solid;border-collapse:collapse;" cellspacing="0" cellpadding="1" | {| style="border:1px black solid;border-collapse:collapse;" cellspacing="0" cellpadding="1" | ||
|- | |- | ||
− | ! | + | ! style="background-color:#A0B0F0;text-align:left;border-bottom:1px solid black;" colspan="9" | Charred Abaddon Chassis versions |
|- | |- | ||
! style="background-color:#D0D0FF;border:1px solid black;width:30ex;" | Blue card | ! style="background-color:#D0D0FF;border:1px solid black;width:30ex;" | Blue card | ||
− | | style="background-color:#D0D0FF;border:1px solid black;width:10ex;text-align:center;" | + | | style="background-color:#D0D0FF;border:1px solid black;width:10ex;text-align:center;" colspan="4" | <aodb>206151</aodb>Life<br>* +120 Life<br>* +5 damage |
− | + | | style="background-color:#D0D0FF;border:1px solid black;width:10ex;text-align:center;" colspan="4" | <aodb>206152</aodb>Offense<br>* +45 Attack Rating<br>* +12 damage | |
− | |||
− | |||
− | |||
− | | style="background-color:#D0D0FF;border:1px solid black;width:10ex;text-align:center;" | ||
− | |||
− | |||
|- | |- | ||
! style="background-color:#D0FFD0;border:1px solid black;width:30ex;" | Green card | ! style="background-color:#D0FFD0;border:1px solid black;width:30ex;" | Green card | ||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | ||
+ | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | ||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | ||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | ||
+ | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | ||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | ||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Nano | ||
− | |||
− | |||
| style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | | style="background-color:#D0FFD0;border:1px solid black;width:10ex;text-align:center;" | Defense | ||
|- | |- | ||
! style="background-color:#FFF0C0;border:1px solid black;width:30ex;" | Gold card | ! style="background-color:#FFF0C0;border:1px solid black;width:30ex;" | Gold card | ||
− | |||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | ||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | ||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | ||
+ | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | ||
+ | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | ||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | ||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Essense | ||
− | |||
| style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | | style="background-color:#FFF0C0;border:1px solid black;width:10ex;text-align:center;" | Skill | ||
− | {{YKCACentry||<aodb>206147</aodb>|<aodb> | + | {{YKCACentry||<aodb>206147</aodb>|<aodb>206145</aodb>|<aodb>206149</aodb>|<aodb>206143</aodb>|<aodb>206148</aodb>|<aodb>206146</aodb>|<aodb>206150</aodb>|<aodb>206144</aodb>}} |
{{YKCACheadentry|HP & nano}} | {{YKCACheadentry|HP & nano}} | ||
− | {{YKCACentry|Max health|790 | + | {{YKCACentry|Max health|790|1090|1090|790|670|1070|970|670}} |
− | {{YKCACentry|Max nano|||150| | + | {{YKCACentry|Max nano||150|150|||150|150|}} |
{{YKCACheadentry|ACs}} | {{YKCACheadentry|ACs}} | ||
− | {{YKCACentry|Projectile AC|5850|5850|5700|5700|5850 | + | {{YKCACentry|Projectile AC|5850|5700|5850|5700|5850|5700|5850|5700}} |
− | {{YKCACentry|Melee AC|6350|6350|6200|6200|6350 | + | {{YKCACentry|Melee AC|6350|6200|6350|6200|6350|6200|6350|6200}} |
− | {{YKCACentry|Energy AC|6350|6350|6200|6200|6350 | + | {{YKCACentry|Energy AC|6350|6200|6350|6200|6350|6200|6350|6200}} |
− | {{YKCACentry|Chemical AC|5850|5850|5700|5700|5850 | + | {{YKCACentry|Chemical AC|5850|5700|5850|5700|5850|5700|5850|5700}} |
− | {{YKCACentry|Radiation AC|6350|6350|6200|6200|6350 | + | {{YKCACentry|Radiation AC|6350|6200|6350|6200|6350|6200|6350|6200}} |
− | {{YKCACentry|Cold AC|5050|5050|4900|4900 | + | {{YKCACentry|Cold AC|5050|5050|5050|5050|4900|4900|4900|4900}} |
− | {{YKCACentry|Poison AC|5850|5850|5700|5700|5850 | + | {{YKCACentry|Poison AC|5850|5700|5850|5700|5850|5700|5850|5700}} |
− | {{YKCACentry|Fire AC|6950|6950|6800|6800|6950 | + | {{YKCACentry|Fire AC|6950|6800|6950|6800|6950|6800|6950|6800}} |
{{YKCACheadentry|Skills}} | {{YKCACheadentry|Skills}} | ||
− | {{YKCACentry|Grenade|10| | + | {{YKCACentry|Grenade|10|||10|10|||10}} |
− | {{YKCACentry|Heavy weapons|10| | + | {{YKCACentry|Heavy weapons|10|||10|10|||10}} |
− | {{YKCACentry|Pistol|10| | + | {{YKCACentry|Pistol|10|||10|10|||10}} |
− | {{YKCACentry|Rifle|10| | + | {{YKCACentry|Rifle|10|||10|10|||10}} |
− | {{YKCACentry|Shotgun|10| | + | {{YKCACentry|Shotgun|10|||10|10|||10}} |
− | {{YKCACentry|Assault rifle|10| | + | {{YKCACentry|Assault rifle|10|||10|10|||10}} |
− | {{YKCACentry|Ranged energy|10| | + | {{YKCACentry|Ranged energy|10|||10|10|||10}} |
− | {{YKCACentry|Burst|10| | + | {{YKCACentry|Burst|10|||10|10|||10}} |
− | {{YKCACentry|Fling shot|10| | + | {{YKCACentry|Fling shot|10|||10|10|||10}} |
− | {{YKCACentry|Full auto|10| | + | {{YKCACentry|Full auto|10|||10|10|||10}} |
{{YKCACheadentry|AAO & AAD}} | {{YKCACheadentry|AAO & AAD}} | ||
− | {{YKCACentry|AAO|55| | + | {{YKCACentry|AAO|55|55|55|55|100|100|100|100}} |
− | {{YKCACentry|AAD||| | + | {{YKCACentry|AAD||15||15||15||15}} |
{{YKCACheadentry|Misc}} | {{YKCACheadentry|Misc}} | ||
− | {{YKCACentry|NCU memory|75|75|30|30|75 | + | {{YKCACentry|NCU memory|75|30|75|30|75|30|75|30}} |
{{YKCACentry|XP modifier|2%|2%|2%|2%|2%|2%|2%|2%}} | {{YKCACentry|XP modifier|2%|2%|2%|2%|2%|2%|2%|2%}} | ||
{{YKCACheadentry|Damage & Reflection adders}} | {{YKCACheadentry|Damage & Reflection adders}} | ||
− | {{YKCACentry|Damage (all ACs)|20| | + | {{YKCACentry|Damage (all ACs)|20|20|20|20|27|27|27|27}} |
− | {{YKCACentry|Reflect (all but FireAC) | + | {{YKCACentry|Reflect (all but FireAC)||2%||2%||2%||2%}} |
− | {{YKCACentry|Reflect (FireAC) | + | {{YKCACentry|Reflect (FireAC)||4%||4%||4%||4%}} |
− | {{YKCACentry|Max refl.dmg (all but FireAC)|18|18|58|58|18 | + | {{YKCACentry|Max refl.dmg (all but FireAC)|18|58|18|58|18|58|18|58}} |
− | {{YKCACentry|Max refl.dmg (FireAC)|36|36|76|76|36 | + | {{YKCACentry|Max refl.dmg (FireAC)|36|76|36|76|36|76|36|76}} |
{{YKCACheadentry|Resists}} | {{YKCACheadentry|Resists}} | ||
− | {{YKCACentry|Nano resist|105|105|55|55|105 | + | {{YKCACentry|Nano resist|105|55|105|55|105|55|105|55}} |
− | {{YKCACentry|Resist Init-debuff|5%|5% | + | {{YKCACentry|Resist Init-debuff|5%||5%||5%||5%|}} |
{{YKCACentry|Resist ''Burnt-out Armor''|52%|52%|52%|52%|52%|52%|52%|52%}} | {{YKCACentry|Resist ''Burnt-out Armor''|52%|52%|52%|52%|52%|52%|52%|52%}} | ||
{{YKCACentry|Resist ''Hellfury Notum Disruptor''|52%|52%|52%|52%|52%|52%|52%|52%}} | {{YKCACentry|Resist ''Hellfury Notum Disruptor''|52%|52%|52%|52%|52%|52%|52%|52%}} |
Revision as of 12:09, 6 March 2023
The Charred Abaddon Chassis (short CAC) is a piece of back armor obtained from the Inner Sanctum. It has a similar look to the other battlesuits; contrary to them it's all black. It can only be worn with a list of selected armor pieces, because the CAC is social armor and blocks the use of other regular armor.
The CAC can be upgraded with up to 3 different Abaddon Upgrade cards:
- first with a blue card ( Abaddon Upgrade: Life or Abaddon Upgrade: Offense),
- then with a green card ( Abaddon Upgrade: Nano or Abaddon Upgrade: Defense),
- and finally with a gold card ( Abaddon Upgrade: Skill or Abaddon Upgrade: Essence).
Required skills
- none
Required Items and Tools
Component | *1 | Location | Min QL |
Chared Abaddon Chasis | C | Inner Sanctum loot | N/A |
Upgrade Cards | C | Inner Sanctum loot | N/A |
Tradeskill Process
Comparison of final versions
Charred Abaddon Chassis versions | ||||||||
---|---|---|---|---|---|---|---|---|
Blue card | Life * +120 Life * +5 damage |
Offense * +45 Attack Rating * +12 damage | ||||||
Green card | Nano | Defense | Nano | Defense | Nano | Defense | Nano | Defense |
Gold card | Skill | Essense | Essense | Skill | Skill | Essense | Essense | Skill |
HP & nano | ||||||||
Max health | 790 | 1090 | 1090 | 790 | 670 | 1070 | 970 | 670 |
Max nano | 150 | 150 | 150 | 150 | ||||
ACs | ||||||||
Projectile AC | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 |
Melee AC | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 |
Energy AC | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 |
Chemical AC | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 |
Radiation AC | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 | 6350 | 6200 |
Cold AC | 5050 | 5050 | 5050 | 5050 | 4900 | 4900 | 4900 | 4900 |
Poison AC | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 | 5850 | 5700 |
Fire AC | 6950 | 6800 | 6950 | 6800 | 6950 | 6800 | 6950 | 6800 |
Skills | ||||||||
Grenade | 10 | 10 | 10 | 10 | ||||
Heavy weapons | 10 | 10 | 10 | 10 | ||||
Pistol | 10 | 10 | 10 | 10 | ||||
Rifle | 10 | 10 | 10 | 10 | ||||
Shotgun | 10 | 10 | 10 | 10 | ||||
Assault rifle | 10 | 10 | 10 | 10 | ||||
Ranged energy | 10 | 10 | 10 | 10 | ||||
Burst | 10 | 10 | 10 | 10 | ||||
Fling shot | 10 | 10 | 10 | 10 | ||||
Full auto | 10 | 10 | 10 | 10 | ||||
AAO & AAD | ||||||||
AAO | 55 | 55 | 55 | 55 | 100 | 100 | 100 | 100 |
AAD | 15 | 15 | 15 | 15 | ||||
Misc | ||||||||
NCU memory | 75 | 30 | 75 | 30 | 75 | 30 | 75 | 30 |
XP modifier | 2% | 2% | 2% | 2% | 2% | 2% | 2% | 2% |
Damage & Reflection adders | ||||||||
Damage (all ACs) | 20 | 20 | 20 | 20 | 27 | 27 | 27 | 27 |
Reflect (all but FireAC) | 2% | 2% | 2% | 2% | ||||
Reflect (FireAC) | 4% | 4% | 4% | 4% | ||||
Max refl.dmg (all but FireAC) | 18 | 58 | 18 | 58 | 18 | 58 | 18 | 58 |
Max refl.dmg (FireAC) | 36 | 76 | 36 | 76 | 36 | 76 | 36 | 76 |
Resists | ||||||||
Nano resist | 105 | 55 | 105 | 55 | 105 | 55 | 105 | 55 |
Resist Init-debuff | 5% | 5% | 5% | 5% | ||||
Resist Burnt-out Armor | 52% | 52% | 52% | 52% | 52% | 52% | 52% | 52% |
Resist Hellfury Notum Disruptor | 52% | 52% | 52% | 52% | 52% | 52% | 52% | 52% |
Note: Burnt-out Armor is a proc caused by upgraded Hellfury Assault Cannons and all Hellspinner Shock Cannons, while Hellfury Notum Disruptor is caused exclusively by upgraded Hellfury Assault Cannons. |