Difference between revisions of "Combined Scout's Armor"

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==== Appeareance ====
 
==== Appeareance ====
 
{| cellpadding="0" cellspacing="0" class="armor"
 
{| cellpadding="0" cellspacing="0" class="armor"
| || <aoicon>246682</aoicon>
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| || <aodb>246682</aodb>
 
|-
 
|-
| || <aoicon>246684</aoicon>
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| || <aodb>246684</aodb>
 
|-
 
|-
| <aoicon>246686</aoicon> || <aoicon>246688</aoicon> || <aoicon>246686</aoicon>
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| <aodb>246686</aodb> || <aodb>246688</aodb> || <aodb>246686</aodb>
 
|-
 
|-
| || <aoicon>246690</aoicon>
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| || <aodb>246690</aodb>
 
|-
 
|-
| || <aoicon>246692</aoicon>
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| || <aodb>246692</aodb>
 
|}
 
|}
  

Latest revision as of 11:29, 2 December 2011

Appeareance and Stats[edit]

Appeareance[edit]

Combined Scout's Headwear
Combined Scout's Jacket
Combined Scout's Sleeves Combined Scout's Gloves Combined Scout's Sleeves
Combined Scout's Legwear
Combined Scout's Footwear

Statistic QL 224[edit]

ProjectileAC: 4752
MeleeAC: 4752
EnergyAC: 4509
FireAC: 4509
ColdAC: 4999
RadiationAC: 4269
ChemicalAC: 4999
PoisonAC: 4752
 
Miscellanous
MaxNCU: 77
 
Speed
MeleeInit: 210
RangedInit: 210
PhysicalInit: 210
DuckExplosives: 161
DodgeRanged: 161
EvadeClose: 161
 
Trade and Repair
MechanicalEngineering: 175
ElectricalEngineering: 175
QuantumPhysics: 175
WeaponSmithing: 175
Pharmaceuticals: 175
Chemistry: 175
NanoProgramming: 175
Psychology: 175
 
Nano and Aiding
MatterMetamorphosis: 161
BiologicalMetamorphosis: 161
PsychologicalModifications: 161
MatterCreation: 161
TimeAndSpace: 161
SensoryImprovement: 161
 
Spying
Perception: 161
Concealment: 161
BreakingAndEntry: 161
TrapDisarming: 161

Statistic QL 300[edit]

ProjectileAC: 6360
MeleeAC: 6360
EnergyAC: 6040
FireAC: 6040
ColdAC: 6680
RadiationAC: 5720
ChemicalAC: 6680
PoisonAC: 6360
 
Miscellanous
MaxNCU: 105
 
Speed
MeleeInit: 280
RangedInit: 280
PhysicalInit: 280
DuckExplosives: 210
DodgeRanged: 210
EvadeClose: 210
 
Trade and Repair
MechanicalEngineering: 210
ElectricalEngineering: 210
QuantumPhysics: 210
WeaponSmithing: 210
Pharmaceuticals: 210
Chemistry: 210
NanoProgramming: 210
Psychology: 210
 
Nano and Aiding
MatterMetamorphosis: 210
BiologicalMetamorphosis: 210
PsychologicalModifications: 210
MatterCreation: 210
TimeAndSpace: 210
SensoryImprovement: 210
 
Spying
Perception: 210
Concealment: 210
BreakingAndEntry: 210
TrapDisarming: 210
Stats compared to Carbonum Armor
equal/better/inferior.

Pros and Cons[edit]

+ very good buffs for inits, evades and spying skills as well as trade- and nanoskills

- expensive to buy
- bots for the tradeskill only drop at alien city raids

Comments[edit]