Alien Armor

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Alien Armor
Alienarmor.jpg
Scouts and Mercenary Armor
Required Skills:
  • Nano Programming (NP)
  • Computer Literacy (CL)
  • Field Quantum Physics (FQP)
  • Chemistry (CH)
  • Pharma-Tech (PT)
  • Psychology (Psy)
Expansion: Alien Invasion
Patch: Patch 15.6
Related Processes:

Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.

Contents

[edit] Required Items and Tools

Component *1 Location Min. QL
Nano Programming Interface Nano Programming Interface R Shop -
Kyr'Ozch Atomic Re-Structuralizing Tool Kyr'Ozch Atomic Re-Structuralizing Tool R Alien loot -
Kyr'Ozch Structural Analyzer Kyr'Ozch Structural Analyzer R Tradeskill
Quest
-
Kyr'Ozch Viralbots Kyr'Ozch Viralbots C Alien-General-Loot min. 80%
Uncle Bazzit's Generic Nano-Solvent Uncle Bazzit's Generic Nano Solvent C Uncle Bazzit Shop QL 100
Essential Human DNA Essential Human DNA C Uncle Bazzit Shop QL 100
Named Lead Viralbot

Arithmetic Lead Viralbots Arithmetic Lead Viralbots - Intelligence

Strong Lead Viralbots Strong Lead Viralbots - Strength
Supple Lead Viralbots Supple Lead Viralbots - Agility
Spiritual Lead Viralbots Spiritual Lead Viralbots - Psychic
Enduring Lead Viralbots Enduring Lead Viralbots - Stamina
Observant Lead Viralbots Observant Lead Viralbots - Sense
C Alien-General-Loot min. 80%
Basic Fashion Sleeve Basic Fashion Armor Piece C Quest -
Mutated Kyr'Ozch Bio-Material Mutated Kyr'Ozch Bio-Material C Alien Loot End-QL
or
Pristine Kyr'Ozch Bio-Material Pristine Kyr'Ozch Bio-Material C Alien Loot End-QL
*1 R = reusable, C = consumed

[edit] Alien Armor QL Calculator

When creating combined armor the target peace determines the Combined armor QL. The source needs to be 80% of the target.

Desired QL:
Alien ArmorSource Combined Alien Armor
Bio-Material 2. Bio-Material
Kyr'Ozch Viralbots 2. Kyr'Ozch Viralbots
Lead Viralbots 2. Lead Viralbots

[edit] Tradeskill Process

Example shows Arithmetic Sleeve:

Kyr'Ozch Atomic Re-Structuralizing Tool + Kyr'Ozch Viralbots = Memory-Wiped Kyr'Ozch Viralbots Skills: CL/NP
Kyr'Ozch Atomic Re-Structulazing Tool Kyr'Ozch Viralbots Memory-Wiped Kyr'Ozch Viralbots QL x 4,5
Nano Programming Interface + Memory-Wiped Kyr'Ozch Viralbots = Formatted Kyr'Ozch Viralbots Skills: NP
Nano Programming Interface Memory-Wiped Kyr'Ozch Viralbots Formatted Kyr'Ozch Viralbots QL x 6
Generic Kyr'Ozch DNA Soup
Mutated Kyr'Ozch Bio-Material + Uncle Bazzit's Generic Nano-Solvent = Generic Kyr'Ozch DNA-Soup Skills: CH
Mutated Kyr'Ozch Biomaterial Uncle Bazzit's Generic Nano Solvent Generic Kyr'Ozch DNA Soup QL x 7
or
Pristine Kyr'Ozch Bio-Material + Uncle Bazzit's Generic Nano-Solvent = Generic Kyr'Ozch DNA-Soup Skills: CH
Pristine Kyr'Ozch Biomaterial Uncle Bazzit's Generic Nano Solvent Generic Kyr'Ozch DNA Soup QL x 4,5
continue
Generic Kyr'Ozch DNA-Soup + Essential Human DNA = DNA Cocktail Skills: PT
Generic Kyr'Ozch DNA Soup Essentinal Human DNA DNA Cocktail QL x 6
Formatted Kyr'Ozch Viralbots + DNA Cocktail = Kyr'Ozch Formatted Viralbot Solution Skills: PT
Formatted Kyr'Ozch Viralbots DNA Cocktail Kyr'Ozch Formatted Viralbot Solution QL x 6
Basic Fashion Sleeve + Kyr'Ozch Formatted Viralbot Solution = Formatted Viralbot Sleeve Skills: CH
Basic Sleeve Kyr'Ozch Formatted Viralbot Solution Formatted Viralbot Sleeve 4,5
Arithmetic Lead Viralbots + Formatted Viralbot Sleeve = Arithmetic Armor Sleeves Skills: Psy
Arithmetic Lead Viralbots Formatted Viralbot Sleeve Arithmetic Armor Sleeves QL x 6

[edit] Combined Alien Armor tradeskill

Combined alien armor consists of two different alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.

The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!

Strong Body Armor
Strong Body Armor
Melee & Damage
+ Supple Body Armor
Supple Body Armor
Range
= Combined Commando's Jacket
Combined Commando's Jacket (CC)
Strong Body Armor
Strong Body Armor
Melee & Damage
+ Enduring Body Armor
Enduring Body Armor
Health
= Combined Mercenary's Jacket
Combined Mercenary's Jacket (CM)
Spiritual Body Armor
Spiritual Body Armor
Nano
+ Arithmetic Body Armor
Arithmetic Body
Nano & Trade Skills
= Combined Officer's Jacket
Combined Officer's Jacket
Spiritual Body Armor
Spiritual Body Armor
Nano
+ Enduring Body Armor
Enduring Body Armor
Health
= Combined Paramedic's Jacket
Combined Paramedic's Jacket
Observant Body Armor
Observant Body Armor
Speed & Spying
+ Arithmetic Body Armor
Arithmetic Body Armor
Nano & Trade Skills
= Combined Scout's Jacket
Combined Scout's Jacket (CS)
Observant Body Armor
Observant Body Armor
Speed & Spying
+ Supple Body Armor
Supple Body Armor
Range
= Combined Sharpshooter's Jacket
Combined Sharpshooter's Jacket (CSS)

--Tahca 15:04, 15. Mär 2005 (CET)
translated by --Cirte 18:17, 3 December 2005 (CET)
added combined armor tradeskill requirement by --Teimel 19:08, 2 December 2006 (CET)

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