Combined Sharpshooter's Armor

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Appeareance and Stats

Appeareance

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Statistic QL 224

ProjectileAC: 4752
MeleeAC: 4752
EnergyAC: 4999
FireAC: 4269
ColdAC: 4509
RadiationAC: 4509
ChemicalAC: 4999
PoisonAC: 4999
 
Miscellanous
OffenseModifier: 77
 
Ranged
Bow: 161
Pistol: 161
Smg: 161
Shotgun: 161
Rifle: 161
AssaultRifle: 161
RangedEnergy: 161
FlingShot: 161
Burst: 161
FullAuto: 161
AimedShot: 161
BowSpecialAttack: 161
MultiRanged: 161
SharpObjects: 161
Grenade: 161
HeavyWeapons: 161
 
Speed
MeleeInit: 210
RangedInit: 210
PhysicalInit: 210
DuckExplosives: 161
DodgeRanged: 161
EvadeClose: 161
 
Spying
Perception: 161
Concealment: 161
BreakingAndEntry: 161
TrapDisarming: 161

Statistic QL 300

ProjectileAC: 6360
MeleeAC: 6360
EnergyAC: 6680
FireAC: 5720
ColdAC: 6040
RadiationAC: 6040
ChemicalAC: 6680
PoisonAC: 6680
 
Miscellanous
OffenseModifier: 105
 
Ranged
Bow: 210
Pistol: 210
Smg: 210
Shotgun: 210
Rifle: 210
AssaultRifle: 210
RangedEnergy: 210
FlingShot: 210
Burst: 210
FullAuto: 210
AimedShot: 210
BowSpecialAttack: 210
MultiRanged: 210
SharpObjects: 210
Grenade: 210
HeavyWeapons: 210
 
Speed
MeleeInit: 280
RangedInit: 280
PhysicalInit: 280
DuckExplosives: 210
DodgeRanged: 210
EvadeClose: 210
 
Spying
Perception: 210
Concealment: 210
BreakingAndEntry: 210
TrapDisarming: 210
Stats compared to Carbonum Armor
equal/better/inferior.

Pros and Cons

+ very good buffs for inits, evades, spying- and ranged skills as well as offense modifier

- expensive to buy
- bots for the tradeskill only drop at alien city raids

Comments

  • QL224 is the highest QL that can be used with Alien Technology Expertise 2
  • it is tradeskilled from a combination of Supple Armor and Observant Armor