Difference between revisions of "Crypt of Home"

From Anarchy Online Wiki [AOWiki]
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In October 2015, with [[Patch 18.8]], a new instance was added to the Crypt: The [[#Pyramid of Home|Pyramid of Home]]
 
In October 2015, with [[Patch 18.8]], a new instance was added to the Crypt: The [[#Pyramid of Home|Pyramid of Home]]
  
The Crypt of Home is located in [[Broken Shores]], northwest of The [[City of Home]], at the Twin Altars on Dovve's Map or the Ancient Ruins on Nepentheia's map, and its coordinates are approximately 355, 2215.  Note that, though the "official" limit on access is level 110, the Crypt does not prevent teleportation of players who cannot pass through its doors, as with the [[Condemned Subway]], [[Temple of Three Winds]], and [[Biomare]]. Therefore, a team of 111+ players can get into the dungeon with the help of a 110- Beacon Warping Engineer.
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The Crypt of Home is located in [[Broken Shores]], northwest of The [[City of Home]], at the Twin Altars on Dovve's Map or the Ancient Ruins on Nepentheia's map, and its coordinates are approximately 355, 2215.  Note that, though the "official" limit on access is level 110, the Crypt does not prevent teleportation of players who cannot pass through its doors, as with the [[Condemned Subway]], [[Temple of Three Winds]], and [[Biomare]]. Therefore, a team of 111+ players can get into the instance with the help of a 110- Beacon Warping Engineer.
 
[[Image:Cerubin.jpg|right|thumb|450px|Cerubin the Rejected in [[Crypt of Home]]]]
 
[[Image:Cerubin.jpg|right|thumb|450px|Cerubin the Rejected in [[Crypt of Home]]]]
  
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*Here you will find, for the first time, the Crypt Guardians, in addition to more Necromancers and Dark Summoners. Defeat all the adds, and pull the switch at viii to open the door to Cerubin's Crypt. Upon entering Cerubin's Crypt, you will see several Crypt Guardians, and Cerubin himself at the far end of the chamber. Proceed to kill the guardians, and down the bridge to Cerubin.
 
*Here you will find, for the first time, the Crypt Guardians, in addition to more Necromancers and Dark Summoners. Defeat all the adds, and pull the switch at viii to open the door to Cerubin's Crypt. Upon entering Cerubin's Crypt, you will see several Crypt Guardians, and Cerubin himself at the far end of the chamber. Proceed to kill the guardians, and down the bridge to Cerubin.
 
*Once at Cerubin, the battle could be very easy, or very hard, depending on which of his tentacles emerges from the ground to aid him. Each tentacle has its own strength and purpose, but the key one to watch out for is Cerubin's Tentacle of Cure, which can heal Cerubin for 1000-1500 points every few seconds. If the team does not take out this tentacle, the battle may be lost. If, however, the Tentacle of Cure does not spawn, the battle is much easier... but still make sure that several members focus on the tentacles to make the battle a straightforward showdown with Cerubin. Tentacle of Burning Truth does Fire damage, Chill does Cold, Power does Energy and Shock does Chemical.  
 
*Once at Cerubin, the battle could be very easy, or very hard, depending on which of his tentacles emerges from the ground to aid him. Each tentacle has its own strength and purpose, but the key one to watch out for is Cerubin's Tentacle of Cure, which can heal Cerubin for 1000-1500 points every few seconds. If the team does not take out this tentacle, the battle may be lost. If, however, the Tentacle of Cure does not spawn, the battle is much easier... but still make sure that several members focus on the tentacles to make the battle a straightforward showdown with Cerubin. Tentacle of Burning Truth does Fire damage, Chill does Cold, Power does Energy and Shock does Chemical.  
*Once Cerubin falls, the team can exit the dungeon by pulling the switch at vii, which opens the door once guarded by a Necromancer. Pulling this switch will call additional Necromancers to the scene. Once these are defeated, it is simply a matter of clearing the Eclipsers, Blorrgs, Cenobites, and Sanitaries again on your way out the door.
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*Once Cerubin falls, the team can exit the instance by pulling the switch at vii, which opens the door once guarded by a Necromancer. Pulling this switch will call additional Necromancers to the scene. Once these are defeated, it is simply a matter of clearing the Eclipsers, Blorrgs, Cenobites, and Sanitaries again on your way out the door.
  
 
==Encounter List==
 
==Encounter List==
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* [[Patch 17.6]]
 
* [[Patch 17.6]]
 
* [[Playfields]]
 
* [[Playfields]]
* [[Dungeons]]
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* [[Instance]]
 
* [[Mobs]]
 
* [[Mobs]]
 
* [[Uniques]]
 
* [[Uniques]]
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The base of this guide was originally written by [[User:Baryonyx|Baryonyx]] for use on Faunlore, and is used here with permission.
 
The base of this guide was originally written by [[User:Baryonyx|Baryonyx]] for use on Faunlore, and is used here with permission.
  
[[Category:Dungeon]]
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[[Category:Instance]]
 
[[Category:Playfields]]
 
[[Category:Playfields]]
 
[[Category:Classic]]
 
[[Category:Classic]]
  
 
[[de:Crypt of Home]]
 
[[de:Crypt of Home]]

Revision as of 20:31, 10 April 2018