Difference between revisions of "Crypt of Home"

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*The progress through the Crypt of Home is marked by several steps. First, when a team enters the Crypt, they need to clear the two side chambers of any Eclipsers, Dark Cenobites, and Dark Sanitaries that stand in their way. Then, two members, one at point i and one at point ii, must pull the switches at these points simultaneously to open the door to the Crypt. The players waiting by this door must run through immediately, as the door only remains open for 5 seconds.
 
*The progress through the Crypt of Home is marked by several steps. First, when a team enters the Crypt, they need to clear the two side chambers of any Eclipsers, Dark Cenobites, and Dark Sanitaries that stand in their way. Then, two members, one at point i and one at point ii, must pull the switches at these points simultaneously to open the door to the Crypt. The players waiting by this door must run through immediately, as the door only remains open for 5 seconds.
 
*Once through the people on the other side of the door must pull the switch at iii to enable their teammates through. An Eclipser will appear to distract the teammates on in the main entryway, so make sure that you don't miss the door opening while fighting this Eclipser. Once the whole team is through, proceed down the ramp until the path branches in three ways. Left or right will bring you down to Bane, the first Guardian of the Crypt. Straight down the ramp will bring you to a venting room, a chamber full of Blorrgs.
 
*Once through the people on the other side of the door must pull the switch at iii to enable their teammates through. An Eclipser will appear to distract the teammates on in the main entryway, so make sure that you don't miss the door opening while fighting this Eclipser. Once the whole team is through, proceed down the ramp until the path branches in three ways. Left or right will bring you down to Bane, the first Guardian of the Crypt. Straight down the ramp will bring you to a venting room, a chamber full of Blorrgs.
*Defeat the Blorrgs, and continue to the lit area. Proceed straight through the doorway, and you will be able to confront a group of Skincrawlers and their leader, the Alpha Skincrawler, second Guardian of the Crypt. There is also a Cenobite Shadow that lurks this hallway, if you have a team member than can run an area effect nuke (or pet class, do ''/pet hunt''). Once done with the Skincrawlers, proceed back to the main lit chamber, and move north through the archway.[[Image:Coh2.png|right|thumb|750px|Map of [[Crypt of Home]]]]
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*Defeat the Blorrgs, and continue to the lit area. Proceed straight through the doorway, and you will be able to confront a group of Skincrawlers and their leader, the Alpha Skincrawler, second Guardian of the Crypt. There is also a Cenobite Shadow that lurks this hallway, if you have a team member than can run an area effect nuke (pet class could do ''/pet hunt'' until that was removed.[http://forums-archive.anarchy-online.com/showthread.php?598190-pet-hunt-command-has-been-disabled-WHY]). Once done with the Skincrawlers, proceed back to the main lit chamber, and move north through the archway.[[Image:Coh2.png|right|thumb|750px|Map of [[Crypt of Home]]]]
 
*Here you will meet several Eclipsers and a Necromancer, who guards the exit from Cerubin's Antechamber. From this room, you have two options. Climb the waterfall at C to reach a room with a mysterious chest and a few Dark Summoners, or proceed through the dimly lit sewers beginning at B. The sewers will take you toward Cerubin, so eventually, you must go this way. When the team arrives at the four way junction, killing the Abyss Serpents there, proceed north to the Kizzermole passageway. Besides the many Kizzermoles here, there is also a Cenobite Shadow that lurks in this hallway, if you have a team member than can run an area effect nuke (or pet class, do ''/pet hunt''). When you reach the second fork (the first is blocked off by debris), turn toward the switch at iv. Pull this switch to open the door at F.
 
*Here you will meet several Eclipsers and a Necromancer, who guards the exit from Cerubin's Antechamber. From this room, you have two options. Climb the waterfall at C to reach a room with a mysterious chest and a few Dark Summoners, or proceed through the dimly lit sewers beginning at B. The sewers will take you toward Cerubin, so eventually, you must go this way. When the team arrives at the four way junction, killing the Abyss Serpents there, proceed north to the Kizzermole passageway. Besides the many Kizzermoles here, there is also a Cenobite Shadow that lurks in this hallway, if you have a team member than can run an area effect nuke (or pet class, do ''/pet hunt''). When you reach the second fork (the first is blocked off by debris), turn toward the switch at iv. Pull this switch to open the door at F.
 
*Run back toward F, stopping briefly to kill the Awakened Pit Demon if you wish (note that if you are after the pit demon, his spawn point moves to "D" from time to time). It is important that one team member makes it through the door at F, as there is a lag time before the switch at iv can be pulled, and another Pit Demon will appear if it is pulled again. Once a member is through F, the switch at v can be pulled at any time to allow more members through.
 
*Run back toward F, stopping briefly to kill the Awakened Pit Demon if you wish (note that if you are after the pit demon, his spawn point moves to "D" from time to time). It is important that one team member makes it through the door at F, as there is a lag time before the switch at iv can be pulled, and another Pit Demon will appear if it is pulled again. Once a member is through F, the switch at v can be pulled at any time to allow more members through.

Revision as of 21:42, 11 July 2018