Skills
Agile machinegun wielder
Abilities
Agility - need that for SMG
Sense - might go for opifex breed and agi/sen armor
Mod | Skill name | Comments |
1.8 | Body Development | Comment. |
1.6 | Nano Pool | Comment. |
Body
Mod | Skill name | Comments |
2.8 | Martial Arts | Comment. |
1.8 | Brawling | Comment. |
4.0 | Dimach | Comment. |
2.4 | Riposte | Comment. |
2.0 | Adventuring | Comment. |
2.0 | Swimming | Comment. |
Melee
Mod | Skill name | Comments |
2.5 | 1h Blunt |
Comments. |
2.0 | 1h Edged |
Comment
|
2.5 | Piercing | Comment. |
3.2 |
2h Blunt |
Comment. |
2.5 | 2h Edged | Comment. |
3.2 |
Melee Energy |
Comment. |
2.4 |
Parry |
Comment. |
3.9 |
Sneak Attack |
Comment |
2.5 |
Multiple Melee |
Comment |
2.5 |
Fast Attack |
Comment
|
Misc. Weapons
Mod | Skill name | Comments |
2.5 | Sharp Obj | Comment |
2.2 | Grenade | Comment |
2.5 | Heavy Weapons | Comment |
Ranged
SMG (occassionally Pistols too) with mainly Burst special, sometimes Fling too
Mod | Skill name | Comments |
2.4 |
Bow |
Comment
|
1.6 |
Pistol |
Comment |
2.8 |
Assault Rifle |
Comment |
1.0 |
Machine Gun/Submachine Gun |
Comment |
1.8 |
Shotgun |
Comment |
2.0 |
Rifle |
Comment |
2.5 |
Ranged Energy |
Comment
|
1.6 |
Flingshot |
Comment
|
2.5 |
Aimed Shot |
Comment |
1.5 |
Burst |
Comment
|
2.2 |
Full Auto |
Comment
|
2.0 |
Bow Special Attack |
Comment |
2.0 |
Multiple Ranged |
Comment |
Speed
Evade Close Combat
Evade Ranged
Duck Explosions
RunSpeed
Mod | Skill name | Comments |
2.5 |
Melee Initiative |
Comments |
1.6 |
Ranged Initiative |
Comments |
2.4 |
Physical Initiative |
Comments |
2.4 |
Nano Initiative |
Comments
|
1.0 |
Dodge Ranged |
Comments
|
1.6 |
Evade Close Combat |
Comments
|
1.0 |
Duck Explosions |
Comments
|
1.6 |
Nano Resist |
Comments |
1.0r |
Run Speed |
Comments |
Trade and Repair
Computer Literacy
Mod | Skill name | Comments |
1.5 |
Mechanical Engineering |
Comments |
1.5 |
Electrical Engineering |
Comments |
1.5 |
Quantum FT |
Comments |
1.3 |
Weapon Smithing |
Comments |
1.5 |
Pharma Tech |
Comments |
2.0 |
Nano Programming |
Comments |
1.0 |
Computer Literacy |
Comments |
1.5 |
Psychology |
Comments |
2.0 |
Chemistry |
Comments |
1.0 |
Tutoring |
Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill. |
Nano and Aiding
All nano skills except Matter Creation for Grid Armor
Mod | Skill name | Comments |
2.5 |
Matter Metamorphosis |
Comments |
2.5 |
Biological Metamorphosis |
Comments |
2.5 |
Psychological Modification |
Comments |
2.5 |
Matter Creation |
Comments: Unless you have a really rich main character (30 million credits MINIMUM) don't raise Matter Creations. It is only used for the Grid Armors (and the less-than-useful Smuggler Shipments). Grid Armor is NOT in the stores, and the lowest one costs 30 million to buy from a player. |
2.5 |
Time and Space |
Comments |
2.5 |
Sensory Improvement |
Comments |
1.2 |
First Aid |
Comments |
1.2 |
Treatment | Comments |
Spying
Perception
Concealment
Mod | Skill name | Comments |
1.5 |
Concealment |
Comments |
1.0 |
Breaking and Entering |
Comments |
1.0 |
Trap Disarmament |
Comments |
1.0 |
Perception |
Comments |
Navigation
Mod | Skill name | Comments |
1.0 |
Vehicle Air |
Comments |
1.0 |
Vehicle Ground |
Comments |
1.0 |
Vehicle Water |
Comments |
1.6 |
Map Navigation |
Comments. This skill can not be reset. |