Fixer:Breed and Skills
From Anarchy Online Wiki [AOWiki]
Abilities[edit]
Mod | Skill name | Comments |
1.8 | Body Development | Comment. |
1.6 | Nano Pool | Comment. |
Mod | Skill name | Comments |
2.8 | Martial Arts | Comment. |
1.8 | Brawling | Comment. |
4.0 | Dimach | Comment. |
2.4 | Riposte | Comment. |
2.0 | Adventuring | Comment. |
2.0 | Swimming | Comment. |
Mod | Skill name | Comments |
2.5 | 1h Blunt |
Comments. |
2.0 | 1h Edged |
Comment
|
2.5 | Piercing | Comment. |
3.2 |
2h Blunt |
Comment. |
2.5 | 2h Edged | Comment. |
3.2 |
Melee Energy |
Comment. |
2.4 |
Parry |
Comment. |
3.9 |
Sneak Attack |
Comment |
2.5 |
Multiple Melee |
Comment |
2.5 |
Fast Attack |
Comment
|
Misc. Weapons[edit]
Mod | Skill name | Comments |
2.5 | Sharp Obj | Comment |
2.2 | Grenade | Comment |
2.5 | Heavy Weapons | Comment |
Mod | Skill name | Comments |
2.4 |
Bow |
Comment
|
1.6 |
Pistol |
Comment |
2.8 |
Assault Rifle |
Comment |
1.0 |
Machine Gun/Submachine Gun |
Comment |
1.8 |
Shotgun |
Comment |
2.0 |
Rifle |
Comment |
2.5 |
Ranged Energy |
Comment
|
1.6 |
Flingshot |
Comment
|
2.5 |
Aimed Shot |
Comment |
1.5 |
Burst |
Comment
|
2.2 |
Full Auto |
Comment
|
2.0 |
Bow Special Attack |
Comment |
2.0 |
Multiple Ranged |
Comment |
Mod | Skill name | Comments |
2.5 |
Melee Initiative |
Comments |
1.6 |
Ranged Initiative |
Comments |
2.4 |
Physical Initiative |
Comments |
2.4 |
Nano Initiative |
Comments
|
1.0 |
Dodge Ranged |
Comments
|
1.6 |
Evade Close Combat |
Comments
|
1.0 |
Duck Explosions |
Comments
|
1.6 |
Nano Resist |
Comments |
1.0r |
Run Speed |
Comments |
Trade and Repair[edit]
Mod | Skill name | Comments |
1.5 |
Mechanical Engineering |
Comments |
1.5 |
Electrical Engineering |
Comments |
1.5 |
Quantum FT |
Comments |
1.3 |
Weapon Smithing |
Comments |
1.5 |
Pharma Tech |
Comments |
2.0 |
Nano Programming |
Comments |
1.0 |
Computer Literacy |
Comments |
1.5 |
Psychology |
Comments |
2.0 |
Chemistry |
Comments |
1.0 |
Tutoring |
Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill. |
Nano and Aiding[edit]
Mod | Skill name | Comments |
2.5 |
Matter Metamorphosis |
Comments |
2.5 |
Biological Metamorphosis |
Comments |
2.5 |
Psychological Modification |
Comments |
2.5 |
Matter Creation |
Comments: Unless you have a really rich main character (30 million credits MINIMUM) don't raise Matter Creations. It is only used for the Grid Armors (and the less-than-useful Smuggler Shipments). Grid Armor is NOT in the stores, and the lowest one costs 30 million to buy from a player. |
2.5 |
Time and Space |
Comments |
2.5 |
Sensory Improvement |
Comments |
1.2 |
First Aid |
Comments |
1.2 |
Treatment | Comments |
Mod | Skill name | Comments |
1.5 |
Concealment |
Comments |
1.0 |
Breaking and Entering |
Comments |
1.0 |
Trap Disarmament |
Comments |
1.0 |
Perception |
Comments |
Navigation[edit]
Mod | Skill name | Comments |
1.0 |
Vehicle Air |
Comments |
1.0 |
Vehicle Ground |
Comments |
1.0 |
Vehicle Water |
Comments |
1.6 |
Map Navigation |
Comments. This skill can not be reset. |
{{#if:
Breed and Skills:
|
|
}}