Difference between revisions of "Fixer Research Lines"
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− | '''[[Fixer | + | '''[[Fixer]] Personal [[Research]] Lines''' |
*'''Acquisition:''' Being able to find and acquire what the client needs is a valuable skill for fixers. | *'''Acquisition:''' Being able to find and acquire what the client needs is a valuable skill for fixers. |
Revision as of 12:49, 12 July 2010
- Acquisition: Being able to find and acquire what the client needs is a valuable skill for fixers.
- level 1 MG/SMG 10
- level 2 Burst 10 / Full Auto 10
- level 3 MG/SMG 20
- level 4 Burst 20 / Full Auto 20
- level 5 MG/SMG 25
- level 6 Dirty Tricks
- level 7 Burst 30 / Full Auto 30
- level 8 MG/SMG 50
- level 9 Burst 50 / Full Auto 50
- level 10 MG/SMG 60
- Subtlety: By diverting the attention of your target, you can often attack from an unexpected angle.
- level 1 Trap Disarmament 10
- level 2 Breaking and Entering 10
- level 3 Perception 15
- level 4 Breaking and Entering 15
- level 5 Sense 10
- level 6 Breaking and Entering 25
- level 7 Bending The Rules
- level 8 Stamina 20
- level 9 Sense 25
- level 10 Slip Them A Mickey
- Cunning: Where powers might not prevail, guile can often achieve victory.
- level 1 Contaminated Bullets
- level 2 Fish In A Barrel
- level 3 Psychological Modification 15
- level 4 Time and Space 15
- level 5 Sensory Improvement 20
- level 6 Intelligence 15
- level 7 Matter Metamorphosis 30
- level 8 Luck's Calamity
- level 9 Psychic 20
- level 10 Time and Space 60
- Smuggler's Sense: The finely honed instincts of those that habitually operate on the wrong side of the law can seem almost supernatural to outside observers.
- level 1 Sense 5
- level 2 Sensory Improvement 10
- level 3 Intense Metabolism
- level 4 Intelligence 10
- level 5 Perception 25
- level 6 Trap Disarmament 25
- level 7 Psychic 15
- level 8 Time and Space 40
- level 9 Sensory Improvement 40
- level 10 Matter Metamorphosis 60
- Respectable Businessman: Sometimes the best defense from the law is the illusion of legitimacy.
- level 1 Stamina 5
- level 2 Max Health 50
- level 3 Computer Literacy 15
- level 4 Escape The System
- level 5 Biological Metamorphosis 25
- level 6 Sense 15
- level 7 Computer Literacy 30
- level 8 Intelligence 15
- level 9 Biological Metamorphosis 60
- level 10 Bootleg Remedies
- Fallback Plan: Make sure you always have backup plans if your first plan of action fail.
- level 1 Underground Sutures
- level 2 Add All Def 10
- level 3 Agility 10
- level 4 Sensory Improvement 15
- level 5 Fighting Chance
- level 6 Evade Close Combat 25
- level 7 Stamina 15
- level 8 Add All Def 40
- level 9 Agility 20
- level 10 Stamina 25
- Insurance: In cases where everything goes wrong, you can always fall back on your insurance.
- level 1 Intelligence 5
- level 2 Agility 5
- level 3 Evade Close Combat 15
- level 4 Psychic 10
- level 5 Psychological Modification 25
- level 6 Backyard Bandages
- level 7 Agility 15
- level 8 Sensory Improvement 40
- level 9 Evade Close Combat 50
- level 10 Max Health 200