Difference between revisions of "Inner Sanctum"

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'''Respawn time:''' 20 min.
 
'''Respawn time:''' 20 min.
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Difficulty: Requires 6 L150 Froobs, otherwise soloable by any decent L220
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Tactics: After all of the mobs surrounding Iskop has been cleared, position your team directly behind the ramp near Elzak the Confessor. Your pulling team should consist of typically 2 people: a tanker and a disabler capable of snaring or rooting. An ideal disabler would be a fixer capable of AOE snares. Allow the tank to aggro Iskop first. This will immediately spawn 3 Pandemonium Idols around him. The disabler should then proceed to snare or root all 3 idols before the tank pulls Iskop towards the rest of the team waiting behind the ramp. This effectively narrows the fight to Iskop himself.
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Iskop hits moderately hard, but not beyond 1000 damage per hit. He does however have the ability to periodically summon 2-3 fanatics in the middle of the fight. These fanatics do not deal much damage and only have approximately 8000 health, but will explode after a short amount of time to deal significant damage to the entire team. This self-destruct nano can be identified when the fanatic begins to have glowing red lines lashing out of him. As such, when Iskop spawns the fanatics, all DPSers should immediately swap their damaging priority on these fanatics. It is usually a good idea to call out to the team whenever the fanatics are spawned, so the team is informed to switch targets.
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As long as the disabler remembers to refresh any short running roots or snares on the Idols, and the team is able to burn down the fanatics before they explode, the fight should not be much of a challenge to a properly equipped team.
  
 
<table border="0"><tr><td valign="top">'''Attack Information'''
 
<table border="0"><tr><td valign="top">'''Attack Information'''

Revision as of 13:45, 4 September 2010

The Inner Sanctum dungeon, which was added with patch 14.9, is a high level dungeon geared towards players of level 125+ (though, rest assured that level 125+ players won't last very long in there). As the "extension" of the Temple of Three Winds, this dungeon is similar in theme to the TotW, housing a mysterious cult of Hezak. Great adventures and treasures can be found inside the Inner Sanctum.

Location

The Inner Sanctum can be reached by handing an Exarch Robe from the TotW to the Blind Cultist, standing next to the temple. In return she will hand you a Sealed Inner Sanctum Pass. Right-clicked, this returns an Inner Sanctum Pass which can in turn be used on the portal next to the Blind Cultist, to be teleported to the Inner Sanctum. Inside the Inner Sanctum, you can get Inner Sanctum Knowledge parts. The top and bottom half of these combined result in the permanent key Inner Sanctum Knowledge, which will not disappear when used on the portal, contrary to the Inner Sanctum Passes, which disappear once used.


Other Portal Locations

  • Borealis (603,477) past subway
  • West Athens a bit north
  • Lush Hills Resort (1488, 683) near grid

Monster List

  • Need info

Bosses

Fezael the Watcher

Fezael the Warcher in Inner Sanctum.
Level 225; Found in the end of the first room.

Respawn time: 10 min.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info


Jeuru the Defiler

Level 235; Found in the second room. Spawns Fanatics

Respawn time: 20 min.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info

Drops:


Iskop the Idolator

Level 235, found in the second room. Spawns Fanatics and Pandemonium Idols

Respawn time: 20 min.

Difficulty: Requires 6 L150 Froobs, otherwise soloable by any decent L220

Tactics: After all of the mobs surrounding Iskop has been cleared, position your team directly behind the ramp near Elzak the Confessor. Your pulling team should consist of typically 2 people: a tanker and a disabler capable of snaring or rooting. An ideal disabler would be a fixer capable of AOE snares. Allow the tank to aggro Iskop first. This will immediately spawn 3 Pandemonium Idols around him. The disabler should then proceed to snare or root all 3 idols before the tank pulls Iskop towards the rest of the team waiting behind the ramp. This effectively narrows the fight to Iskop himself.

Iskop hits moderately hard, but not beyond 1000 damage per hit. He does however have the ability to periodically summon 2-3 fanatics in the middle of the fight. These fanatics do not deal much damage and only have approximately 8000 health, but will explode after a short amount of time to deal significant damage to the entire team. This self-destruct nano can be identified when the fanatic begins to have glowing red lines lashing out of him. As such, when Iskop spawns the fanatics, all DPSers should immediately swap their damaging priority on these fanatics. It is usually a good idea to call out to the team whenever the fanatics are spawned, so the team is informed to switch targets.

As long as the disabler remembers to refresh any short running roots or snares on the Idols, and the team is able to burn down the fanatics before they explode, the fight should not be much of a challenge to a properly equipped team.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info

Drops:


Dominus Ummoh

Level 235; Found in the third room.

Respawn time: 20 min.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks
1.) Summon Fanatics

Drops:


Dominus Facut

Level 235; Found in the third room. Summons skeletons.

Respawn time: 20 min.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks
Facut's Horror (40m)

Drops:


Dominus Jiannu

Level 235; Found in the third room.

Respawn time: 20 min.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info

Drops:


Inobak the Gelid

Inobak the Gelid in Inner Sanctum.
Level 237; Found in the third room.

Respawn time: 20 min.

Difficulty: Requires 6 L150+ Froobs, otherwise soloable by any decent L220

Tactics: Begin by pulling Inobak away from the trio of bosses. Singling out Inobak is essential and should any extra add be pulled, immediately take flight to a pillar to cut off your line of sight (LOS). This will instantly cause your pursuers to lose aggro. It should be noted however, that Inobak tends to root his target with a nuke, so in the case that the tank fails to pull Inobak, he will likely be faced with instant death. Since Inobak may take a while to kill, you may want to pull him to the entrance, or if you are confident of your team's capabilities, you can burn him down at any side of the room.

The majority of the fight is a simple tank and spank. Inobak usually chains a single target nuke on the tank that will almost certainly root him for the entire fight. Each nuke does 1300-2200 damage, and roots for 11 seconds. If the team desires to pull Inobak further away, it is suggested that an off-tank overtakes Inobak's aggro and run as far as possible before Inobak lands the root-nuke on him instead. In addition, Inobak does periodically cast his signature AOE nuke on the entire team every 40 seconds or so (indicated by the fixer-grid animation). It hits for about 1000-2000 points of cold damage, and the doctor could have problems keeping the entire team healed while sustaining the tank at the same time. It is essential, therefore, for any secondary healers to negate this AOE damage, considering that the damage is typically minor and easily out-healed by adventurers and MAs.

The fight should not be attempted with characters below 3000 health.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info

Drops:


Hezak the Immortal

Hezak the Immortal in Inner Sanctum.
Level 245; Final Boss of Inner Sanctum


Attack Information

Speed:

2.35s/2.35s (x3)
3.2s/3.2s (x2)
4.3s/4.3s (x1)

Type: Melee damage (x6)
Range: 2m

  Immunities

Calms: 100%
Charms: 100%
Roots: 100%
Snares: 100%
Divests: 90%
Plunders: 90%
Initiative Debuffs: 90%

  Special Attacks
  • Group A
Immortal Presence (30m)
  • Group B
1.) Immortal's Lifeblood (25m)
2.) Doom of Flesh (25m)
3.) Immortal's Lifeblood (25m)
4.) Immortal's Devastation (20m)
5.) Immortal Decay (20m)
  • Group C
1.) Summon Fanatics

Drops:

Loot

First floor

Second floor

*ID NOT FOUND Blighted Soulmark

Third floor

*ID NOT FOUND Abyssal Desecrator

Hezak the Immortal

Credits

Thanks to AoStratics for making a base for this guide and letting us have it here at our Wiki. Direct link to the orginale page: http://ao.stratics.com/content/guides/dungeons/innersanctum.php?s=