Kyr'Ozch - Weapon
Alien Weapon tradeskills were one half of the bread and butter of the Alien Invasion expansion, and allowed players to customized their weapons with certain special attack sets that were given by bio-material upgrades. In this way these tradeskills are very much like the Sided weapon tradeskills from the Shadowlands, but where those failed to become popular, these succeeded wildly and are still used extensively.
The tradeskill process is simply a matter of adding the Identified typed bio-material to the untyped weapons. Once the weapon has been typed there is no way to untype it or add more upgrades. The Quality level has a possibility of jumping one or two levels if the tradeskiller has enough skill, but at higher level tradeskills this shouldn't be counted on.
Needed Skills
- Weapon Smithing (WS)
- Mechanical Engineering (ME)
Needed Items and Tools
Component | *1 | Location | min. QL |
Untyped Alien Weapon | C | Uncommon Alien Drop | Defines End QL |
Identified Weapon Upgrade Bio-Material |
C | Tradeskilled | 90% of the Weapon |
Melee Weapons Upgrade Table
Ranged Weapons Upgrade Table
Tradeskill Process
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.