Difference between revisions of "Lord Galahad Garden Mission (Inferno Clan)"
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Specific tactics are outlined in each boss' section; the primary strategy is getting credit. And to get credit, two somewhat contradictory (the most basic contradiction, that drives combat games) things are needed: OD (Out Damaging) other teams, and staying alive. Out Damaging need not mean damaging first, however; the people that spawn the boss, who take aggro, and who debuff the boss at the start - even the primary healers - should all preferably be people who don't need credit. | Specific tactics are outlined in each boss' section; the primary strategy is getting credit. And to get credit, two somewhat contradictory (the most basic contradiction, that drives combat games) things are needed: OD (Out Damaging) other teams, and staying alive. Out Damaging need not mean damaging first, however; the people that spawn the boss, who take aggro, and who debuff the boss at the start - even the primary healers - should all preferably be people who don't need credit. | ||
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+ | <aodb>226988</aodb> The Key to the Garden of Lord Galahad | ||
[[Category: Redeemed]] | [[Category: Redeemed]] |
Revision as of 01:50, 28 April 2022
The Sanctuary Mission is given automatically at the successful conclusion of this mission
In brief, Inferno's Clan Garden is accessed after killing 9 Pocket Bosses.
In order:
- The Indomitable Chimera
- Ahpta
- Relief Teals
- Taille Frees
- Lya
- Fester Leila
- Pazuzu
- Nyame
- Arch Bigot Aliel
At this stage, although it is by no means certain, let's say that there has been ample opportunity to learn that there is as much to summoning a pocket Boss as there is to killing it
As one might imagine, gathering thirty-six pieces for the nine patterns, for every member of the killing team, presents a challenge. So it is understandable that FunCom was moved to put resources into an alternative to collecting 36 pieces from the length and breadth of the Shadowlands; they released this in Patch 18.6
Patch 18.6
A second way to get the pattern pieces came with the patch: a new type of Inferno Mission designed as a single instance, pulled from the companion Yutto of Ergo, The Retainer Of Ergo. The end Bosses and the type and number of items remains the same, but the missions consolidate all the places to get the items into one convenient location.
These instances require a minimum level of 170 to enter, but the bosses drop garden key pocket boss parts. Collect them all!
The mission entrance itself is located SW of the Portal to Pandemonium, just before Ergo in Inferno and can be accessed through a cave entrance.
Bosses
Bosses, the strategies to defeat them however their Patterns are obtained, and the locations outside of the Patch 18.6 missions, where the parts have always been obtainable:
All of these fights are safer with a dedicated Calm caster; for some, it is pretty much required
The Indomitable Chimera
Location
- Chimera Monitor L215, 1375 × 560
- Chimera Trainer L210, 1430 × 620
- Chimera Driver
Ahpta
Location
- Atarkirh L215, 1950 x 2450
- Salahpt L215, 2150 x 2650
- Spinetooths
Relief Teals
Location
- Pyiininnik's Shadow L215, 3250 x 1690
- Pyiininnik -- level 250, 3320 x 1690
- Wicked Shadows
- Mortiigs
Killing Pyiininnik's Shadow is much easier, and if nearby adds can be drawn away from its spawning point, then it can be killed on its own over and over. There are no additional mobs to the East; the Shadows can be dragged there without interference. Weak teams could drag the two bosses away and kill the Wicked Shadows, but of course the drop rate is lower
Taille Frees
Location
- Aniitap's Shadow L220, 2420 × 3230
- Aniitap L250, 2470 × 3360
Again, the Shadow is easier, and there is no need to drag, with only one add that patrols. Pull the Shadow when the add wanders away
Lya
Location
- Afreet Ellis L230, 2570 × 2940
- Maychwyawi L220, 2630 × 2920
- Medusa Philanderer L250, 2570 × 2930
- Steele Filar L230, 2740 × 2930
- Vortexoid
- Spinetooth
- Demon
Harder bosses, but four of them, for potentially faster drops
Fester Leila
Location
- Beast L215, 3490 × 2000
- Distracted Snake Tamer L215, 3600 × 1910
- Estella Fire L215, 3610 × 2090
- Dryads
- Lifebleeders
As their level indicates, easier bosses
Pazuzu
Location
- Limnos L250, 3110 × 2980
- Syros L250, 3200 × 2970
- Crete L250, 3130 × 3010
- Hecklers
The patterns at this popular leveling location may be collected while leveling or bought from the GMS
Nyame
= Location
- Anansi Left Hand L250, 1920 × 1750
- Anansi Right Hand L250, 1900 × 1600
- Nyame's Drudge L250, 1860 × 1770
- Anansis
- Molokhs
The hardest bosses and adds of the nine Dynas; good tanking, healing and calming are essential. We're talking high level help here: 210+
Arch Bigot Aliel
Location
- Bigot Nzaemihiel, level 250
Coordinates 745 x 1180
- Bigot Inmodeah, level 250
Coordinates 700 x 1130
- Devoted Spirit Hunter, level 215
Coordinates 650 x 1300
- Pursued Spirit, level 215
Coordinates 710 x 1100
- Spirit
- Soul Dredge
All the Spirits here are easy, even the bosses. They are, after all, Level 215. But they drop Pattern pieces for the Captured Spirit pocket boss as well as the Alien, so the drop rate is effectively halved
Incarnator battles
The level 250 Incarnator is Northeast of Pazuzu's Dyna
Specific tactics are outlined in each boss' section; the primary strategy is getting credit. And to get credit, two somewhat contradictory (the most basic contradiction, that drives combat games) things are needed: OD (Out Damaging) other teams, and staying alive. Out Damaging need not mean damaging first, however; the people that spawn the boss, who take aggro, and who debuff the boss at the start - even the primary healers - should all preferably be people who don't need credit.