Difference between revisions of "Mech"

From Anarchy Online Wiki [AOWiki]
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There are 3 types of Mechs and 2 Turrets introduced with the release of Lost Eden.  These vehicles are availible to each of the factions based on their faction [[Research]].  They function as [[PvP]] tools but with very specific limitations.  The vehicle's characteristics are set by the level of the person using the vehicle as well as the upgrades researched by the faction.
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There are 3 types of Mechs and 2 Turrets introduced with the release of [[Lost Eden]].  These vehicles are availible to each of the factions based on their faction [[Research]].  They function as [[PvP]] tools but with very specific limitations.  The vehicle's characteristics are set by the level of the person using the vehicle as well as the upgrades researched by the faction.
  
 
= Mechs =
 
= Mechs =
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[[Image:Mechav.jpg|right|thumb|400px|<small>Anti-Vehicular Battery</small>]]
 
[[Image:Mechav.jpg|right|thumb|400px|<small>Anti-Vehicular Battery</small>]]
 
* Anti-Vehicular (AV) Battery
 
* Anti-Vehicular (AV) Battery
(More info coming soon when I get around to adding it)
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= Rules for Mechs and Turrets =
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* While using a mech your abilities become those of the mech so you lose the benefit of buffs, perk abilites, and area nano programs.
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* Mechs cannot jump
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* Mech damage against unmeched targets for all but the AP Turret are done at fractions of the normal damage.
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* When engaging in combat or being engaged, a meched character cannot leave their mech.
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* After leaving a mech there is a 5 minute timer till another can be ordered.
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* Dying while in a mech does not come with a 5 minute timer.

Revision as of 00:36, 10 April 2007

There are 3 types of Mechs and 2 Turrets introduced with the release of Lost Eden. These vehicles are availible to each of the factions based on their faction Research. They function as PvP tools but with very specific limitations. The vehicle's characteristics are set by the level of the person using the vehicle as well as the upgrades researched by the faction.

Mechs

Personal Mech
  • Personal Mechanised Vehicle
  • Mechanised Scout Vehicle
  • Mechanised Assault Vehicle

Turrets

Anti-Personel Turret
  • Anti-Personel (AP) Turret
Anti-Vehicular Battery
  • Anti-Vehicular (AV) Battery

Rules for Mechs and Turrets

  • While using a mech your abilities become those of the mech so you lose the benefit of buffs, perk abilites, and area nano programs.
  • Mechs cannot jump
  • Mech damage against unmeched targets for all but the AP Turret are done at fractions of the normal damage.
  • When engaging in combat or being engaged, a meched character cannot leave their mech.
  • After leaving a mech there is a 5 minute timer till another can be ordered.
  • Dying while in a mech does not come with a 5 minute timer.