Miy's Melee Armor

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Revision as of 17:53, 6 February 2011 by Alvane (talk | contribs) (Layout correction)

Appearance and Features

Appeareance

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QL200

ProjectileAC: 3439
MeleeAC: 3439
EnergyAC: 2506
FireAC: 2506
ColdAC: 2506
RadiationAC: 3439
ChemicalAC: 3439
PoisonAC: 3439
Abilities
Strength: 10
Agility: 27
Stamina: 15
Intelligence: 15
Sense: 20
Psychic: 20
Max Health: 687
Max Nano: 251
Miscellanous
NCU Memory: 30
Melee
Martial Arts: 11
1h Blunt: 22
1h Edged: 22
Piercing: 11
Ranged
Bow: 11
Speed
Melee Init: 34
Physical Init: 34
Duck Explosives: 20
Dodge Ranged: 8
Evade Close: 20
Run Speed: 16

QL300

ProjectileAC: 5150
MeleeAC: 5150
EnergyAC: 3750
FireAC: 3750
ColdAC: 3750
RadiationAC: 5150
ChemicalAC: 5150
PoisonAC: 5150
Abilities
Strength: 15
Agility: 39
Stamina: 22
Intelligence: 22
Sense: 30
Psychic: 28
Max Health: 1025
Max Nano: 375
Miscellanous
NCU Memory: 44
Melee
Martial Arts: 16
1h Blunt: 32
1h Edged: 32
Piercing: 16
Ranged
Bow: 16
Speed
Melee Init: 50
Physical Init: 50
Duck Explosives: 30
Dodge Ranged: 12
Evade Close: 30
Run Speed: 24

stat compared to Carbonum Armor
equal/better/worse.

Armor Buff Locations

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Agility Psychic Agility Strength
NCU memory Melee init Sense 1h Blunt Sense Duck explosives
Resist Calm Physical init Piercing 1h Edged Martial arts Run speed
NCU memory Bow Dodge ranged NCU memory
Max nano Evade close