Difference between revisions of "Patch 15.1"

From Anarchy Online Wiki [AOWiki]
(Created page with "On Test Server Build notes for the update currently on the test server. Items in this category have been moved from internal testing onto the open test server, and are ready fo...")
 
Line 1: Line 1:
On Test Server
+
Wednesday October 15th 2003
  
Build notes for the update currently on the test server.
+
This update mainly contains a lot of world design corrections and changes. Trying to list them all is futile, and would contain numerous entries with "moved a rock to where it was supposed to be" and "you will no longer get stuck at coordinates x y". Thus, even while this list of changes might seem small, the actual changes are numerous and significant for overall game-play.  
  
Items in this category have been moved from internal testing onto the open test server, and are ready for you guys to test. Note that the content of the update might change before the update goes to the live servers, and the build notes posted here are always preliminary.
+
==Shadowlands world design ==
 +
* The teleport / zone point at the end of the Adonis entrance tunnel has been fixed. Ergo will no longer help people get past this tunnel.
 +
* Some areas were under-populated, thus having a surplus of natural resources. The inhabitants have now multiplied, and new creatures have moved into some of these areas.
 +
* Some rocks and trees, a good amount of sand and dirt, and an occasional mountain have all been moved around a bit, in a great polishing effort from the world designers.
 +
* The ground has been smoothed a bit, and some rocks have been made easier to pass, lowering the chance of getting stuck in the geography.
 +
* Environment music has been added to some areas that were missing it, and changed in others.
 +
* All mazes now have doors in the doorways.  
  
--------------------------------------------------------------------------------
+
==Non-Player Characters (NPCs)==
 +
* Two NPCs that were missing have now returned to their designated locations in Penumbra.
 +
* Hiisi Warriors should now spawn correctly.
  
=Shadowlands world polishing (15.1.0)=
+
==Game Mechanics ==
This update mainly contains a lot of world design corrections and changes. Trying to list them all is futile, and would contain numerous entries with "moved a rock to where it was supposed to be" and "you will no longer get stuck at coordinates x y". Thus, even while this list of changes might seem small, the actual changes are numerous and significant for overall game-play.
+
When reaching level 201 and above, the ability caps (limits) would previously increase with a huge amount. This was not intended, and has been corrected. Expect a much lower increase in the cap from now on. Those who have already increased their abilities above the new and correct cap will have their abilities lowered and IP reimbursed automatically.  
  
 
+
==Missions and quests ==
==Shadowlands world design==
+
* Unredeemed followers can now complete the quest involving Empath Min-Ji Liu and an old piece of cloth.  
*Some quest NPCs were being killed off, thus requiring players to wait for them to respawn. The quest NPCs have all been greatly increased in level and their respawn rate has been improved. Also, attacking them will anger all nearby inhabitants.
+
* Some information has been added in the mission description for the second Trash King assignment from Alvin and Dodga.
*Technical advances in matter transportation have improved, allowing them to be adapted to use in the Shadowlands. Beacon Warp and *Grid nanos will now work just like they work on Rubi-Ka. Note that yalms, kodiaks, and hydro vehicles still do not function in Shadowlands.
 
*Since many players have found even grey monsters a challenge to beat, each monster has had its quality level (and corresponding color) increased. Now, if a monster is a challenge to you, you will get experience from it.
 
*Jobe scientists have improved upon coils, making it so they will continue to recharge you even if you stand up.
 
*The aggro caused by casting Complete Heal has been greatly toned down and it will no longer anger monsters that aren't currently fighting.
 
*Creatures found in dungeons will now respawn more quickly when killed.
 
*All quests in Shadowlands will be changed to optional. Those who chose to participate will be rewarded. This was done to speed up game play and reduce time-sinks.
 
The requirements to cast most Shadowlands nanos have been reduced.
 
 
 
==Game Mechanics==
 
*Your inventory, backpack inventory, and bank are all resizeable now.
 
*If a character attacks a rooted or calmed monster, a message saying "(player's name) has attacked (monster's name)." will appear.
 
*The chat window in the new GUI will be split in to two windows, with battle messages, game notifications, and other non-chat messages appearing in one and vicinity, team, org, etc chat appearing in the other.
 
*There is a new keyboard shortcut for reloading of weapons. If you have two weapons equipped, pressing the reload button once will reload the weapon with less ammo. Pressing it again will reload the other.
 
*You can save up to five different mission settings. These will be displayed as five seperate buttons on the side of the mission terminal menu.
 
*Your current location can be given to others by typing "%L" in a /tell to them. "%L" will be replaced with "location" in the message and will be clickable. When clicked on, it creates a flag on the world map and a direction arrow in the person's compass. *This works very similar to uploading a mission.
 
*Your character's name will turn blue whenever you are /afk. When you come back from /afk, it will return to its normal color.
 
*Walls and doors will remain on your map when in a mission, regardless of how far away you are. The exit door and the lifts will be shown on the map. You still have to explore a room before it shows up on your map.
 
*Due to popular demand, Omni-Tek is reintroducing sharks and pirana to the waterways of Rubi-Ka. Be careful where you go swimming.
 
*You can now choose what you want your pets to say when you issue them commands. You can write as many responses as you want for each acknowledgement and your pet will say one responce, chosen at random.
 
*Commas will now be automatically added to the trade window for every ammount of credits over 1,000. This will help to ensure that you don't trade 10,000,000 instead of 1,000,000 without counting zeros.
 

Revision as of 05:55, 7 August 2010

Wednesday October 15th 2003

This update mainly contains a lot of world design corrections and changes. Trying to list them all is futile, and would contain numerous entries with "moved a rock to where it was supposed to be" and "you will no longer get stuck at coordinates x y". Thus, even while this list of changes might seem small, the actual changes are numerous and significant for overall game-play.

Shadowlands world design

  • The teleport / zone point at the end of the Adonis entrance tunnel has been fixed. Ergo will no longer help people get past this tunnel.
  • Some areas were under-populated, thus having a surplus of natural resources. The inhabitants have now multiplied, and new creatures have moved into some of these areas.
  • Some rocks and trees, a good amount of sand and dirt, and an occasional mountain have all been moved around a bit, in a great polishing effort from the world designers.
  • The ground has been smoothed a bit, and some rocks have been made easier to pass, lowering the chance of getting stuck in the geography.
  • Environment music has been added to some areas that were missing it, and changed in others.
  • All mazes now have doors in the doorways.

Non-Player Characters (NPCs)

  • Two NPCs that were missing have now returned to their designated locations in Penumbra.
  • Hiisi Warriors should now spawn correctly.

Game Mechanics

When reaching level 201 and above, the ability caps (limits) would previously increase with a huge amount. This was not intended, and has been corrected. Expect a much lower increase in the cap from now on. Those who have already increased their abilities above the new and correct cap will have their abilities lowered and IP reimbursed automatically.

Missions and quests

  • Unredeemed followers can now complete the quest involving Empath Min-Ji Liu and an old piece of cloth.
  • Some information has been added in the mission description for the second Trash King assignment from Alvin and Dodga.