Difference between revisions of "Patch 18.7"

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(Fixed errors)
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== ICC HQ has been overhauled ==
 
== ICC HQ has been overhauled ==
* Added general stores to ICC
+
* Added general stores to ICC.
* Moved the Jobe whompah from Borealis to ICC
+
* Moved the Jobe whompah from Borealis to ICC.
 
* The [[subway]] entrance is now located in ICC HQ.
 
* The [[subway]] entrance is now located in ICC HQ.
 
* A FC shop/Phasefront dungeon has now been added to ICC HQ. Here you will be able to see items that you can buy in the FC shop.
 
* A FC shop/Phasefront dungeon has now been added to ICC HQ. Here you will be able to see items that you can buy in the FC shop.
 
* The unicorn Lander in [[Andromeda]] has been moved to ICC HQ and now has a proper door.
 
* The unicorn Lander in [[Andromeda]] has been moved to ICC HQ and now has a proper door.
* Fast-access to Temple of Three Winds/Inner Sanctum will be exclusive to ICC
+
* Fast-access to Temple of Three Winds/Inner Sanctum will be exclusive to ICC.
 
* Zyvania Bagh, Des Morck, Cody Monkie and Windcaller Karrec have moved to ICC HQ.  
 
* Zyvania Bagh, Des Morck, Cody Monkie and Windcaller Karrec have moved to ICC HQ.  
  
  
 
== [[Battlestation]] Changes ==
 
== [[Battlestation]] Changes ==
* Battlestations will allow you to choose which side you fight for
+
* Battlestations will allow you to choose which team you fight for, either Red or Blue.
* Mechs/Turrets should be unavailable the Battlestation Decontamination room
+
* Mechs/Turrets should be unavailable the Battlestation Decontamination room.
 
* Battlestation signup area now has an OFAB shop area in the duel room and this room has now been made bigger. Separate rooms for the signup terminals have been removed and the terminals have gotten a new visual appearance. The notum miner playfield has now gotten a terminal.
 
* Battlestation signup area now has an OFAB shop area in the duel room and this room has now been made bigger. Separate rooms for the signup terminals have been removed and the terminals have gotten a new visual appearance. The notum miner playfield has now gotten a terminal.
 
* Using a Teleporter in the battle station should lock Treatment for 10 seconds, the player will not be able to use a teleporter again for 10 seconds.
 
* Using a Teleporter in the battle station should lock Treatment for 10 seconds, the player will not be able to use a teleporter again for 10 seconds.
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** Weird Looking Nano Crystal (Soothing Calm)
 
** Weird Looking Nano Crystal (Soothing Calm)
 
** Weird Looking Nano Crystal (Tranquillity of the Vale)  
 
** Weird Looking Nano Crystal (Tranquillity of the Vale)  
 
  
 
== Item Shop ==
 
== Item Shop ==
 +
* Previous owners of Phasefront Points will be able to claim rewards from the item shop.
 
* A Sealed Bazzit's Alien Library has been made for the item shop.
 
* A Sealed Bazzit's Alien Library has been made for the item shop.
 
* A treatment transfer nano can has now been made for the item shop.
 
* A treatment transfer nano can has now been made for the item shop.
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* All init debuffs are now placed in the same nanoline. Systems changes have been made to these nanos and many of them has been removed.
 
* All init debuffs are now placed in the same nanoline. Systems changes have been made to these nanos and many of them has been removed.
 
* Weird Looking Crystals no longer fail on upload and can not be tradeskilled.
 
* Weird Looking Crystals no longer fail on upload and can not be tradeskilled.
* Teleportaton nanos have been updated again with a new criteria, a quest line will have to be completed before any player can use teleport nanos or items.
 
 
* All blocker nanos (Nano programs which is cast by a nano to prevent re-casting for x amount of time) should now be removed from the game.
 
* All blocker nanos (Nano programs which is cast by a nano to prevent re-casting for x amount of time) should now be removed from the game.
 
* All grid and teleportation nano programs have been placed in the same nano line.
 
* All grid and teleportation nano programs have been placed in the same nano line.
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* Doctor Single target healing Recuperative Respite now heals the target 1900 to 2280 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
 
* Doctor Single target healing Recuperative Respite now heals the target 1900 to 2280 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
 
* Doctor Single target healing Emergency Medical Response now heals the target 1700 to 2040 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
 
* Doctor Single target healing Emergency Medical Response now heals the target 1700 to 2040 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
* Reduced cooldown of (Improved) Complete Heal/Alpha & Omega
+
* Added init debuff between UBT and Induce Muscle Spasms - Rapid Palsy.
* Added init debuff between UBT and Induce Muscle Spasms - Rapid Palsy
+
* Initiative buffs will last for 90 seconds in PvM and 45 seconds in PvP.
* Initiative buffs will last for 90 seconds in PvM and 45 seconds in PvP
+
* Tired Limbs has an 80 chance to break from hostile actions.
* Tired Limbs has an 80 chance to break from hostile actions
+
* Malpractice: Can land if target doesn't have a DoT; increased damage based on amount of DoTs running.
* Malpractice: Can land if target doesn't have a DoT; increased damage based on amount of DoTs running
+
* Lowered casting time and remove casting caps from DoT nanos.
* Lowered casting time and remove casting caps from DoT nanos
 
* Epsilon Purge will now only remove all active DoTs
 
  
 
=== Enforcer ===
 
=== Enforcer ===
 
* Enforcers have gotten a Charge! nano.
 
* Enforcers have gotten a Charge! nano.
 
* The enforcer rage nano line has been changed, it now removes nano lines instead of all combat nanos. It will no longer DOT the enforcer, but instead debuff the enforcer's ability to get healed (This stat is called Heal reactivity and will work similarly to the Healing multiplier stat). Rage will have a line cooldown of 15 seconds).
 
* The enforcer rage nano line has been changed, it now removes nano lines instead of all combat nanos. It will no longer DOT the enforcer, but instead debuff the enforcer's ability to get healed (This stat is called Heal reactivity and will work similarly to the Healing multiplier stat). Rage will have a line cooldown of 15 seconds).
* Enforcer Massive Health Buff nano programs have gotten the amount of health drastically reduced, but will no longer render the enforcer unable to run. The massive health buff nano program will also buff the enforcer's Heal reactivity stat which will make him receive more healing than other professions when healed. Enforcer massive health buffs will not be possible to use with challenger which will force the enforcer to chose between a defensive and offensive mode.
+
* Enforcer Massive Health Buff nano programs have gotten the amount of health drastically reduced, but will no longer render the enforcer unable to run. The massive health buff nano program will also buff the enforcer's Heal reactivity stat which will make him receive more healing than other professions when healed.
* The enforcer's AOE taunt nano line (Mongo!) has been updated, each nano's taunt value will now scale with the enforcer's psy. mod skill. The nano line will no longer increase the enforcer's health and the heal over time will be percentage based.
+
* The enforcer's AOE taunt nano line (Mongo!) has been updated, each nano's taunt value will now scale with the enforcer's psy. mod skill. The nano line will no longer increase the enforcer's health.
 
* Restored flat HoT heals to Mongo buffs
 
* Restored flat HoT heals to Mongo buffs
 
* Added "Element of Impact" - Melee damage override, increasing damage by 45.
 
* Added "Element of Impact" - Melee damage override, increasing damage by 45.
 
* Changed "Element" nanos to be a little easier to maintain
 
* Changed "Element" nanos to be a little easier to maintain
* Added init buffs back to Rage buffs
 
 
* Added Brawl modifications to weapon skill buffs
 
* Added Brawl modifications to weapon skill buffs
 
* Nano Slowdown lowers target MA's evades and Run Speed by 400  
 
* Nano Slowdown lowers target MA's evades and Run Speed by 400  
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* Keepers have gotten a new AAD buff nano program increases the target's AAD skill by 30 points.
 
* Keepers have gotten a new AAD buff nano program increases the target's AAD skill by 30 points.
 
* Keepers have gotten a nano to remove resurrection sickness from a target that is affected by this.
 
* Keepers have gotten a nano to remove resurrection sickness from a target that is affected by this.
* Lowered skill requirements of Spec 4 nanos
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* Lowered skill requirements of Spec 4 nanos.
* Added Mult. Melee modifications to Parry/Riposte buffs
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* Added Mult. Melee modifications to Parry/Riposte buffs.
* Added Melee Energy modifications to 2he buffs
+
* Added Melee Energy modifications to 2he buffs.
* Ward auras moved into a separate nano line
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* Ward auras moved into a separate nano line.
* Keepers can now use some 2he weapons that were previously unavailable to them
+
* Keepers can now use some 2he weapons that were previously unavailable to them.
* The Exact Copy of Excalibur can be upgraded to gain Sneak Attack, at the cost of Fast Attack
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* The Exact Copy of Excalibur can be upgraded to gain Sneak Attack, at the cost of Fast Attack.
* Aura of Revival heal timings and heal amounts have been adjusted
+
* Aura of Revival heal timings and heal amounts have been adjusted.
* Wrath/Fury should be easier to land
+
* Wrath/Fury should be easier to land.
* Enervate auras will be more effective at removing roots/snares
+
* Enervate auras will be more effective at removing roots/snares.
* Reaper procs will taunt the opponent, and will land more often
+
* Reaper procs will taunt the opponent, and will land more often.
* Improved Guardian of Might will add +40 Sense; doesn't stack with other Sense buffs
+
* Improved Guardian of Might will add +40 Sense; doesn't stack with other Sense buffs.
 +
* Lowered the IP cost on Melee Energy, Sneak Attack, Mult. Melee, Bio Metam, and PsyMod.
  
 
=== Martial Artist ===
 
=== Martial Artist ===
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* Sacrificial Bond is a long term buff that directs 25% of all damage taken to your pets.
 
* Sacrificial Bond is a long term buff that directs 25% of all damage taken to your pets.
 
* Sacrificial Shielding is now a "damage to pet" nano formula. 100% of the damage taken will be directed to your pets for 20 seconds with a cooldown of 3 minutes. Sacrificial Bond is re-cast on the meta-physicist at the end of this nano.
 
* Sacrificial Shielding is now a "damage to pet" nano formula. 100% of the damage taken will be directed to your pets for 20 seconds with a cooldown of 3 minutes. Sacrificial Bond is re-cast on the meta-physicist at the end of this nano.
* Nano Shutdown has a minute cooldown, a duration of 15 seconds and a nano resist check of 110%. The nano skill debuff value is 1000 points.
+
* Nano Shutdown has a 20 second cooldown, a duration of 10 seconds and a nano resist check of 120%. The nano skill debuff value is 1000 points.
* Improved Nano Shutdown has a minute cooldown, a duration of 15 seconds and a nano resist check of 100%. The nano skill debuff value is 3000 points.
+
* Nanite Enhanced Nano Shutdown has a 30 second cooldown, a duration of 10 seconds and a nano resist check of 85%. The nano skill debuff value is 3000 points.
 
* Odin's Missing Eye now increases the caster's intelligence and psychic slkill by 43 points, nano resistance by 100 and all nano skills by 40.
 
* Odin's Missing Eye now increases the caster's intelligence and psychic slkill by 43 points, nano resistance by 100 and all nano skills by 40.
 
* Odin's Other Eye now increases the caster's intelligence and psychic slkill by 103 points, nano resistance by 200 and all nano skills by 100.
 
* Odin's Other Eye now increases the caster's intelligence and psychic slkill by 103 points, nano resistance by 200 and all nano skills by 100.
 
* The chant pet buff nano line have gotten aggressiveness added to it, which should make the attack pet a better tank.
 
* The chant pet buff nano line have gotten aggressiveness added to it, which should make the attack pet a better tank.
* Nano Nano Shutdown: 10 second duration, 20 second cooldown, -1k nano skills
 
* Nano Nanite Enhanced Nano Shutdown: 10 second duration, 30 second cooldown, -3k nano skills
 
 
* Increased duration and remove taunt from damage debuffs
 
* Increased duration and remove taunt from damage debuffs
 
* Granted full access to Blunt Mastery and Ranger perklines
 
* Granted full access to Blunt Mastery and Ranger perklines
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* Quantum Wings: Reduced casting time
 
* Quantum Wings: Reduced casting time
 
* Curse of Chronos: Increased chance to land
 
* Curse of Chronos: Increased chance to land
* Touch of Poison: Increases Martial Arts skill by 120
+
* Touch of Poison: Increases AAO by 120
 
* Cold Nukes will deal additional damage if the target is suffering from a "Mind" debuff
 
* Cold Nukes will deal additional damage if the target is suffering from a "Mind" debuff
 
* Increased health of combat pets
 
* Increased health of combat pets
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* Mind Quake-style nukes will inflict poison damage
 
* Mind Quake-style nukes will inflict poison damage
 
* Added a +40 Bow/AS buff, "Eye of the Tigress"
 
* Added a +40 Bow/AS buff, "Eye of the Tigress"
 +
* Nano Division is now a scaling Nano Resist debuff
 
* Lowered the recharge of MP heal pets' heal
 
* Lowered the recharge of MP heal pets' heal
  
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* Nano-Technician's Forget Me! will no longer de-taunt enemies that are not in combat. The line cooldown of this nano will be 10.00 seconds.
 
* Nano-Technician's Forget Me! will no longer de-taunt enemies that are not in combat. The line cooldown of this nano will be 10.00 seconds.
 
* Grid armor nukes have been removed.
 
* Grid armor nukes have been removed.
 +
* Nanos "Nullity Sphere" and "Nullity Sphere MK II" now have a 1 minute line cooldown as opposed to a hostile nano to time cooldown. Durations have been increased to 18 seconds and 20 seconds, respectively. Nullity Sphere has had its recharge reduced by 1 second. Both no longer root the user, but do debuff run speed and concealment.
 
* Only two team warp nano programs remain, one for self with a 5 minute cooldown and one team with 10 minute cooldown. This nano will take you to the city that is controlled by your side. Neutrals get sent to Borealis, Clanners get sent to Tir and Omnis to Rome. The caster's side doesn't affect the destination of his teammates.
 
* Only two team warp nano programs remain, one for self with a 5 minute cooldown and one team with 10 minute cooldown. This nano will take you to the city that is controlled by your side. Neutrals get sent to Borealis, Clanners get sent to Tir and Omnis to Rome. The caster's side doesn't affect the destination of his teammates.
* Garuk's Improved Virual Assault has received increased damage, lowered requirements to reach the increased damage tiers, on a 10 second cooldown
+
* Nano "Garuk's Improved Viral Assault" has had it's minimum damage increased. It no longer requires a DoT to be running on the target. Requirements to reach upper damage tiers have been lowered. It has a line cooldown of 10 seconds. Nano Resistance check has been lowered to 75% from 100.
* Cyberdecks can be fired like a normal weapon with a 30m range
+
* Cyberdecks can be fired like a normal weapon with a 30m range.
* Reduced casting time of AI DoTs
+
* AI DoT's have had their cast times reduced by 2-3 seconds. Recharge times have also been slightly reduced. AI Defender rank requirements have been reduced.
* AoE nanos introduced with Lost Eden now cast a 1s debuff that will damage the target on ending
+
* LE AoE nukes will now cast a 1s debuff that will damage the target on ending.
* Triple nanos have been replaced by a 3s debuff that will damage the target on ending
+
* Triple nanos have been replaced by a 3s debuff that will damage the target on ending.
* Double nukes have had their damage reduced
+
* Double nukes have had their damage reduced.
* Reduced chance of break on Range debuffs, increased effectiveness
+
* Reduced chance of break on Range debuffs, increased effectiveness.
* SL nukes all have a 2/1 attack/recharge; some costs were reduced
+
* SL nukes all have a 2/1 attack/recharge; some costs were reduced.
* Lowered the AI requirement for AI DoTs; removed the AI Level requirement to assemble the programs
+
* Lowered the AI requirement for AI DoTs; removed the AI Level requirement to assemble the programs.
* Nanobot Guard will behave the same, regardless of the user's breed, and cast a Nanobot Shelter upon termination
+
* Nano "Nanobot Guard" has been re-designed. Its values are no longer breed dependent, and fixed at 85% reflect with 150% damage to nano. It will cast a small nano DoT on the user. It will set the user's nanopool to 0 on termination. It will recast Nanobot Shelter / Superior Nanobot Shelter if the user has either, and automatically select the higher level version.
* Offensive/Defensive focus will last for 2 minutes
+
* Offensive/Defensive focus will last for 2 minutes.
* Absorb Shields have a 2s recharge with a 5s cooldown
+
* Absorb Shields have a 2s recharge with a 5s cooldown.
* Nano Reist debuffing nukes have had their casting cap removed, with an 8-second cooldown
+
* Nano Reist debuffing nukes have had their casting cap removed, with an 8-second cooldown.
* Added nano "Izgimmer's Blessing," +180 Matter Creation
+
* Added nano "Izgimmer's Blessing," +180 Matter Creation.
* Blinds will only reduce AAO; Optic Plague will not have a cooldown on the target
+
* Nanos "Teachings of Material Creation" and "MatCrea Mastery" can now be uploaded and used by Nano Technicians.
 +
* Blinds will only reduce AAO; Optic Plague will not have a cooldown on the target.
  
 
=== Shade ===
 
=== Shade ===
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* Soldier AAO buff Automatic Targeting now increases the target's AAO skill by 30 points.
 
* Soldier AAO buff Automatic Targeting now increases the target's AAO skill by 30 points.
 
* Soldier AAO buff Full Automatic Targeting now increases the target's AAO skill by 74 points.
 
* Soldier AAO buff Full Automatic Targeting now increases the target's AAO skill by 74 points.
* Soldier Improved Automatic Targeting is now a Composite heavy artillery buff that increases the target's Assault Rifle, Rifle, Grenade, Heavy Weapons and Ranged Energy Weapon skills by 100.  
+
* Soldier Improved Automatic Targeting is now a Composite heavy artillery buff that increases the target's Assault Rifle, Rifle, Grenade, SMG, Heavy Weapons and Ranged Energy Weapon skills by 100.  
  
 
=== Trader ===
 
=== Trader ===
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* Bust Kneecaps: Swapped +dmg and +aao
 
* Bust Kneecaps: Swapped +dmg and +aao
 
* Ignore Pain: Increased shield amount
 
* Ignore Pain: Increased shield amount
* Shrug off Hits: Absorb shield; should stack above nano shield, but below Cocoon
+
* Shrug off Hits: Absorb shield
 
* Vile Rage: +250Inits, +350 Runspeed, +200 Nano Resist
 
* Vile Rage: +250Inits, +350 Runspeed, +200 Nano Resist
 
* Unruly Screen: Renamed to "Air of Hatred," added AoE taunt and HoT (similar to Mongo Bash!)
 
* Unruly Screen: Renamed to "Air of Hatred," added AoE taunt and HoT (similar to Mongo Bash!)
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* The skills in the skill window have been sorted to make it easier for new players to understand what each skill is used for.
 
* The skills in the skill window have been sorted to make it easier for new players to understand what each skill is used for.
 
* An option has been added to see friendly nano programs running in your nano or fight target's NCU.
 
* An option has been added to see friendly nano programs running in your nano or fight target's NCU.
* It is no longer possible to refuse inspects.
 
 
* The "Sit" action no longer has a faulty description.
 
* The "Sit" action no longer has a faulty description.
 
* All action icons have been replaced.
 
* All action icons have been replaced.

Revision as of 13:15, 21 April 2015