Difference between revisions of "Scoped Salabim Shotgun Supremo"
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− | {{Tradeskills_css}}== | + | {{Tradeskills_css}} |
+ | This upgrade to the [[Salabim Shotgun Supremo]] has a chance to give the wielder a 600 projectile damage on hit, with a chance that scales with the wielder's [[Ranged Specials#Aimed Shot|Aimed Shot]] skill. | ||
+ | |||
+ | == Required Skills== | ||
* Unknown (Presumed None) | * Unknown (Presumed None) | ||
== Needed Components and Tools== | == Needed Components and Tools== | ||
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| '''Component''' || '''*1''' || '''Location''' || '''Min. QL''' | | '''Component''' || '''*1''' || '''Location''' || '''Min. QL''' | ||
|- | |- | ||
− | | Salabim Shotgun || C || Tradeskill || 250+ | + | | Salabim Shotgun || C || [[Salabim Shotgun Supremo|Tradeskill]] || 250+ |
|- | |- | ||
| Viral Targeting Subunit || C || Alien General Drop || 250+ | | Viral Targeting Subunit || C || Alien General Drop || 250+ | ||
Line 40: | Line 43: | ||
|- | |- | ||
| Recalibrated Scope Unit | | Recalibrated Scope Unit | ||
− | | Salabim Shotgun | + | | Salabim Shotgun Supremo |
| Scoped Salabim Shotgun Supremo | | Scoped Salabim Shotgun Supremo | ||
| | | | ||
Line 46: | Line 49: | ||
</div> | </div> | ||
− | + | [[Category:Tradeskills]][[Category: No-Skill Tradeskills]] | |
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− | |||
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− | [[Category:Tradeskills]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[category:Alien Invasion]] | [[category:Alien Invasion]] |
Latest revision as of 00:47, 22 April 2022
This upgrade to the Salabim Shotgun Supremo has a chance to give the wielder a 600 projectile damage on hit, with a chance that scales with the wielder's Aimed Shot skill.
Required Skills[edit]
- Unknown (Presumed None)
Needed Components and Tools[edit]
Component | *1 | Location | Min. QL |
Salabim Shotgun | C | Tradeskill | 250+ |
Viral Targeting Subunit | C | Alien General Drop | 250+ |
Visible Light Remodulation Device | C | Sector 35 Loot Sector 42 Loot |
- |
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.