Difference between revisions of "Sector 10"

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The North boss is also relatively easy, once he is reached. His special is a small area to be covered by alien napalm, which is a 2s tick 1k dot. Just keep moving to avoid the napalm. This boss has a 2 hour respawn.
 
The North boss is also relatively easy, once he is reached. His special is a small area to be covered by alien napalm, which is a 2s tick 1k dot. Just keep moving to avoid the napalm. This boss has a 2 hour respawn.
  
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'''Explanation of Damage/Reflect Shields'''
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If you plan to team with a crat and use calms as the means to travel between bosses, then reflect/damage shields, symbs that give damage shields, and points in the Bio Cocoon perkline should be avoided.  The reason for this is because many aliens have long casting time with nukes, so after being calmed their nuke can finish being cast and do damage.  If the nuke hits someone with a damage/reflect shield, the alien will take a small amount of damage and will no longer be calmed.  This poses the greatest problem when the mob in question is a General or Comm Officer, because those can only be calmed by a special calm, and they can only be affected by it once every 30(?) minutes, which means no re-calming.  The situation is made worse by the fact that Generals and Comm Officers are both capable of uncalming nearby aliens.  For this reason a damage/reflect shield can (and often does) lead to major problems when calming, and should be avoided if possible.
  
 
== Loot ==
 
== Loot ==

Revision as of 03:29, 20 July 2008