Difference between revisions of "Security Card Mission"

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[[Image:BiomareBannerSecurityCardQuest.jpg|600px|Security Card Quest]]
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[[Image:BiomareBannerSecurityCardQuest.jpg|700px|Security Card Quest]]
  
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This is a Quest in [[Biomare]], providing more freedom to move there. To stop all the mobs in the early zones from attacking you, you acquire security clearance, granted by a security clearance ID card. Equipping this in HUD1 will put an end to all the endless fighting in the lower zones of Biomare.
 
This is a Quest in [[Biomare]], providing more freedom to move there. To stop all the mobs in the early zones from attacking you, you acquire security clearance, granted by a security clearance ID card. Equipping this in HUD1 will put an end to all the endless fighting in the lower zones of Biomare.
  
Biomore is devided into four [[Biomare - Zones|zones]] (Alpha, Beta, Gamma und Delta) that are interconnected by security teleporters.  
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Biomore is devided into four [[Biomare - Zones|zones]] (Alpha, Beta, Gamma and Delta) that are interconnected by security teleporters.  
  
 
Part of this quest is parallel to the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]], so its wise to do both quests at the same time.
 
Part of this quest is parallel to the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]], so its wise to do both quests at the same time.
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== Map ==
 
== Map ==
  
[[Image:BiomareMap.gif|600px|Biomare Map]]
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[[Image:BiomareMap.gif|900px|Biomare Map]]
  
 
== Missions ==
 
== Missions ==
  
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'''Clan'''<br>
 
'''Clan'''<br>
Maintenance Worker - Rodriguez is located in Biomare at position 280,365 together with some bots.  
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After the entrance hall at the crossroads turn left and at the T-crossing, turn left again. Maintenance Worker - Rodriguez is located in Biomare at position 280,365 together with some bots. He is friendly, but they are not.
After the entrance hall at the crossing turn left and at the T-crossing, turn left again.
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'''Omni'''<br>
 
'''Omni'''<br>
Efficiency Expert - Linda Osmos is located in Biomare at position 150,365 together with some droids.  
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After the entrance hall at the crossroads turn right and at the T-crossing, turn right again. Efficiency Expert - Linda Osmos is located in Biomare at position 150,365 together with some droids. She is friendly, but they are not.
After the entrance hall at the crossing turn right and at the T-crossing, turn right again.
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The Floaters are very aggressive, spawn quickly and you can easily get some adds. In case of an emergency just use the emergency exit nearby.
 
The Floaters are very aggressive, spawn quickly and you can easily get some adds. In case of an emergency just use the emergency exit nearby.
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With a suitably high level team mate, it is not only not necessary to kill the floaters on your own, but not necessary to be there. Once someone in the team kills the floaters, the quest will be completed, as long as you are somewhere inside Biomare, such as waiting at your contact agent.
  
 
After killing the Floaters you will have to report to your contact agent.
 
After killing the Floaters you will have to report to your contact agent.
 
You won't have to kill the floaters on your own, it's perfectly ok, when some team mate does the killing, while you wait at your contact agent. So you do not have to run up and down the halls.
 
  
 
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After killing the Bloaters you will have to report to your contact agent.
 
After killing the Bloaters you will have to report to your contact agent.
  
You won't have to kill the bloaters on your own, it's perfectly ok, when some team mate does the killing, while you wait at your contact agent. So you do not have to run up and down the halls.
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With a suitably high level team mate, it is not only not necessary to kill the bloaters on your own, but not necessary to be there. Once someone in the team kills the bloaters, the quest will be completed, as long as you are somewhere inside Biomare, such as waiting at your contact agent.  
  
 
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You won't have to kill Tri Plumno on your own, it's perfectly ok, when some team mate does the killing, while you wait at your contact agent. So you do not have to run up and down the halls.
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With a suitably high level team mate, it is not only not necessary to kill Tri Plumbo on your own, but not necessary to be there. Once someone in the team kills Plumbo, the quest will be completed, as long as you are somewhere inside Biomare, such as waiting at your contact agent.  
  
After a clean shot on Tri Plumbo you will have to report to your contact agent, wher you get this item:
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Report to your contact agent, whereupon you get this item:
  
 
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
 
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
  
Are you doing the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] at the same time, you will at this point get one [[AUNO:258758|Maintenance Log]] too, that is to be delivered to the corresponding investigator.
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If you are doing the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] at the same time, you will at this point get one [[AUNO:258758|Maintenance Log]] too, that is to be delivered to the corresponding investigator.
  
 
<aoicon>258758</aoicon>[[AUNO:258758|Maintenance Log]]
 
<aoicon>258758</aoicon>[[AUNO:258758|Maintenance Log]]
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===Maintenance Supervisor Johnson===
 
===Maintenance Supervisor Johnson===
  
With the [[AUNO:258764|Security Clearance ID Card Blank]] in the inventory you are bound to get to  [[Biomare - Maintenance Supervisor Johnson|Maintenance Supervisor Johnson]], located at position 210,175.
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With the [[AUNO:258764|Security Clearance ID Card Blank]] in the inventory you are bound to get access to the [[AUNO:258738|Security Card Encoder]] which [[Biomare - Maintenance Supervisor Johnson|Maintenance Supervisor Johnson]] carries. He is located at position 210,175.
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This only works if the Blank Card is the same card you got with the current mission. So if you have to draw a new mission from your contact agent, make sure that the old blank card is replaced by a new one. Keeping the old in an open backpack will give a foolproof visual confirmation that the old one has been destroyed and the new one placed in inventory, as getting a new quest should remove the old from the backpack, but always place the new one in a different place: inventory. Destroying the old blank card can work, but may result in a bug where you cannot get a new card by reacquiring the quest.
  
 
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
 
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
  
He can either be reached via the first golfball-teleport or by going though the sewers and some maintenance area. In either case you will have to fight your way through.
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Johnson can either be reached via the first golfball-teleport or by going though the sewers and some maintenance area. In either case you will have to fight your way through.<br>
Johnson is working under the bridge between first golfball and the shuttle hangar. He usually has one or two [[Biomare - Heavy Cargo Haul Bot<Heavy Cargo Haul Bot]] near him.
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Johnson is working under the bridge between first golfball and the shuttle hangar. He usually has one or two [[Biomare - Heavy Cargo Haul Bot|Heavy Cargo Haul Bots]] near him.
  
[[Image:BiomareMachineEncoder.jpg|right|100px|Encoder]]After ruining the afternoon for Johnson and hes body rots, there will remain an item on the floor. use your [[AUNO:258764|Security Clearance ID Card Blank]] with this item to get your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]].
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[[Image:BiomareMachineEncoder.jpg|right|100px|Encoder]] After Johnson's afternoon has been ruined and his body rots away, there will remain a [[AUNO:258738|Security Card Encoder]] on the floor. use your [[AUNO:258764|Security Clearance ID Card Blank]] with this item to get your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]].
  
 
<aoicon>258739</aoicon>[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]]
 
<aoicon>258739</aoicon>[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]]
  
This only works, if the Blank Card is the same card you got with the current mission. So if you have to draw a new mission from your contact agent, make sure to destroy any old blank card in your inventory first to get a fresh one.
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[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] provides free access up to the first teleporter, provided you have not forgotten to equip it to HUD1. This is the same slot as a vehicle, so remember to reequip those Yalmahas back after leaving the Reception Clerk behind, or face the Male Lieutenants that at some point will inevitably be camping the front entrance without the best defense against them.
 
 
[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] provides free access up to the first teleporter, provided you haven't forgotten to equip it to HUD1.
 
  
 
You will not have to report in to your contact agent this time.
 
You will not have to report in to your contact agent this time.
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===Bonus - Heavy Cargo Haul Bots===
 
===Bonus - Heavy Cargo Haul Bots===
  
After killing [[Biomare - Maintenance Supervisor Johnson|Johnson]] you do not have to return to your contcat agent, but if you do so, you can get a bonus mission to dispose of three [[Biomare - Heavy Cargo Haul Bot|Heavy Cargo Haul Bots]]. Since they are on your way, it's a good idea to do this quest also.
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After killing [[Biomare - Maintenance Supervisor Johnson|Johnson]] you do not have to return to your contact agent, but if you do so, you can get a bonus mission to dispose of three [[Biomare - Heavy Cargo Haul Bot|Heavy Cargo Haul Bots]]. Since they are on your way, it is a good idea to do this quest also.
  
 
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<aoicon>258784</aoicon>[[AUNO:258784|Beta Card]]<br>
 
<aoicon>258784</aoicon>[[AUNO:258784|Beta Card]]<br>
  
Die necessary damaged cards drop off [[Biomare - Security Guard|Security Guards]] and [[Biomare - Security Officer|Security Officers]] near the laboratory (not in the shuttle hangar) with the third security teleporter. The problem is: You will have to cross the mutant caves crawling with mutants.
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The necessary damaged cards drop off [[Biomare - Security Guard|Security Guards]] and [[Biomare - Security Officer|Security Officers]] near the laboratory (not in the shuttle hangar) with the third security teleporter. You will have to cross the mutant caves crawling with mutants.
  
 
[[AUNO:258784|Security Clearance ID Card - Beta Clearance]] grants free access up to the second security teleporter.
 
[[AUNO:258784|Security Clearance ID Card - Beta Clearance]] grants free access up to the second security teleporter.
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<aoicon>258785</aoicon>[[AUNO:258785|Gamma Card]]<br>
 
<aoicon>258785</aoicon>[[AUNO:258785|Gamma Card]]<br>
  
The damaged gamma cards drop off [[Biomare - Bodyguard|Bodyguards]] after the third golfball-teleport. So you will have to cross once more the mutant caves and have fun with the mutants.
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The damaged gamma cards drop off [[Biomare - Bodyguard|Bodyguards]] after the third golfball-teleport. So you must cross once more the mutant caves - fun!
  
[[AUNO:258785|Security Clearance ID Card - Gamma Clearance]] grants free access up to the third golfball.
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[[AUNO:258785|Security Clearance ID Card - Gamma Clearance]] grants free access up to the third golfball, but like the others, will not protect against Floaters or Bloaters<!--  or mutants -->.
  
 
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Revision as of 17:39, 16 February 2010