Difference between revisions of "Soldier:Breed and Skills"
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<tr bgcolor="#ffffff"><td>IP Mod</td> | <tr bgcolor="#ffffff"><td>IP Mod</td> | ||
<td>Bow</td> | <td>Bow</td> | ||
− | <td> | + | <td>Bow is certainly not the best ranged option for Soldiers. |
</td></tr> | </td></tr> | ||
Line 90: | Line 90: | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Pistol</td> | <td>Pistol</td> | ||
− | <td> | + | <td>Raised if you decide to go the pistol route later on.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Assault Rifle</td> | <td>Assault Rifle</td> | ||
− | <td> | + | <td>Our main attack skill. Most of our good weapons are Assault Rifles.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
<td>IP mod</td> | <td>IP mod</td> | ||
<td>Machine Gun/Submachine Gun</td> | <td>Machine Gun/Submachine Gun</td> | ||
− | <td> | + | <td>If you decide to use aKyr'Ozch Machine Pistol - Type 5, you'll max it.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Shotgun</td> | <td>Shotgun</td> | ||
− | <td> | + | <td>Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP.</td></tr> |
<tr bgcolor="#ffffff"><td> | <tr bgcolor="#ffffff"><td> | ||
IP Mod</td> | IP Mod</td> | ||
<td>Rifle</td> | <td>Rifle</td> | ||
− | <td> | + | <td>You may choose to use a rifle in PvP for AS.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Ranged Energy</td> | <td>Ranged Energy</td> | ||
− | <td> | + | <td>Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3. |
</td></tr> | </td></tr> | ||
Line 121: | Line 121: | ||
IP Mod</td> | IP Mod</td> | ||
<td>Flingshot</td> | <td>Flingshot</td> | ||
− | <td> | + | <td>Used for either Type 5 pistol, and a few assault rifles use it. |
</td></tr> | </td></tr> | ||
Line 127: | Line 127: | ||
IP mod</td> | IP mod</td> | ||
<td>Aimed Shot</td> | <td>Aimed Shot</td> | ||
− | <td> | + | <td>THE special to use in PvP.</td></tr> |
<tr bgcolor="#ffffff"><td> | <tr bgcolor="#ffffff"><td> | ||
IP mod</td> | IP mod</td> | ||
<td>Burst</td> | <td>Burst</td> | ||
− | <td> | + | <td>Used for most assault rifles, and the Type 5 pistols. |
</td></tr> | </td></tr> | ||
Line 138: | Line 138: | ||
IP Mod</td> | IP Mod</td> | ||
<td>Full Auto</td> | <td>Full Auto</td> | ||
− | <td> | + | <td>Our ultimate PvM special. Used for most assault rifles and the Jobe pistols. |
</td></tr> | </td></tr> | ||
Line 144: | Line 144: | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Bow Special Attack</td> | <td>Bow Special Attack</td> | ||
− | <td> | + | <td>Raise if you use a bow, I suppose.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
<td>IP Mod</td> | <td>IP Mod</td> | ||
<td>Multiple Ranged</td> | <td>Multiple Ranged</td> | ||
− | <td> | + | <td>Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't.</td></tr> |
</table> | </table> | ||
Revision as of 16:53, 17 November 2006
Skills
Abilities
Mod | Skill name | Comments |
---|---|---|
Number | Body Development | Boosts Max HP. |
Number | Nano Pool | Boosts Max Nano. |
Body
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Martial Arts | Soldiers are ranged, not melee. |
IP x | Brawling | Soldiers are ranged, not melee. |
IP x | Dimach | Soldiers are ranged, not melee. |
IP x | Riposte | Soldiers are ranged, not melee. |
IP x | Adventuring | The glasses to negate the DoT in Penumbra require 300 Adventuring. |
IP x | Swimming | Makes you swim faster. |
Melee
Mod | Skill name | Comments |
---|---|---|
IP multiplier | 1h Blunt | Soldiers are ranged, not melee. |
IP x | 1h Edged | Soldiers are ranged, not melee. |
IP x | Piercing | Soldiers are ranged, not melee. |
IP x | 2h Blunt | Soldiers are ranged, not melee. |
IP x | 2h Edged | Soldiers are ranged, not melee.. |
IP x | Melee Energy | Soldiers are ranged, not melee. |
IP x | Parry | Soldiers are ranged, not melee. |
IP x | Sneak Attack | Soldiers are ranged, not melee. |
IP x | Multiple Melee | Soldiers are ranged, not melee. |
IP x | Fast Attack | Soldiers are ranged, not melee. |
Misc. Weapons
Mod | Skill name | Comments |
---|---|---|
IP modifier | Sharp Obj | Comment |
IP mod | Grenade | Comment |
IP mod | Heavy Weapons | Comment |
Ranged
Mod | Skill name | Comments |
---|---|---|
IP Mod | Bow | Bow is certainly not the best ranged option for Soldiers. |
IP Mod | Pistol | Raised if you decide to go the pistol route later on. |
IP Mod | Assault Rifle | Our main attack skill. Most of our good weapons are Assault Rifles. |
IP mod | Machine Gun/Submachine Gun | If you decide to use aKyr'Ozch Machine Pistol - Type 5, you'll max it. |
IP Mod | Shotgun | Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP. |
IP Mod | Rifle | You may choose to use a rifle in PvP for AS. |
IP Mod | Ranged Energy | Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3. |
IP Mod | Flingshot | Used for either Type 5 pistol, and a few assault rifles use it. |
IP mod | Aimed Shot | THE special to use in PvP. |
IP mod | Burst | Used for most assault rifles, and the Type 5 pistols. |
IP Mod | Full Auto | Our ultimate PvM special. Used for most assault rifles and the Jobe pistols. |
IP Mod | Bow Special Attack | Raise if you use a bow, I suppose. |
IP Mod | Multiple Ranged | Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't. |
Speed
Mod | Skill name | Comments |
---|---|---|
IP modifier | Melee Initiative | No Soldier weapons use this skill. |
IP modifier | Ranged Initiative | All Soldier guns rely on this intitiative. |
IP mod | Physical Initiative | No Soldier weapons use this skill. |
IP mod | Nano Initiative | Commonly raised until "instacasting" One-More-Hit Healing is possible with the AggDef bar set to the extreme left. |
IP Modifier | Dodge Ranged | Comments |
IP Modifier | Evade Close Combat | Comments |
IP Modifier | Duck Explosions | Comments |
IP Modifier | Nano Resist | Comments |
IP Modifier | Run Speed | Comments |
Trade and Repair
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Mechanical Engineering | Comments |
IP | Electrical Engineering | Comments |
IP multiplier | Quantum FT | Comments |
IP modifier | Weapon Smithing | Comments |
IP mod | Comments | |
IP Mod | Nano Programming | Comments |
IP Mod | Computer Literacy | Comments |
IP mod | Psychology | Comments |
IP Mod | Chemistry | Comments |
IP mod | Tutoring | Used for Tutoring Devices, which boost tradeskills. A soldier may want to use the Comp. Lit. one. |
Nano and Aiding
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Matter Metamorphosis | Used for the Damage Buffing line, the Shadowlands Damage Aura line, the Complete Healing blockers, Phalanx, the AC Buffing line, and One-More-Hit Healing. |
IP Modifier | Biological Metamorphosis | Used for One-More-Hit Healing and the Health Buffing line. |
IP Modifier | Psychological Modification | Used for Phalanx, Taunts, De-Taunts, Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP mod | Matter Creation | Used for the Health Buffing line, the AC Buffing line, the Complete Healing blockers, Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod | Time and Space | Used for Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod | Sensory Improvement | Used for Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP Mod | First Aid | Comments |
IP Mod | Treatment | Used for implants and Treatment/Nano Laboratory kits. |
Spying
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Concealment | Comments |
IP mod | Breaking and Entering | Comments |
IP Mod | Trap Disarmament | Comments |
IP Mod | Perception | Comments |
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Vehicle Air | Comments |
IP Mod | Vehicle Ground | Comments |
IP Mod | Vehicle Water | Comments |
IP Mod | Map Navigation | This skill cannot be reset. |