Difference between revisions of "Soldier:Breed and Skills"

From Anarchy Online Wiki [AOWiki]
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<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<td>Bow</td>
 
<td>Bow</td>
<td>Comment
+
<td>Bow is certainly not the best ranged option for Soldiers.
 
</td></tr>
 
</td></tr>
  
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<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Pistol</td>
 
<td>Pistol</td>
<td>Comment</td></tr>
+
<td>Raised if you decide to go the pistol route later on.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Assault Rifle</td>
 
<td>Assault Rifle</td>
<td>Comment</td></tr>
+
<td>Our main attack skill. Most of our good weapons are Assault Rifles.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>IP mod</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Machine Gun/Submachine Gun</td>
<td>Comment</td></tr>
+
<td>If you decide to use aKyr'Ozch Machine Pistol - Type 5, you'll max it.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Shotgun</td>
 
<td>Shotgun</td>
<td>Comment</td></tr>
+
<td>Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP.</td></tr>
  
 
<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
IP Mod</td>
 
<td>Rifle</td>
 
<td>Rifle</td>
<td>Comment</td></tr>
+
<td>You may choose to use a rifle in PvP for AS.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Ranged Energy</td>
 
<td>Ranged Energy</td>
<td>Comment
+
<td>Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3.
 
</td></tr>
 
</td></tr>
  
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IP Mod</td>
 
IP Mod</td>
 
<td>Flingshot</td>
 
<td>Flingshot</td>
<td>Comment
+
<td>Used for either Type 5 pistol, and a few assault rifles use it.
 
</td></tr>
 
</td></tr>
  
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IP mod</td>
 
IP mod</td>
 
<td>Aimed Shot</td>
 
<td>Aimed Shot</td>
<td>Comment</td></tr>
+
<td>THE special to use in PvP.</td></tr>
  
 
<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
IP mod</td>
 
<td>Burst</td>
 
<td>Burst</td>
<td>Comment
+
<td>Used for most assault rifles, and the Type 5 pistols.
 
</td></tr>
 
</td></tr>
  
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IP Mod</td>
 
IP Mod</td>
 
<td>Full Auto</td>
 
<td>Full Auto</td>
<td>Comment
+
<td>Our ultimate PvM special. Used for most assault rifles and the Jobe pistols.
 
</td></tr>
 
</td></tr>
  
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<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Bow Special Attack</td>
 
<td>Bow Special Attack</td>
<td>Comment</td></tr>
+
<td>Raise if you use a bow, I suppose.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Multiple Ranged</td>
 
<td>Multiple Ranged</td>
<td>Comment</td></tr>
+
<td>Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't.</td></tr>
 
</table>
 
</table>
  

Revision as of 16:53, 17 November 2006

Skills

Abilities

ModSkill nameComments
NumberBody DevelopmentBoosts Max HP.
NumberNano PoolBoosts Max Nano.

Body

ModSkill nameComments
IP multiplierMartial ArtsSoldiers are ranged, not melee.
IP xBrawlingSoldiers are ranged, not melee.
IP xDimachSoldiers are ranged, not melee.
IP xRiposteSoldiers are ranged, not melee.
IP xAdventuringThe glasses to negate the DoT in Penumbra require 300 Adventuring.
IP xSwimmingMakes you swim faster.

Melee

ModSkill nameComments
IP multiplier1h Blunt Soldiers are ranged, not melee.
IP x1h Edged Soldiers are ranged, not melee.
IP xPiercingSoldiers are ranged, not melee.
IP x 2h Blunt Soldiers are ranged, not melee.
IP x2h EdgedSoldiers are ranged, not melee..
IP x Melee Energy Soldiers are ranged, not melee.
IP x Parry Soldiers are ranged, not melee.
IP x Sneak Attack Soldiers are ranged, not melee.
IP x Multiple Melee Soldiers are ranged, not melee.
IP x Fast Attack Soldiers are ranged, not melee.

Misc. Weapons

ModSkill nameComments
IP modifierSharp ObjComment
IP modGrenadeComment
IP modHeavy WeaponsComment

Ranged

ModSkill nameComments
IP Mod Bow Bow is certainly not the best ranged option for Soldiers.
IP Mod Pistol Raised if you decide to go the pistol route later on.
IP Mod Assault Rifle Our main attack skill. Most of our good weapons are Assault Rifles.
IP mod Machine Gun/Submachine Gun If you decide to use aKyr'Ozch Machine Pistol - Type 5, you'll max it.
IP Mod Shotgun Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP.
IP Mod Rifle You may choose to use a rifle in PvP for AS.
IP Mod Ranged Energy Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3.
IP Mod Flingshot Used for either Type 5 pistol, and a few assault rifles use it.
IP mod Aimed Shot THE special to use in PvP.
IP mod Burst Used for most assault rifles, and the Type 5 pistols.
IP Mod Full Auto Our ultimate PvM special. Used for most assault rifles and the Jobe pistols.
IP Mod Bow Special Attack Raise if you use a bow, I suppose.
IP Mod Multiple Ranged Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't.

Speed

ModSkill nameComments
IP modifier Melee Initiative No Soldier weapons use this skill.
IP modifier Ranged Initiative All Soldier guns rely on this intitiative.
IP mod Physical Initiative No Soldier weapons use this skill.
IP mod Nano Initiative Commonly raised until "instacasting" One-More-Hit Healing is possible with the AggDef bar set to the extreme left.
IP Modifier Dodge Ranged Comments
IP Modifier Evade Close Combat Comments
IP Modifier Duck Explosions Comments
IP Modifier Nano Resist Comments
IP Modifier Run Speed Comments

Trade and Repair

ModSkill nameComments
IP multiplier Mechanical Engineering Comments
IP Electrical Engineering Comments
IP multiplier Quantum FT Comments
IP modifier Weapon Smithing Comments
IP mod Comments
IP Mod Nano Programming Comments
IP Mod Computer Literacy Comments
IP mod Psychology Comments
IP Mod Chemistry Comments
IP mod Tutoring Used for Tutoring Devices, which boost tradeskills. A soldier may want to use the Comp. Lit. one.

Nano and Aiding

ModSkill nameComments
IP Modifier Matter Metamorphosis Used for the Damage Buffing line, the Shadowlands Damage Aura line, the Complete Healing blockers, Phalanx, the AC Buffing line, and One-More-Hit Healing.
IP Modifier Biological Metamorphosis Used for One-More-Hit Healing and the Health Buffing line.
IP Modifier Psychological Modification Used for Phalanx, Taunts, De-Taunts, Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting.
IP mod Matter Creation Used for the Health Buffing line, the AC Buffing line, the Complete Healing blockers, Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields.
IP Mod Time and Space Used for Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields.
IP Mod Sensory Improvement Used for Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting.
IP Mod First Aid Comments
IP Mod TreatmentUsed for implants and Treatment/Nano Laboratory kits.

Spying

ModSkill nameComments
IP Modifier Concealment Comments
IP mod Breaking and Entering Comments
IP Mod Trap Disarmament Comments
IP Mod Perception Comments

Navigation

ModSkill nameComments
IP Modifier Vehicle Air Comments
IP Mod Vehicle Ground Comments
IP Mod Vehicle Water Comments
IP Mod Map Navigation This skill cannot be reset.