Difference between revisions of "Soldier:Breed and Skills"
From Anarchy Online Wiki [AOWiki]
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| <tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr> | | <tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr> |
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− | <tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Some PvP items use this skill, such as Kizzermole Gumboils.</td></tr> | + | <tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Some PvP items use this skill.</td></tr> |
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| <tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Not widely used.</td></tr> | | <tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Not widely used.</td></tr> |
Revision as of 02:24, 27 January 2007
Skills
Abilities
Mod | Skill name | Comments |
Number | Body Development | Boosts Max HP. |
Number | Nano Pool | Boosts Max Nano. |
Body
Mod | Skill name | Comments |
IP multiplier | Martial Arts | Soldiers are ranged, not melee. |
IP x | Brawling | Soldiers are ranged, not melee. |
IP x | Dimach | Soldiers are ranged, not melee. |
IP x | Riposte | Soldiers are ranged, not melee. |
IP x | Adventuring | The glasses to negate the DoT in Penumbra require 300 Adventuring. |
IP x | Swimming | Makes you swim faster. |
Melee
Mod | Skill name | Comments |
IP multiplier | 1h Blunt |
Soldiers are ranged, not melee. |
IP x | 1h Edged |
Soldiers are ranged, not melee. |
IP x | Piercing | Soldiers are ranged, not melee. |
IP x |
2h Blunt |
Soldiers are ranged, not melee. |
IP x | 2h Edged | Soldiers are ranged, not melee.. |
IP x |
Melee Energy |
Soldiers are ranged, not melee. |
IP x |
Parry |
Soldiers are ranged, not melee. |
IP x |
Sneak Attack |
Soldiers are ranged, not melee. |
IP x |
Multiple Melee |
Soldiers are ranged, not melee. |
IP x |
Fast Attack |
Soldiers are ranged, not melee.
|
Misc. Weapons
Mod | Skill name | Comments |
IP modifier | Sharp Obj | Some PvP items use this skill. |
IP mod | Grenade | Not widely used. |
IP mod | Heavy Weapons | Some weapons use this skill, but they are generally inferior to Assault Rifles. |
Ranged
Mod | Skill name | Comments |
IP Mod |
Bow |
Bow is certainly not the best ranged option for Soldiers.
|
IP Mod |
Pistol |
Raised if you decide to go the pistol route later on. |
IP Mod |
Assault Rifle |
Our main attack skill. Most of our good weapons are Assault Rifles. |
IP mod |
Machine Gun/Submachine Gun |
If you decide to use a Kyr'Ozch Machine Pistol - Type 5, you'll max it. |
IP Mod |
Shotgun |
Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP. |
IP Mod |
Rifle |
You may choose to use a rifle in PvP for AS. |
IP Mod |
Ranged Energy |
Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3.
|
IP Mod |
Flingshot |
Used for either Type 5 pistol, and a few assault rifles use it.
|
IP mod |
Aimed Shot |
THE special to use in PvP. |
IP mod |
Burst |
Used for most assault rifles, and the Type 5 pistols.
|
IP Mod |
Full Auto |
Our ultimate PvM special. Used for most assault rifles and the Jobe pistols.
|
IP Mod |
Bow Special Attack |
Raise if you use a bow, I suppose. |
IP Mod |
Multiple Ranged |
Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't. |
Speed
Mod | Skill name | Comments |
IP modifier |
Melee Initiative |
No Soldier weapons use this skill. |
IP modifier |
Ranged Initiative |
All Soldier guns rely on this intitiative. |
IP mod |
Physical Initiative |
No Soldier weapons use this skill. |
IP mod |
Nano Initiative |
Commonly raised until "instacasting" One-More-Hit Healing is possible with the AggDef bar set to the extreme left.
|
IP Modifier |
Dodge Ranged |
Most ranged weapons (except shotguns) check this evade.
|
IP Modifier |
Evade Close Combat |
Melee weapons and fists check this evade. Most monsters in the Shadowlands check this evade as well.
|
IP Modifier |
Duck Explosions |
Shotguns and grenades check this evade.
|
IP Modifier |
Nano Resist |
Allows you to resist hostile nanos cast on you. |
IP Modifier |
Run Speed |
Makes you run faster. |
Trade and Repair
Mod | Skill name | Comments |
IP multiplier |
Mechanical Engineering |
Soldiers are not usually tradeskillers. |
IP |
Electrical Engineering |
Soldiers are not usually tradeskillers. |
IP multiplier |
Quantum FT |
Soldiers are not usually tradeskillers. |
IP modifier |
Weapon Smithing |
Soldiers are not usually tradeskillers. |
IP mod |
Comments |
IP Mod |
Nano Programming |
Soldiers are not usually tradeskillers. |
IP Mod |
Computer Literacy |
Used to accesss the Grid, make Tier armor, equip NCUs and Belts, and equip Pandemonium armor. |
IP mod |
Psychology |
Used for taunting devices. |
IP Mod |
Chemistry |
Soldiers are not usually tradeskillers. |
IP mod |
Tutoring |
Used for Tutoring Devices, which boost tradeskills. A soldier may want to use the Comp. Lit. one. |
Nano and Aiding
Mod | Skill name | Comments |
IP Modifier |
Matter Metamorphosis |
Used for the Damage Buffing line, the Shadowlands Damage Aura line, the Complete Healing blockers, Phalanx, the AC Buffing line, and One-More-Hit Healing. |
IP Modifier |
Biological Metamorphosis |
Used for One-More-Hit Healing and the Health Buffing line. |
IP Modifier |
Psychological Modification |
Used for Phalanx, Taunts, De-Taunts, Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP mod |
Matter Creation |
Used for the Health Buffing line, the AC Buffing line, the Complete Healing blockers, Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod |
Time and Space |
Used for Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod |
Sensory Improvement |
Used for Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP Mod |
First Aid |
Comments |
IP Mod |
Treatment | Used for implants and Treatment/Nano Laboratory kits. |
Spying
Mod | Skill name | Comments |
IP Modifier |
Concealment |
Not usually raised. Used to hide before using Sneak Attack or Aimed Shot in PvM. |
IP mod |
Breaking and Entering |
Used to open locked doors and chests in missions. |
IP Mod |
Trap Disarmament |
Used to disable mines with a disarming tool, but no one bothers. |
IP Mod |
Perception |
Used to see hiding people and mobs, and to equip targeting scopes. |
Navigation
Mod | Skill name | Comments |
IP Modifier |
Vehicle Air |
Used for the popular Yalmaha vehicles. |
IP Mod |
Vehicle Ground |
Used for ground vehicles. |
IP Mod |
Vehicle Water |
Used for water vehicles. |
IP Mod |
Map Navigation |
This skill cannot be reset. Used for maps and map upgrades. |