Difference between revisions of "Soldier:Weapons"
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Soldiers have many weapon choices available. However, some are far more effective than others. The most popular choices are Assault Rifle, Pistol/Ranged Energy combo, and Pistol/SMG combo. For froob soldiers, pure SMG is also a viable choice. | Soldiers have many weapon choices available. However, some are far more effective than others. The most popular choices are Assault Rifle, Pistol/Ranged Energy combo, and Pistol/SMG combo. For froob soldiers, pure SMG is also a viable choice. | ||
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− | Division 9 Plasmaprojector | + | == Viable Weapons - Assault Rifles == |
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+ | '''Division 9 Plasmaprojector''' | ||
While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is the only special. Comes in QL 1-200. | While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is the only special. Comes in QL 1-200. | ||
− | (Superior) Perennium Blaster | + | '''(Superior) Perennium Blaster''' |
Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. Comes in QL 50-200. The QL 200 version is Superior. Requires Shadowlands. | Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. Comes in QL 50-200. The QL 200 version is Superior. Requires Shadowlands. | ||
− | (Augmented) Kyr'Ozch Carbine (- Type 13) | + | '''(Augmented) Kyr'Ozch Carbine (- Type 13)''' |
If upgraded to Type 13, it gains Fling Shot, Burst, and Full Auto. Comes in QL 1-300. A QL 250+ Type 13 carbine can be Augmented using a Notum Amplification Coil from APF. The downside to this gun is its long Full Auto recharge. Requires Alien Invasion. | If upgraded to Type 13, it gains Fling Shot, Burst, and Full Auto. Comes in QL 1-300. A QL 250+ Type 13 carbine can be Augmented using a Notum Amplification Coil from APF. The downside to this gun is its long Full Auto recharge. Requires Alien Invasion. | ||
− | Spastic/ | + | '''Spastic/Cooperator (Spasmodic/?) Assault Rifle''' |
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+ | == Viable Weapons - Pistols == | ||
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− | Jobe City Guard Personal Pistol/Jobe Portal Guard Personal Pistol | + | '''Jobe City Guard Personal Pistol/Jobe Portal Guard Personal Pistol''' |
The only pistol with Full Auto available to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Person Pistol. Requires Shadowlands. | The only pistol with Full Auto available to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Person Pistol. Requires Shadowlands. | ||
− | Customized IMI Desert Reet 1000 | + | '''Customized IMI Desert Reet 1000''' |
Revision as of 20:36, 23 November 2006
Soldiers have many weapon choices available. However, some are far more effective than others. The most popular choices are Assault Rifle, Pistol/Ranged Energy combo, and Pistol/SMG combo. For froob soldiers, pure SMG is also a viable choice.
Viable Weapons - Assault Rifles
Division 9 Plasmaprojector
While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is the only special. Comes in QL 1-200.
(Superior) Perennium Blaster
Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. Comes in QL 50-200. The QL 200 version is Superior. Requires Shadowlands.
(Augmented) Kyr'Ozch Carbine (- Type 13)
If upgraded to Type 13, it gains Fling Shot, Burst, and Full Auto. Comes in QL 1-300. A QL 250+ Type 13 carbine can be Augmented using a Notum Amplification Coil from APF. The downside to this gun is its long Full Auto recharge. Requires Alien Invasion.
Spastic/Cooperator (Spasmodic/?) Assault Rifle
Viable Weapons - Pistols
Jobe City Guard Personal Pistol/Jobe Portal Guard Personal Pistol
The only pistol with Full Auto available to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Person Pistol. Requires Shadowlands.
Customized IMI Desert Reet 1000
Viable Weapons - Ranged Energy
Kyr'Ozch Energy Carbine (- Type 3 or - Type 5)
Type 3 has Aimed Shot and Fling Shot, and Type 5 has Burst and Fling Shot. Type 3 is used for PvP, and Type 5 for PvM. Comes in QL 1-300.