Soldier:Weapons
Soldiers have many weapon choices available. However, some are far more effective than others. The most popular choices are Assault Rifle, Pistol/Ranged Energy combo, and Pistol/SMG combo. For froob soldiers, pure SMG is also a viable choice.
Assault Rifles[edit]
Illegally Modified Ofab Shark - Condemned Subway random mob loot - QL1
Specials: Burst, FullAuto
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Division 9 Plasmaprojector - Dyna Boss Loot - QL 1-200
Specials: Burst While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is its only special. At low levels is to slow to increase range init to make it usable, a faster gun at low levels recommended. | |
{{{3}}}|Superior}}) - NODROP, Tradeskill - QL 50-200
Specials: Burst, FullAuto Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. The QL 200 version is Superior. The Rebuilt version requires a Lord of Anger (which drops from The Beast in Pandemonium) and a Perennium Blaster Rebuild Kit. Requires Shadowlands. | |
Perennium Blaster - Tradeskill - QL 1-200
Specials: Burst, FullAuto Very popular weapon. Requires Shadowlands. | |
Neutrino Flash - NODROP - Drops in Steps of Madness - QL 50
Considered an excellent starter weapon with its 1s attack speed and damage 50-160 (75) - Radiation AC. You just need help in getting one. Specials: Burst | |
Hellspinner Shock Cannon (Hellspinner Upgrades) - NODROP) - Drops in Cyborg Barracks - QL 84
Specials: Burst, Full Auto
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Hellfury Assault Cannon (Hellfury Upgrades) - NODROP - Drops from Prototype Inferno in Cyborg Barracks - QL 80
Hellfurry has a quicker recharge time 1.5s than Hellpsinner 2.5s. Specials: Burst | |
BBI Gyro Gun Rare drop from Dyna Boss - QL 1 - 200
Some prefer it over the Hellfury. | |
{{{3}}}|Collaborator}}) Assault Rifle (Clan) (Tradeskill) - QL 100-300
While the parts for this gun drop in the Shadowlands, no part is NODROP and the finished product does not require Shadowlands. Thus, it is usable by froobs, for whom a QL 200ish version would work well as an endgame weapon. For paying players, there are better choices, as the attack speed of the gun goes up with QL, ending at 6 seconds for a QL 300. | |
{{{3}}}|Spasmodic}}) Assault Rifle (Omni) (Tradeskill) - QL 100-300
While the parts for this gun drop in the Shadowlands, no part is NODROP and the finished product does not require Shadowlands. Thus, it is usable by froobs, for whom a QL 200ish version would work well as an endgame weapon. For paying players, there are better choices, as the attack speed of the gun goes up with QL, ending at 6 seconds for a QL 300. | |
Inner Circle Strategic Flamer (NODROP, Chest Loot) - QL 1 - 200
Considered a good weapon for T3-t4. | |
� | Kyr'Ozch Carbine - Requires Alien Invasion.
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� | Ofab Shark (Mk 1-6) - QL 1- 300
Our new Assault Rifle with Lost Eden. If you can reach the ~2300 Full Auto skill needed to cap the FA recharge at 11 seconds, this is the best Assault Rifle option in the game. The Mk 1 is obtained from Victory Points and the upgrade clumps drop from the bosses of the Alien Mothership missions. |
� | Dreadloch Modified Shark (NODROP, UNIQUE)- Requires Lost Eden - QL 300
Considered a good PvP weapon used by multiple professions. Loot drop from the Dreadlock quests for both Omni and Clan |
Pistols[edit]
City Guard Personal Pistol/245572/ {{{3}}}|Jobe City Guard Personal Pistol}} ({{safesubst:#if:|Portal Guard Personal Pistol/245574/ {{{3}}}|Jobe Portal Guard Personal Pistol}}) - Dryads in Adonis Loot - Unique, Soldier Only - QL 140-160
Specials: Full Auto The only pistol with Full Auto that is profession locked to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Personal Pistol. Requires Shadowlands. | |
Customized IMI Desert Reet 1000 - Director in Biomare/Notum Soldier Loot - QL 80
Specials: Fling Shot, Burst If for some reason you decide to use pistols at a low level, this is what you would use alongside a Jobe City/Portal Guard Personal Pistol (or double-wield as a free player). It drops from the end boss of Biomare (Foremans). This dungeon is level locked to people 100 or lower. If you above 100, this pistol also drops from Notum Soldier. | |
The Dog of War - Wardog in The Reck Loot - QL 100
Specials: Fling Shot, Burst More powerful that Customized Desert Reet and it's ProjectileAC damage can additionally benefit from rings dropped in ToTW and Inner Sanctum. |
Ranged Energy[edit]
Stanton Stunner IV - 405 - shops - QL 1-300
Specials: Fling Shot, Burst An interesting froob choice due to it's 1% chance to stun the fighting target for 4 seconds on every hit. Upgradeable by tradeskilling to C05 version for improved damage. | |
Skawt's Compact Plasma Emitter - Warchief Skawt in The Reck Loot - QL 100
Specials: Burst Dual wieldable, this is a good mid-game choice if you plan to use the non-compact version (that also required Ranged Energy skill) end-game. | |
Skawt's Plasma Emitter - Warchief Skawt in The Reck Loot - QL 200
Specials: Burst, FullAuto Viable as a froob endgame weapon. | |
3/247429/ {{{3}}}|Type 3}}, {{safesubst:#if:|5/247414/ {{{3}}}|Type 5}}) - Alien Loot - QL 1-300
Specials:
Type 3 has Aimed Shot and Fling Shot, and Type 5 has Burst and Fling Shot. Type 3 is used for PvP, and Type 5 for PvM. Comes in QL 1-300. The type 3 is often the PvP weapon of choice for Soldiers. Requires Alien Invasion |
MG/SMG[edit]
{{{3}}}|Blinded}}) - Crypt of Home - QL 100-105
Specials: Burst Drops from the Crypt of Home. Comes in QL 100 to 105, the 105 having the prefix "Blinded". Froobs can look to dual-wielded Blinded Blackbirds from endgame weapons. For paying players, Blackbirds may be used if you decide to use a pistol/SMG combo early on when paired with a Jobe City/Portal Guard Personal Pistol. Blinded Blackbird is also known as BBB. | |
4/247544/ {{{3}}}|Type 4}}, {{safesubst:#if:|5/247551/ {{{3}}}|Type 5}}) - Alien Loot - QL 1-300
Type 5 is recommended over Type 4. Similar to the Energy Pistol, the gain from using SMG instead is because it deals energy damage, just like the Jobe City/Portal Guard Personal Pistol, resulting in more gain from Bracelets of Arul Saba. Also, the SMG Mastery perkline provides devastating specials as well as damage boosts. Requires Alien Invasion |
Buff Weapons[edit]
Hotswapping: all weapons can be hotswapped, which means the buff that the weapon being unequipped provides will apply towards satisfying the requirements of the weapon being equipped.
Assault Rifle[edit]
Burst[edit]
BigBurger Inc. Chapman QL 100-199
Burst +30, or +60 in dual-wield (hotswappable) regardless of QL. |
BigBurger Inc. Chapman Max QL 200
Burst +40, or +80 in dual-wield (hotswappable) |
External Sources[edit]
- Soldier: Weapon choice German AO Wiki
- Easy Froob Soldier formula by Llie. Great overview of weapon usage at various levels.
- Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?
- Tepamina's Soldier Guide - Weapons (Original Post)
- Sector 10 Weapon Options